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  1. J

    What's OLD is NEW

    Most if not all of the O.L.D. artwork was originally done for the War of the Burning Sky online game (that seems to have become vaporware). And I think some of the N.E.W. work has its origins in that space combat game Morrus did - I've definitely seen some of it before, anyway. Everything in the...
  2. J

    Proposed Character Sheet

    Surprised that you got such negative reactions to that earlier draft, HR. I for one would be interested in seeing it. Maybe those folks were conflating "useful as a handout in its own right" (which I readily concede the spell list part is) with "appropriate for a character sheet"? Or, my...
  3. J

    Proposed Character Sheet

    I think a character sheet should never, never, assume that every campaign uses all and only the default skills, spells, classes or feats. The spell list might be a useful handout in its own right but I don't think it's appropriate for a character sheet specifically. I'd rather have space to fill...
  4. J

    D&D 5E (2014) Signs & Portents (that we can read into) about the ETA of 5E

    I'm not guessing here. My previous post is based on actual quotes from Chinese printers, and for much smaller volumes than WotC would be getting.
  5. J

    D&D 5E (2014) Signs & Portents (that we can read into) about the ETA of 5E

    Well, of course they publish in the US, for certain senses of "publish". I assume you mean "print". And I'm pretty sure they do that in China, or some products in the US (or Canada) and some in China. But I can only assume the estimates for printing time I've seen in this thread ARE for...
  6. J

    OotS #228 - Go

    The latest Order of the Stick is up. Basically more back-and-forth momentum shifting in the fight with Tarquin and friends.
  7. J

    Words, Phrases, and Misspellings We Hate

    "Different to" is British, and not universally accepted even there. "Different than" is US. Both, especially the latter, are generally considered fairly informal, with "different from" preferred in formal contexts on both sides of the Atlantic.
  8. J

    Words, Phrases, and Misspellings We Hate

    I used to sig ones I noticed a lot on other posts here. Some that I remember doing that with or at least being tempted to: Saying "loose" (the opposite of "tight") when you obviously mean "lose" (the opposite of "win" or "gain"). Just one of the many editing problems that made me stop trying to...
  9. J

    Of the WotC Forums and the OTT

    I'm not denying that it's the official story. I'm saying the official story probably isn't accurate, or at the very least, that to the extent that it is, that reflects poorly on WotC.
  10. J

    Of the WotC Forums and the OTT

    I've heard some plausible scenarios where the need to change could be out of their hands, but none where it sneaks up on them this suddenly.
  11. J

    The FINAL FANTASY INFINITY project - Preview Thread

    I have posted a detailed example of character creation, including a legible Destiny Wheel, over at RPGGeek (scroll down, or follow the link at the end of the first post). Check it out!
  12. J

    That Penny Arcade Controversy

    Cadence, I'm not the original target of the above post, but for my own part my responses would be as follows: A: Unproblematic. B: Nothing you have specifically described them as doing strikes me as the least bit unethical, or indeed, as differing in any significant respect from what you...
  13. J

    I'm looking for a "island's in the sky" sort of setting. Anyone know where I can find one?

    I'll be doing a Mobius-strip shaped world with some of these elements for Fantasy Infinity. That may or may not be close enough to what you're looking for. It might not be out soon enough for your liking, though - we're still (counts on fingers...) nine, really closer to ten, months from my...
  14. J

    Melee and Ranged Combat Rules Changes in SAGA Edition

    When I wanted more of a Knights of the Old Republic feel (melee is common, and at least as good as ranged a lot of the time) rather than the default SWSE feel (based on the movies, where melee is rare), I simply added a die of damage to each melee weapon, as well as adding a few additional melee...
  15. J

    The FINAL FANTASY INFINITY project - Preview Thread

    Default Setting (and a general update) I've been very busy this past week educating myself on the business side of starting a company. For example, I've secured the name "Philosoraptor Game Studio" as well as learning a LOT about marketing, taxes, and other business necessities and...
  16. J

    OotS 913

    Really? A lot of Rich's plot twists have taken me completely by surprise but this was not one of them, largely for the reason Tarquin gives in the third-from-last panel. The only question was whether Tarquin was going to do the honours himself or merely stand by while someone else did.
  17. J

    Congratulations-to-the-ENNIES-WINNERS-2013!

    Morrus says he neglected to turn on comments for this article, and invited me to start one, so I feel a certain responsibility to do so :-). I know that every year, these awards at least somewhat affect my "shopping list" of RPGs, and to a lesser extent games in general, that I want to pick up...
  18. J

    Can't comment on ENNies news story`

    Are you supposed to be able to comment on the front-page story on the ENNies' winners? Because you can't, or at least I can't. There is a link saying "0 comments - be the first to comment!" that suggests you should be able to, but there is no place to actually type a comment on the page it takes...
  19. J

    The FINAL FANTASY INFINITY project - Preview Thread

    The core mechanic The Standard Roll Most actions involve making a Standard Roll, which consists of rolling some number of six-sided dice and counting the number of successes. A “success” is an individual die that get at least a certain number, usually 5 for defending yourself in combat and 4 for...
  20. J

    The FINAL FANTASY INFINITY project - Preview Thread

    Overview Here’s an overview of some of the game’s major elements, emphasizing the aspects that differ from what you might expect based on other RPGs (especially the D&D family). As with many other TRPGs, the most detailed rules are those for character creation (and advancement) and for combat...
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