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  1. Charlaquin

    Paladin just committed murder - what should happen next?

    To an extent I agree with the folks saying it depends on the paladin’s oath. But more importantly, I think this is something you should talk about with the players in your game, not random people on the internet.
  2. Charlaquin

    New UA Paladin and Bard.

    Well, it’s a forum debater’s idealized concept of themselves. Gotta have that power fantasy.
  3. Charlaquin

    New UA Paladin and Bard.

    Haha it’s a forum debater and a White Knight!
  4. Charlaquin

    Here's What A 5' Square Actually Looks Like

    Same reason the game uses a decimalized currency system. It’s more convenient.
  5. Charlaquin

    D&D as a Post-Apocalyptic Wasteland

    Yeah, this is kind of a core conceit of the genre. Some settings deviate from it of course, but it was central to the original source-material, and it survives in some form in most of the current adaptations. By the way, I think this makes an excellent in-universe explanation for the weird...
  6. Charlaquin

    New DM looking for help!

    It is an excellent plan of attack. In my opinion, there is no better way to introduce someone to D&D that with some pregenerated characters and a one-shot. As people have mentioned, the Starter Set and the Essentials Box are two products designed specifically for this purpose. I haven’t gotten...
  7. Charlaquin

    Consequences of Failure

    It’d be within the DM’s purview, certainly. It’s not a call I would make.
  8. Charlaquin

    Consequences of Failure

    That’s not really a thing I’ve encountered in actual play, that I can remember. But, provided the action was declared in terms of a clear goal and approach, I would resolve it like any other action, by evaluating if it seems possible for the approach to achieve the goal, to fail to achieve the...
  9. Charlaquin

    Consequences of Failure

    I mean, they could, but at that point the results - success, failure, or uncertainty resolved by a dice roll - would fall under DM discretion, since they don’t have an ability that prescribes the effects of such actions. Personally, if a player who didn’t have the extra attack ability described...
  10. Charlaquin

    How common are adventurers?

    Somewhere between options 2 and 3 for me. People know about adventures, but tend to view them with suspicion. A lot like how common folk view rangers in LotR. “That fellow in the back? He’s one of them adventurers. Best not to get involved with folk like that, I says.” Plus if adventurers come...
  11. Charlaquin

    Consequences of Failure

    I disagree that skills are a game mechanic the player has control over. As they are written in 5e, I see them as a tool the DM uses to help in action adjudication.
  12. Charlaquin

    Consequences of Failure

    Well, see, I wouldn’t expect my players to describe specific, pro-active attempts to catch the NPC in a lie. I find Insight to be one of those non-action “actions” that I would handle more like I do the example of the Dwarven idol below, or better yet, like a trap. Throughout the conversation, I...
  13. Charlaquin

    Consequences of Failure

    Oh, I have my players self-manage their ideals, traits, bonds, and flaws. In my current campaign, I say that players can claim Inspiration for acting out those traits once per session each, and to just tell me when they do so. I leave it up to the player’s judgment what constitutes “acting out”...
  14. Charlaquin

    5E Dragonborn settlements/nations

    A big part of the lore behind Dragonborn and Tieflings in 4e was that they had each been powerful civilizations in the past, but the conflict between them drove both to collapse. In the setting’s present, neither race have settlements of their own. They are scattered and divided, having at most...
  15. Charlaquin

    Consequences of Failure

    5e does have something it calls “passive checks,” but by my reading they are meant to work differently than passive Perception and Insight did in 4e. The PHB describes passive checks as being used to represent the average effort of a task performed continuously, or at the DM’s discretion, to...
  16. Charlaquin

    Consequences of Failure

    An attack is an in-fiction activity. Declaring an Extra Attack is just describing that same activity a second time. “I Attack the orc with my longsword,” and “I Attack him again,” or “I move over here and Attack this other orc with my longsword.” Action surge does represent something being done...
  17. Charlaquin

    Consequences of Failure

    The fourth doesn’t tell me what the character is actually doing. Picking a lock with thieves’ tools is a very specific action. I know exactly what that looks like. Attacking someone with a sword, again, pretty clear-cut. The fireball spell involves specific gestures and incantations. But “trying...
  18. Charlaquin

    Consequences of Failure

    YES!!! Hallelujah, a breakthrough! This is very eloquently put, and I think accurately expresses what we’ve been failing to communicate this whole time. THANK you! Yes, there is often resistance to our DMing style due to people having had negative experiences with DMs employing it poorly...
  19. Charlaquin

    Consequences of Failure

    Spellcasting is objectively much easier in 5e than it has been in any other edition, save maybe 4e. Why would you need to gather evidence for that? No one disputes that fact.
  20. Charlaquin

    Consequences of Failure

    I had to take a break before I responded to this one, because reading this made me really angry and my first instinct would not have been appropriate. If you think that this is a difference between you and the “G&A” folks, then you are not understanding us, because we don’t care about extra...
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