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  1. tetrasodium

    D&D 5E (2024) Effects that kill you at 0 hp

    There is no need to make derrogitory claims about the skill of GM's who make their own adventures or modify monsters to justify unreasonable player expectations like this to support the gospel of Run As Written OR ELSE. Even Wotc's own :rolleyes:"greatly written modules":rolleyes: have been...
  2. tetrasodium

    D&D General Mike Mearls' blog post about RPG generations

    Dfrpg is 100% Urban fantasy too. It's literally based on an urban fantasy book series and tounge in cheek is written to look like the characters from it made a ttrpg about their world
  3. tetrasodium

    D&D General How Do I Help Mentor a GM Making Rookie Mistakes?

    Agreed Yes they did AND they gave a bunch of examples that mostly point to base levelup5e core rules that differ from wotc dnd5e. The exception was really the GM saying no to a fear they consider to be problematic I would expect those differences to be highlighted by the gm whenever they...
  4. tetrasodium

    D&D General How Do I Help Mentor a GM Making Rookie Mistakes?

    Im still skeptical since I faced similar claims from players who didn't even take the time to read their own class's section. "I just can't keep up with all the rules that keep changing" when those "changes" were in the book for anyone to read and only became relevant when they came up during...
  5. tetrasodium

    D&D General How Do I Help Mentor a GM Making Rookie Mistakes?

    I made a post yesterday about them. More than one of the "house rules" he described plausibly appear likely to be base rules within level up. If I had a player who asked me to list evertrukes change between base wotc dnd5e and base levelup5e. I can't imagine being all that willing to go beyond...
  6. tetrasodium

    D&D General How Do I Help Mentor a GM Making Rookie Mistakes?

    When I was running levelup for players new to it I would frequently need to stop & explain rules that were different from wotc's dnd5e to players who I'm skeptical even skimmed the book. While levelup doesn't have "lingering injuries", you very much appear to be describing the fatigue & strife...
  7. tetrasodium

    D&D 5E (2024) Effects that kill you at 0 hp

    How exactly would a GM running an adventure they themselves out together do that any more strictly than running what they wrote? Also read the tail end of the post you quoted "now I think the way AL chains GMs in the ALDMG with what amounts to THOUMUSTHALLRUNMODULEANDRULESABSOLUTEASWRITTEN...
  8. tetrasodium

    D&D General Mike Mearls' blog post about RPG generations

    Your just showing why you quit reading the table halfway through and discarded the rest in favor of hyper focusing on only half of it. Checking the table for a given check was not at all for those of us who actually played tend understood it, there were even sections in the phb like the one...
  9. tetrasodium

    D&D General Mike Mearls' blog post about RPG generations

    That's a bit backwards and chops off the structure from most of that table. You can see that old table copied into this post where the critical sections of example ability and more importantly who could do it. What it says about climbing are example of climbing a knotted rope while carrying a...
  10. tetrasodium

    D&D General Mike Mearls' blog post about RPG generations

    I think that a lot of the criticism overlooks the point being made & the format that point applies to, Specifically with the 4th & 5th generation bit If your going to mark a distinction across that sort of shift & write it up in a format that can be processed by corporate bean counter types...
  11. tetrasodium

    D&D 5E (2024) Effects that kill you at 0 hp

    That's pretty much my experience as well and I have an example showing that the rejection might even be more blatant. I once was fed up with a group who made it their mission in life to avoid adventures hit the eject button on adventures they themselves found instead of they ever found...
  12. tetrasodium

    D&D 5E (2024) Effects that kill you at 0 hp

    The questions were far more important than the class selections and even those make some very dubious claims while justifiably pointing fingers at the players. That list does reveal some stuff though. The bard being a "full support build" and really only having a healing type ability as it's...
  13. tetrasodium

    D&D 5E (2024) Effects that kill you at 0 hp

    I have couple relevant questions to shift some of the discussion towards a thing that can be discussed rather than guessed. Most of them are related to opening up things raised originally that lacked enough details for anything but coulda shoulda stuff and I don't think any of them are a slight...
  14. tetrasodium

    D&D 5E (2024) Effects that kill you at 0 hp

    Charge of the light brigade is about a distraction not anything that might be called "front line fighters".
  15. tetrasodium

    D&D 5E (2024) Effects that kill you at 0 hp

    umm..... You literally quoted me restating it while asking what you are ignoring "Making a character that "can" be on the front line doesn't mean that character is a solo one man army who should expect to be ok mindlessly acting like Juggernaut or Colossus from xmen while ignoring that said...
  16. tetrasodium

    D&D 5E (2024) Effects that kill you at 0 hp

    You are actively avoiding the point multiple posters have made. Making a character that "can" be on the front line doesn't mean that character is a solo one man army who should expect to be ok mindlessly acting like Juggernaut or Colossus from xmen while ignoring that said character is only one...
  17. tetrasodium

    D&D 5E (2024) Effects that kill you at 0 hp

    Resolving conflict through ways other than trusting in plot armor and hitting it on the head repeatedly doesn't have to mean that combat as a whole is avoided. Sometimes it's about finding a different combat (ie sneaking in instead of assaulting the heavily guarded gate) working more closely...
  18. tetrasodium

    D&D 5E (2024) Effects that kill you at 0 hp

    That is the reason why older editions didn't try to rush the nearest bbeg trusting in the power of plot armor and instead worked to do things like undermine the bbeg with more level appropriate bite sized adventuring days. Alternatively they would work with level appropriate adventures focused...
  19. tetrasodium

    D&D 5E (2024) Effects that kill you at 0 hp

    Perhaps, but that would have nothing to do with my point back in post 31 about the quoted post drastically understating the impact of a 2-12 point crit in editions prior to 3.x when bonuses were standardized (and healing/recovery became far more generous through various means)
  20. tetrasodium

    D&D 5E (2024) Effects that kill you at 0 hp

    What the heck are you talking about? 3.x is the edition that standardized ability score bonuses at +/-1 every 2 points up/down from ten. Prior to that con looked like this /and healing worked like this Every edition since 3.x has used the same unified attribute bonus breakpoints
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