Search results

  1. yesnomu

    OotS #651 is up!

    I can hear the epic music starting already! So, Xykon and Redcloak are in the tower, and the MitD is having a conscience spasm. V doesn't appear to have lost the conjurer, so the stage is set for one epic mage battle. My prediction: Redcloak gets wiped first round, and Xykon has to retreat...
  2. yesnomu

    The Martial Laws

    Not a whole lot of heat ray or flying Martial abilities. What makes Superman Martial to you?
  3. yesnomu

    Hybrid classes (4e playtest)

    An Eladrin Swordmage|Wizard would be amazingly synchronous, especially since neither loses much in the hybrid transition. Grab the AP feat that lets you use a longsword as a Wizard implement and you're good to go.
  4. yesnomu

    How does the wizard compare now?

    Wizards are awesome. Wizards have always been awesome. ...That's really all there is to say! There's such a massive diversity of spells at all levels that it's really futile to talk about their "controlling" potential. I can say that they have powerful (and not just damage-wise) spells at every...
  5. yesnomu

    OotS #650 is up!

    I think V could totally do it. I mean, have you seen Xykon's 9th level spells? Meteor Swarm, Energy Drain and Soul Bind. Direct damage which V ought to be immune to one way or another, a spell that is utterly worthless compared to MM'ed Enervation, and an out-of-combat spell. Yeah, I think V...
  6. yesnomu

    Dragon 375 - Keepers of the Celestian Order

    Cool article, I like the fluff a lot. One error I caught: That level 7 Wizard power got marked as a daily by mistake.
  7. yesnomu

    Help Build a Party

    If you have two or more melee characters in the party, a Shaman is worth taking a look at. Bears can put out a lot of healing and THP around the whole front line, and Panthers can help melee Strikers rip through a Solo's HP. They're possibly more complex than the other leaders, but I'm really...
  8. yesnomu

    additional powers

    Salves of Power (AV) let you spend a surge for a daily recharge. Wands store arcane encounter powers, and let you use them as daily item powers. The Dhampyr Bloodline feat from Dragon gets you an extra encounter attack power. At epic, the resurgence feats let you get stuff back, and there's...
  9. yesnomu

    Whats an A Structure?

    Seriously. The Warlock is up to five pacts and counting, and there still aren't enough choices for Con-locks.
  10. yesnomu

    Student of Backstabbiness - Curse those rogues!

    Cool! Transcendent Dance is going to be errata'd to Int soon, but that's a neat trick to avoid invisibility penalties. I like it.
  11. yesnomu

    Whats an A Structure?

    The V & A nomenclature came from a Dragon article on party composition.
  12. yesnomu

    MM2 Excerpt: Remorahz

    Yeah, my group got TPKed by a beholder last week, so MM1 isn't that weak. At least not as weak as we'd like. *sadface*
  13. yesnomu

    Any tips on racial write-ups?

    Taking a page from 4e here, you might also want to include a bit on what the race is good at class-wise, and some reasons to play one. They don't have to be as obvious as "play a dragonborn to look like a dragon", of course; insights into psychology and attitudes for a player to assume are...
  14. yesnomu

    Arcane Power- Wizards Stretched Thin

    That snippet you posted specifically mentions flight for short distances in paragon, and that's been the trend for level 16 stuff so far--single move actions or a per-day restriction. In epic, fly speeds are granted much more often, and if DW were epic, the interpretation that allows the sorc to...
  15. yesnomu

    Arcane Power- Wizards Stretched Thin

    I was paraphrasing, and didn't mean to be offensive. I'm sorry if I did offend you. I'll put a real quote in there.
  16. yesnomu

    MM2 Excerpt: Remorahz

    Hmm. Fire resistance, anyone? This looks more entertaining than the similar Purple Worm--and unlike that one, I can see someone being swallowed nearly every turn with this guy. Higher Reflex than AC, that's definitely a new one! Poor casters.
  17. yesnomu

    Arcane Power- Wizards Stretched Thin

    So, uh, you want to address the real issue here? Are you even going to attempt to defend your use of the "Fly" ruleset when its requirement (fly speed, explicitly stated) is missing? Deliberately misquoting someone not only means you automatically lose the discussion - sort of the messageboard...
  18. yesnomu

    Arcane Power- Wizards Stretched Thin

    You've proven there's a rules gap, nothing else. That section gives the rules for using a fly speed. We assume you use the same rules when you fly without one (which makes sense), but it still doesn't qualify as using the "Fly" action--what actually happens isn't spelled out. Granted, they need...
  19. yesnomu

    Arcane Power- Wizards Stretched Thin

    Sure: Pg. 47 in the DMG. Everything about the move action "Fly" is built around the Movement: "a number of squares equal to your fly speed". You can't take the move action "Fly" without one. (You can spend a move action to use a power that lets you fly, but that's neither here nor there) You...
  20. yesnomu

    Arcane Power- Wizards Stretched Thin

    Argh, that is so incredibly wrong. The flight rules are written for creatures with a flight speed! They don't apply here at all! Stupid CustServ.
Top