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  1. Z

    Forked Thread: Fix Stat Polarity

    I.. uh... like the idea. I also feel that divorcing from the abilities for determining attack bonuses is a feature. But then you'd need to measure it against Multiclassing, because I fear it would make it very powerful. Now, uppon reading one of the posts above me, I got an idea. Ok, we see...
  2. Z

    Player's Handbook 2: I haz it

    Sorry for the double post, but I imagine this will go fast, and it won't happen again. Some less generic questions: -Are there any material in there to support other classes and races from previews books such as feats (besides Versatile Master half-elves, of course), and paragon paths (besides...
  3. Z

    Player's Handbook 2: I haz it

    Since noone asked: What's the general feeling you got from flipping through the book? The art? Is it good/bad? Comparable to? Are there any recycled art in the book? What can you tell us about the concept of the races and classes presented in the book? I mean, by now we all know for sure what...
  4. Z

    Are You Using the 4E Forgotten Realms as a Setting?

    Yes, after roughly 15 years of gaming, several attempts (all failed miserably), I'm finally running a Forgotten Realms campaign using the setting. It's quite steady too, we're playing this one since 10/2008. Guess I should say I'm satisfied with it.
  5. Z

    Character Builder Update Announcement

    Some stuff I'd like to see fixed/added: -Bonuses from items/paragon paths/etc added to attacks, skills, saves, etc on the character sheet (ie. Elven Cloak effectively giving a bonus to stealth). -Fixing the portrait on the character sheet (doesn't display at all for me). And that's all I can...
  6. Z

    What PHB2 options are you most looking forward to?

    Bard Druid Shaman Deva The divine classes didn't impress me (from the previews). I don't like strikers in general and seeing the sorcerer being made into one kinda disappointed me. The description they gave about Devas on the FRPG got me quite interested.
  7. Z

    If I eliminate minions, what extra should I give controllers?

    Like you, I like minions (alot) although only in theory, as in practice they never accomplish what I wanted them to. Unless their main purpose is to clump the battlefield, they don't offer anything else to my games (except for free/easy exp). Honestly, and if you allow me to give my opinion...
  8. Z

    critical hits and auto-hit adjacent targets?

    On our last saturday night game, the exact same thing happened. I ruled that the people adjacent to the target would take max damage (6+mods) but no extra damage from the critical (in that case +2d8). The player didn't complain, although, the swordmage was right there adjacent to the target...
  9. Z

    Highest level you've played

    Played: AD&D (2e) - 9th level. 3.0/3.5 - ~13th level (starting from 1st); 20th level (one-shot) 4e - 1st level; 5th level (one-shot) DMed: AD&D (2e) - ~5th level 3.0/3.5 - 19th level (starting from 1st) 4e - So far I had two campaigns to reach 7th level (starting from 1st)
  10. Z

    D&D 4E 4E updates/errata posted today 1/20/2009

    There are dedicated forums on the wizard's boards for the errata. It's way better to simply post in there instead of notifying CS. To name a couple: Rain of Blows (PH) - needs Revision/Clarification Double Sword (AV) - needs Revision/Clarification Battlerager Vigor (MP) - needs Clarification...
  11. Z

    D&D 4E 4E updates/errata posted today 1/20/2009

    I'm so disappointed. It's been over 5 months now since last update and most changes I see there are referring to keywords... ...meanwhile, the stuff that really needed errata update is still there, broken.
  12. Z

    What's better: Rain of Blows, or Hesitation Slash?

    Rain of Blows, to me it's a no brainer. Not only it'll deal more damage on average, it also has a bigger chance of hitting (at least one of the attacks hitting that is).
  13. Z

    How do you handle a missing player

    Other: all the above. It all depends on the situation. If the adventure is short and I know that the player will only be absent for one session, then I allow someone else to play it, or if noone feels like doing it, I'll play it myself (as a DM). If the player is going to be absent for a...
  14. Z

    Discussion of DMG page 42

    On the other hand, if you make it so that the reward is way better than the alternative, you'll bog down the game alot since everyone and their mothers will be wasting 5 or so minutes every freaking round trying to figure how to improvise and play creatively, just so that they could exploit the...
  15. Z

    Mearls on Controller design and At-Will balance

    That's rather curious, and I sorta agree. On Martial Power they gave Rangers some powers that have the ability to hit more than one target but they give you a boost if you choose to hit only a single one (Rapid Volley, Scattering Volley, to name two). I wonder if that wouldn't be a good idea...
  16. Z

    Dragon 370 - Invoker Preview

    So, I'm not sure I got how Covenant of Wrath's power thing works: Do you get +1 to damage for each enemy caught with the power (ie, 3 enemies = +3 damage to each)? Or do you simply get +1 to damage to each enemy caught up with the power? I've seen people saying one thing here, and then...
  17. Z

    Mearls on Controller design and At-Will balance

    Yeah, that probably would work even better. The idea, I guess, is to punish them for trying to get off the clump, and that way you could explain that the spell leaves ember on the ground or something like that, and if they want to leave they'll have to do so carefully.
  18. Z

    Mearls on Controller design and At-Will balance

    I'll give it a shot: "1d6+ Int fire damage. Whenever the target shifts before the end of your next turn, the target takes fire damage equal to your Dexterity modifier." Highly situational (like the Invoker power) and it also gives some love for wand/blaster wizards out there (providing there...
  19. Z

    PHBII Classes Confirmed

    When I come to think about PHB III and IV, there are basicly two possible ways that it could be (probably more ways, but mainly these two): 1) Theme based. Let's assume that Ki stands for Martial the same way Elemental stands for Arcane (and vice-versa). So that with Ki and Elemental you could...
  20. Z

    Oooooh Monster Descriptions...

    Call me crazy, but I want my "ROLEPLAYING GAME CORE RULES" (because that's what's written on the cover of the books) to have rules, and where possible, show me where the fluff meets the rules. For everything else I'm more than satisfied with Dragon articles, and wikipedia, and literature, and...
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