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  1. Abraxas

    To update or not to update? That is the question.

    I agree with The Jester - and I would add the ability to toggle on or off the various updates to class abilities/powers/feats in the CB. The difficulty with updates and my current games is that often people have different understandings of how various rules work. This occurs because player A...
  2. Abraxas

    Two Weapon Rangers

    OK, if you un-equip both hands and then equip items to the off hand only in the following order First - item you want in your off hand Second - item you want in your main hand you can get both items equipped in the hand you want them in - that's just messed up.
  3. Abraxas

    Two Weapon Rangers

    Thanks - I was worried that in all the recent updates I must have missed something. The character does have the two weapon fighting style - this must be a new CB bug - because I'm fairly certain it used to work correctly.
  4. Abraxas

    Two Weapon Rangers

    Is a ranger allowed to use two bastard swords for Ranger powers requiring two weapons if the character has taken the proficiency feat for the bastard sword? I can't equip a bastard sword in the off-hand slot on a ranger character I was building using the online CB - and I was wondering if I...
  5. Abraxas

    Immediate Reactions

    I think that when I start DMing in general I will allow it - and decide on case by case basis for those powers that have something occur at the end of the triggering creatures turn (although right now I don't know of any powers like that).
  6. Abraxas

    Immediate Reactions

    I didn't ask for every one to be listed and browsing the Compendium is only easy if you have a DDI account. Thanks anyways.
  7. Abraxas

    Immediate Reactions

    How does that invalidate the OA?
  8. Abraxas

    Immediate Reactions

    OK, I see that now. How about an example of an interrupt that invalidates the OA and is an attack?
  9. Abraxas

    Immediate Reactions

    Can you give an example of an immediate reaction attack that invalidates the OA? I'm asking because in the cases it came up - the reaction didn't invalidate the OA - it just meant that the character wasn't dropped below 0 hp.
  10. Abraxas

    Immediate Reactions

    Does anyone know if the designer's reasoning for not allowing Immediate Actions on a character's turn is discussed in an article somewhere that I could read? We had a couple issues come up related to the "no immediate action" on your turn rule that just seem strange. 1) All the PC powers /...
  11. Abraxas

    D&D 4E Is Paragon Tier the "sweet spot" of 4E? And other ruminations on the tiers

    In my experience paragon is the sweet spot. The heroic tier is fun - but the paragon paths are much more flavorful and overall more entertaining. Epic has just been a bore and a chore for two major reasons 1 - too many freaking things to keep track of 2 - too many creatures that just shut down...
  12. Abraxas

    X-Men: First Class

    I was pretty underwhelmed by the entire movie - there were too many - WTF? Why did they do that? - moments and more than once I was wondering how much longer I had until it was over.
  13. Abraxas

    What is the 15-minute adventuring day?

    There is also a variation on this - it's a Dming style that forces (or at least highly encourages) the PCs to expend their scarce (but renewable) resources quickly or die leaving them little recourse but to try and recover them.
  14. Abraxas

    Tomb of Horrors - example of many, or one of a kind?

    There is another way that the ToH is unique - The text for the DM contains more snark/sarcasm than any other published module/adventure that I have ever read - bordering on flat out spite.
  15. Abraxas

    Tomb of Horrors - example of many, or one of a kind?

    Partially correct. When I ran it, yes I was thinking about random encounters - 1st edition mind set - there were always random encounters plus, at the time, I was under the impression that it was supposed to be run as a single attempt - no rests/breaks - so the resources you had were all you...
  16. Abraxas

    Tomb of Horrors - example of many, or one of a kind?

    The idea of running it with no time limit may be a significant factor in how people feel about the Tomb. When I ran it, it was using the pre-generated characters in the back as a one shot, iron man fashion - the TPK occurred due to random die rolls - not because they did something stupid...
  17. Abraxas

    Tomb of Horrors - example of many, or one of a kind?

    Unless the Tomb is run tournament style (or with some other time constraint) there is no time limit. There aren't any living creatures to reset stuff. In the forward, it is mentioned that the party will withdraw and rest regularly - in fact it suggests that time between sessions be treated as...
  18. Abraxas

    Tomb of Horrors - example of many, or one of a kind?

    I have never met anyone who ran it in its original tournament format (other than myself with friends one afternoon) - with the supplied pregenerated characters and a time limit. I would be very interested in hearing from anyone who did play through it that way and succeeded in getting to...
  19. Abraxas

    Tomb of Horrors - example of many, or one of a kind?

    It is unique in that it takes a DM of extraordinary skill to run it in such a way as to not severely influence the outcome. Being slightly off on a description can be the difference between successfully navigating a room or becoming a pile of ash. It is old school in that the player's...
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