I don't plan specific outs with my encounters, I reckon that's up to the players to figure out. That's what I'd want if I were a player, open slather freedom to respond in character to whatever encountered.
And sure, if I were playing a LG Paladin of Devotion in impossible circumstances (very...
As a DM I'd do very little. Get the player to check the oath I suppose.
There could be reputation repercussions, but even then, a dragon is fearsome.
The other characters and friendly NPCs might have an opinion, which some might air.
The player might have their character feel conflicted...
PHB pg190 refers to speed as a measurement of a combination of walking, swimming, climbing and jumping. No reference to flying...
I think we've hit a rule with legitimate arguments both ways.
1) Plain reading adds bonus speed on all modes. The omission of flight on pg190 simply reflects that no...
One of my players wants to play a Deep Gnome (Svirfneblin) Druid - either Circle of the Moon or Land.
For Circle of the Moon the player would like his character to be able to wild shape into fungi and underdark creatures, rather than snakes and bears.
Has anyone come across this?
Hi all. I ran a game the other day and the players used a bunch of traps - to good effect I thought.
They set hunters traps and a line of unlit oil in a breach in a wall and later, their 2nd level PCs fought off a trio of bugbears there, taking minimal damage.
Two bugbears were caught in the...
I see the noble background doesn't give animal handling nor is it included in the Paladin skills.
So what gives?
Is the default Paladin going to have to buy a military saddle, strap in and otherwise bounce around the battlefield all Don Quixote?
With the character sheet preview I have been thinking about the Human racial trait, the default ability score array, and level boosts, specifically how they all interact.
First the default array. It has been bumped down slightly to 15, 14, 13, 12, 10, 8 and as such using this and picking Human...
One of the consequences of the new flat math / emphasis on ability scores is that in D&DN the scores are an amalgamation of raw talent and developed skill. Fine so far? Good.
Well now I've got a wee problem, stats go up by level and naturally the prime stat is going to approach the 20 ceiling...
Ok I'm still a bit at a loss on what's going on with int/wis/cha saves. There seems to a be a bit of a mish/mash on what saves against what and that's coupled with wisdom seemingly the stat that really matters.
I am aware of the pitfalls of enforced symmetry, but how about splitting the saves...
I'd like to explore the areas where alignment is most useful in a practical sense. Sure I've got my own ideas but, yeah, just want to know what other people think.
Disclaimer - I'm taking it as a given that alignment is an option that can be removed by players that don't want to use it. The...
I've been toying with an idea that stat bumps could be the player 'rolling it' instead of a set +1 per X levels to however many stats.
Something along the lines of rolling 4d6dl for a stat and if you beat it, it increases.
Anybody thought of a developed system along these lines?
As the title, if 4d6dl is the D&D Next baseline, what's the equivalent Point buy & Array?
Point Buy is customizable so I'd imagine the flexibility would create a slight discount compared to a default array. I'm aware this wasn't the case in 3E/4E, so maybe I'm off with the fairies with this one?
As the title say.
Got a player pull this doozy ;)
His character used a move action to move 6, then another move action to move 2, and hid as part of the second move. Does he suffer the -5 penalty to stealth or not?
The one big thing I want to hear is all about the upcoming Paladin/Cavalier. What do we know (or guess) about this??
My hope is a str/cha build with the bad case of MAD finally cured. Seriously, the Paladin has been needing stats stretched everywhere since go. Beats me how they're...
The character of a new player is a human Infernal Warlock (level 3, no equipment) who is a soon to be rescued prisoner of a more powerful Warlock.
The question is, how can you keep a Warlock prisoner when the game no longer has vocal, somatic & material components? It seems to me that...