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  1. rknop

    GURPS 2020 PDF Challenge & Book of Dungeon Encounters – An Interview With Philip Reed and Sean Punch

    (I wasn't really serious about the Kitten Dice thing. I'm a crazy cat person, so I sometimes go there.)
  2. rknop

    GURPS 2020 PDF Challenge & Book of Dungeon Encounters – An Interview With Philip Reed and Sean Punch

    Too bad it's only for PDFs, or you could spend it all on Kitten Dice!!!!!!!
  3. rknop

    GURPS 2020 PDF Challenge & Book of Dungeon Encounters – An Interview With Philip Reed and Sean Punch

    I've been a GURPS fan since the mid-late 1990s. I got a lot of 4e when it first came out. As such, I don't have a lot of the 4e PDFs. I've picked up some core ones, but not a lot. The $99 tier looked good to me. I can easily come up with $120 worth of GURPS PDFs that I want, and being able...
  4. rknop

    Owen Stephens Continues 'Real Game Industry' Posts

    What evidence have you provided that anybody who's able to write can sit down and write an RPG product that will be comparable in quality to the ones that actually sell halfway decently? You've just stated it as if it were self-evident. If you think that that is a more cogent argument than...
  5. rknop

    Owen Stephens Continues 'Real Game Industry' Posts

    ...and when the content of the argument is "I assert that this is true", then, yes, you should consider the source.
  6. rknop

    Owen Stephens Continues 'Real Game Industry' Posts

    Sure, anybody who can write can write an RPG book and put it for sale. Will it be any good? That's a very different question. Just as anybody can pick up a basketball and throw it through hoops, but, to paraphrase Winton Marsalis, they'd really be playing basketball, but it's not necessarily...
  7. rknop

    Owen Stephens Continues 'Real Game Industry' Posts

    Also, Dunning-Kruger : there are two parts to it. One part is that somebody who is really good at something, particularly somebody who is highly experienced and trained (although I hate that word) tends to think that what they are able to do is easier than it really is. Those folks tend to...
  8. rknop

    Owen Stephens Continues 'Real Game Industry' Posts

    The vast majority of musicians who try to earn a living as musicians do not make very much money. Would you say that just anybody who picks up a violin and tries to play is going to be anywhere close to as good as somebody who has a gig as a second violinist in a moderate but not large sized...
  9. rknop

    Owen Stephens Continues 'Real Game Industry' Posts

    I suspect Amazon is selling at a loss. I think they can afford to sell a whole lot of stuff at a loss. And I think they do it consciously. Not because they have an interest in putting other sellers of RPG books out of business -- RPG books are too small for them to notice. But, because they...
  10. rknop

    Paizo Paizo Apologises For 'Police' Themed Adventure Path

    Somehow, pretending to be actual pirates who murder crew and take their cargo (cf: Skull & Shackles, and, arguably, the foundation of the entire "D&D" genre) is OK, because we know this is a game, but pretending to be members of law enforcement, even good members of law enforcement, is somehow...
  11. rknop

    Paizo New Leadership at Paizo

    I've heard many good things about Jeff Alvarez over the years.
  12. rknop

    Owen KC Stephens' Tabletop RPG Truths #2

    The hard part for the whole "networking happens in bars culture" is if you're a introvert, surrounded by extroverts. Being in a noisy, crowded environment may seem like relaxation to many, but is utterly exhausting for others.
  13. rknop

    Owen KC Stephens' Tabletop RPG Truths #2

    OK, to me, this is a very different thing from what you originally said. Yes, it's strong evidence that they love some aspect of what they're doing. But you can love some aspect of what you're doing while as a whole it's eating you up and making you overall unhappy. Anecdote: I knew...
  14. rknop

    Owen KC Stephens' Tabletop RPG Truths #2

    You make a good point about freelancers needing to hustle to stay in, so perhaps inertia isn't the right way to phrase it. But a lot of the rest of what I said still applies. I think you CAN safely assume that nobody currently writing TTRPGs professionally who really doesn't love it is NOT...
  15. rknop

    Owen KC Stephens' Tabletop RPG Truths #2

    This is not true. (The last sentence is ay be true, but the first is not.) Inertia is a thing. People don't move because it's both effort to move, and introduces lots of uncertainty into your life to move. People can be stuck in a job or industry that is sucking the life out of them, but...
  16. rknop

    TSR Jim Ward: Interplanetary War (TSR)

    Yeah... I'm boggled that the evil corporate masters didn't want you to know anything about playing games, but I'm not surprised. The nature of the work ethic in this country is extremely unhealthy in many ways... often including for the very goals that the work ethic is supposed to promote.
  17. rknop

    Gen Con 2020 Is Cancelled

    I don't have a lot of confidence that big conventions are going to be going even next summer....
  18. rknop

    5E The Last Edition of D&D?

    Continual changes and upgrades doesn't work for a RPG system as it does for video game consoles. With software, the operating system is underneath, and whatever nastiness it has to do in order to support old stuff (emulators? legacy libraries?) is painful for the developers, but coded in and...
  19. rknop

    Worlds of Design: Rolls vs. Points in Character Building

    The other way I've seen is to bid for attributes, which is a modification of the point-buy system, making it competetive. This is what's used in Amber.
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