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  1. GMMichael

    D&D General Hit Points are a great mechanic

    No, I was talking about hit points. Fixed or random, if an amount of damage is a small enough percentage of your opponent's total HP, the coolness of your move won't mean diddly to your opponent. Heck, an overwhelmed GM, who has too many things to keep track of, can record 90% damage to an NPC...
  2. GMMichael

    Does the Death Curve Beat the Death Spiral?

    Reading the Hit Points Are a Great Mechanic thread, I'm struck by one of the simplest implications of the mechanism: you either have hit points, or you don't. You're alive or dead. Some games don't buy into this dichotomy, introducing stages of injury, and that's when the "death spiral"...
  3. GMMichael

    RPG Evolution: Weight, What?

    I imagine this is what the quartermaster would scoop into their grubby little chow bowls/helmets from the back of a wagon. I know most of my army chow was delivered with wheels. But yeah, if you're stuck on the front line, bringing a few pounds of muesli wouldn't hurt.
  4. GMMichael

    The 2025 Pumpkin Spice RPG Contest Submissions

    Aw, c'mon! I'm waiting to see how many pumpkin spice ingredients are in my first round of IRON DM.
  5. GMMichael

    Pathfinder 2E Spellcaster armour

    Well, I can solve your problem in three letters then: NPC. They follow GM rules, not player rules. But black and white rules are boring. What about the fluff? Why does this mage want to wear armor? It's heavy and noisy. Armor is for the simpletons who think getting close to swords is a...
  6. GMMichael

    RPG Evolution: Weight, What?

    I wonder where these unrealistic assumptions come from . . .
  7. GMMichael

    Iron DM 2025 Scheduling Thread!

    I'd say it's a good call, letting ENWorld do the localized timestamping for this, but sometimes the forum thinks I post in the future. (Only by a minute or so.)
  8. GMMichael

    RPG Evolution: Weight, What?

    This . . . looks like a typo. But it's probably not. . . . is a wagon. Fortunately for GMs, wagons don't roll everywhere!
  9. GMMichael

    D&D General How to Make Travel Meaningful and Interesting

    The PCs can decide, sure. But it's more interesting to me if I'm finding something that I haven't invented.
  10. GMMichael

    D&D General How to Make Travel Meaningful and Interesting

    It doesn't even have to be choices. Just provide interest. This is what I gathered from Numenera: the goal of the game is to learn, explore, or discover. Find new landmarks and artifacts, and delve into their secrets. You could call that a choice - investigate or not? - but the interest is...
  11. GMMichael

    D&D General Hit Points are a great mechanic

    There's a flipside to that. Getting a crit on the enemy just to realize that the enemy didn't notice is a bit of a buzzkill.
  12. GMMichael

    Is there a framework for pnp RPGs that allows you to compare the game mechanics between different editions of a game?

    Pretty much. I bet someone could abstract it out, like for a game theory course, but I doubt it would hit the points that OP wants.
  13. GMMichael

    Is there a framework for pnp RPGs that allows you to compare the game mechanics between different editions of a game?

    If I'm reading you right, Modos RPG is set up to do this. The rules are modular and catalogued, so any variant has its own subset of new and/or modified rules. Grab a free copy from DTRPG - the catalog is in the back. D&D 6 seems to be taking a stab at this with its "glossary" of rules, but...
  14. GMMichael

    Pathfinder 1E I’ve Forgotten How to Play Pathfinder

    Ah. And it had WAR, who's awesome.
  15. GMMichael

    “Really narrative D&D” - a new RPG genre?

    I'll get back to you after I figure out how "D&D PbtA" works.
  16. GMMichael

    Pathfinder 1E I’ve Forgotten How to Play Pathfinder

    Wasn't it just D&D 3 with a Combat Maneuver Bonus?
  17. GMMichael

    D&D General Eberron - why don't you run it? [-]

    Magitech for me. I like my fantasy primitive. Or at least pre-industrial. Ah, the lovely smell of the chamber pots in the morning...
  18. GMMichael

    D&D General How to Make Travel Meaningful and Interesting

    Long journeys? You should act a little like a reality show producer, and ask the characters how they feel about each other or something that's happened. Bring up a character's background, and they can talk it out as they walk or against the backdrop of another encounter. Failing that, see Pee...
  19. GMMichael

    Iron DM 2025 Scheduling Thread!

    I'll compete!
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