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  1. J

    The Two-Roll Rule: A rule for cases where everyone could make a skill roll

    I don't follow. I understand these individual sentences, but have no idea what any of them is referring to or what the reasoning behind them is. Could you be a bit more specific?
  2. J

    The Two-Roll Rule: A rule for cases where everyone could make a skill roll

    The former is valid too, if nothing else it's often interesting to hear. But the latter is way more helpful for my immediate purposes. I hope these two points aren't meant to be connected (if they are, then something is being miscommunicated here). I don't see fail-forward as gamist at all. (I...
  3. J

    Congratulations to the 2015 ENnies Award Winners!

    A lot of people have problems with Zak, and therefore with Red & Pleasant Land, mostly because of some incredibly dishonest things that have been said about him in various places, which in certain corners of the Internet, it is fashionable to believe uncritically. Any shred of fact-checking will...
  4. J

    D&D 5E (2014) A case where the 'can try everything' dogma could be a problem

    I think I have a different solution to this problem than the ones being discussed here. So as not to crowd this thread, and because my solution isn't D&D-specific (I originally wrote it up for a system that uses a d6-based die pool), I've given it its own thread here. Anyone who's interested is...
  5. J

    The Two-Roll Rule: A rule for cases where everyone could make a skill roll

    I noticed the thread "A case where the 'can try everything' dogma could be a problem" elsewhere on this forum, and it occurred to me that a rule I've been using for quite some time may solve the issue Li Shenron brings up there. I decided to start a new thread so that this topic doesn't get...
  6. J

    D&D 5E (2014) Potions: Rules Clerification needed.

    I was addressing the point about making them as common magic items in Adventurer's League. Under those rules, even after halving for being a consumable they'd take 50 gp to make, albeit in less time.
  7. J

    D&D 5E (2014) Potions: Rules Clerification needed.

    Halving the price still doesn't solve the issue that the economics don't make sense. You're still only breaking even on materials, getting nothing back for considerable labour. No-one would ever make potions under those conditions without an extremely compelling non-financial incentive.
  8. J

    acids and bases in d&d and the damage types

    "Acid" has always meant "corrosive/caustic substance in general" in D&D, at least as far as I'm concerned. Just as the Lightning Bolt spell behaves nothing like real electricity, D&D acids behave nothing like real acids. The distinction between acids and alkalis/bases may or may not apply to...
  9. J

    Regarding the Mass Effect ENnies Nomination

    This is good to see. Not that it happened in the first place, of course, but that what could have been a massive blowup with lots of lasting bad feelings was instead handled in such a classy way by all concerned.
  10. J

    Free 5e Adventure Plus Maps in a PDF

    You desperately need a gutter between columns. It's ugly and hard to read in the places where there's a longer line in the left column. If you're concerned about getting as much text onto a page as possible, the font, margins, and (especially) the indents before the numbers in numbered lists all...
  11. J

    D&D 5E (2014) Beginner question / ability check + proficiency bonus

    It doesn't include attacks, and no-one said it did.
  12. J

    D&D 5E (2014) Beginner question / ability check + proficiency bonus

    Of course. Now I feel silly that I missed that one.
  13. J

    D&D 5E (2014) Beginner question / ability check + proficiency bonus

    Okay, first of all skill checks are ability checks. Saving throws aren't, but in 5th Edition, skills are just specific ways of using ability scores. That's why 5th Edition skills are listed as, for example, Dexterity (Stealth) rather than just Stealth. So, JoaT basically adds to all skills you...
  14. J

    D&D 5E (2014) Aversion to Creativity?

    I was just thinking this morning about how Every. Single. Area description. in Every. Single. Paizo product buries the lede. (And I probably shouldn't single out Paizo, they're just the first to come to mind.) The stuff the GM needs most in order to run the encounter is never at the beginning...
  15. J

    FFG's STAR WARS License Renewed - and Includes Episode 7!

    The dice system is great, I think it plays really well and people "grok" it easily enough. I don't know what the Warhammer one was like - which is stupid because I actually have it, but have never read it - so I can't speak to that comparison - but IME people pick it up quickly and the basic...
  16. J

    FFG's STAR WARS License Renewed - and Includes Episode 7!

    The system's all right, but the rulebooks... oh dear. They're bigger than the 5th Edition Player's Handbook for what's at heart a much less "crunchy" system and the main reason is that they never use five words when seventy will do. Things that could be explained in one sentence routinely have a...
  17. J

    D&D Adventurers League Open Call for Designers

    Not among the top 40. Which surprises me because I'm often my own worst critic but this time had an entry I really liked and would totally have used and I especially thought the wombat would push it to the next level, because wombats are awesome.
  18. J

    D&D Adventurers League Open Call for Designers

    Yes, gremlins seem to have come along and restored that sentence to my copy too, which I swear didn't say that at the time I asked...
  19. J

    D&D Adventurers League Open Call for Designers

    Anyone else enter this? If so, have you heard back yet, or at least know what constitutes a reasonable time frame in which to expect to?
  20. J

    D&D 5E (2014) Analyzing 5E: Overpowered by design

    Just responding to the general tenor of the first page or so (and maybe this point's been made but if so I didn't see it and anyway this is probably more succinct): If you're concluding that EVERYTHING is overpowered, what's going wrong is that your expectations about the game's power level are...
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