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    D&D 5E (2014) Does higher ground grant advantage?

    No. Unless you're running a Star Wars inspired game. Edit: DAMNIT Mouseferatu, I was going to be SO witty... but NOOOOOOOOOOOOOOOOOOOOOOO!
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    D&D 5E (2014) Running a 5th edition game where magical healing is rare.

    I have done a campaign where magical healing is rare, but I did it from the opposite way round. I made it rare in setting but didn't change players access to it. Magic was very rare in setting and the player characters have an astonishingly high level of it, even at level 1 simply by virtue of...
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    D&D 5E (2014) Full-Caster Multiclassing & RP Viability

    You cannot prepare or know spells of a higher level than a single class spellcaster with equal level in that class can cast. Even if your total character spell casting levels allow you access to higher level spell slots. Look at page 164, specifically the carefully chosen example, since the...
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    D&D 5E (2014) Vulnerabilities

    All damage inflicted has a damage type. Vulnerability is simply taking double damage from a certain damage type. For the most part players don't have vulnerabilities to certain types of damage, there are a handful of ways they can temporarily suffer it. D&D 5E doesn't distinguish between...
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    D&D 5E (2014) AoE spells affecting casters?

    Yes. Hitting yourself and allies with AoE is a real and present threat. It's why Sorcerer's "Careful Spell" and School of Evocation Wizard's "Sculpt Spells" exist. Just be glad that fireballs no longer distort their shape so to fill out confined spaces with their volume!
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    D&D 5E (2014) Why does no one play Goliath?

    (The Goliath can be found in the Elemental Evil Player' Companion PDF here: http://media.wizards.com/2015/downloads/dnd/EE_PlayersCompanionv2.pdf ) I don't massively dislike Goliath's and have considered playing them but... Mechanically they're not astounding Powerful Build and Mountain Born...
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    D&D4: Most Unique and Interesting Powers.

    I always liked the Sword Mage's Dual Lightning Strike (Level 3 Encounter power). Make a melee attack, mark the target if you hit, then teleport 5 squares and make another attack and mark them. Esp. amusing if you combined it with a teleporting move action power. My favorite power use though...
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    D&D 5E (2014) Barkskin clarification

    There is a simple rule that is easy to miss in Chapter 1 (Page 14) that dictates how Armor Class works. And a similar rule in the combat section. And attack rolls are always a roll against AC. Now this does lead to some... odd quirks that Paralyzed and Unconscious targets still technically...
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    D&D 5E (2014) Warlocks & Patrons

    The obvious one is the Emperor from Star Wars. Esp. if the character is a paladin! Warlock pacts are with inhuman beings, so making them *not entirely make sense* works to reinforce the alienness of it all. This very much applies to Great Old Ones and Archfey, but I also believe the principle...
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    D&D 5E (2014) Polymorph and Mental Ability Scores

    Good point! True Polymorph then seems to be the offensive use of Polymorph taken to the extreme (permanent if the caster maintains concentration for 1 hour) and can turn people into teacups. OR you turn a house into a giant or young dragon and it does what you say.
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    D&D 5E (2014) Polymorph and Mental Ability Scores

    I normally agree with this maxim, but it seems to differ with the fundamental *intent* of these spells, or at least how I read them. I very much took Polymorph as a *bad thing*, True Polymorph as a *good thing* Polymorph is a 4th level spell and is basically turning your enemies into bad...
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    D&D 5E (2014) Single Players with Multiple Characters?

    Biggest problem I see is trying to keep two in character mindsets at once is kinda difficult in social scenes and in general in campaigns that focus on characters and roleplay immersion. So perhaps a clear "Main Character" + "Loyal Sidekick" is probably a very eminently doable version, one...
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    D&D 5E (2014) Damn paladins, you scary!

    Paladins do kick ass in 5E, they've got a great toolbox of abilities and the Oaths add alot of flavour. If a Paladin knows they don't need to hold back for the rest of the day, they can nova. Very spectacularly. This does make them very effective in games that have only a few encounters per...
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    D&D 5E (2014) I would really like a return of the old Bard class.

    Sorry if that was unclear, it wasn't a dig at 4E (which is my favourite edition alongside 5E), I consider the fact that 4E acknowledged that D&D characters ARE superhuman and always have been to be one of it's strengths. But that the powers of the 4E bard are the only edition I can recall that...
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    D&D 5E (2014) I would really like a return of the old Bard class.

    Which edition are you thinking about? Valor Bard has about as much, if not more combat competency as I recall any edition of Bard (except the many superpowers of 4E) having.
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    D&D 5E (2014) Too many weapons?

    Oddly the OP's example this is actually a more believable set up. Greatsword in back scabbard, crossbow hung from backpack, hand axe and dagger in scabbards on belt.
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    D&D 5E (2014) Elusive class feature

    Given that it's a 18th level class feature... I can't say I'm *too* concerned about multiclassing combos myself. You'd give up on +1d6 sneak attack damage", "Ability Score Improvement" and "Stroke of Luck" for... well whatever you try and get. Reckless Attack specifies STR attacks... so yeah...
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    D&D 5E (2014) Tunnel Fighter + Veng Pal 7 + Command (Approach) + Polearm Master

    I have a suspicion that Tunnel Fighter isn't going to make it out of Unearthed Arcana in it's current form. I entirely blade Gandalf for the silly situation of using a quarterstaff one handed with Polearm Master, as amusing as RAW as it is.
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    D&D 5E (2014) Vulnerability And Resistance

    Uh I think this is a Necro thread from deep into the playtest. (September 2013) A lot of problems were *dealt with* by the Damage Threshold Mechanic from page 247 of the DMG. Personally I mostly prefer to keep objects and enviromental as narrative description, to avoid DerpPhysics.
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    D&D 5E (2014) How "optional" are rules like feats and multiclassing?

    Short Answer: Yes. If you run without Multiclassing and feats. the game will run fine. The players will still have lots of options between the backgrounds, subclasses, maneuvers, spells, skill etc. Long Answer: Yesssssssssssss. It might in fact work better for balance between the classes...
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