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    D&D General Games Economies

    Which is fine, I was just curious how it actually works. Do you use a supplement or house rules? If you don't have time to go into details that's fine ... I'm just always looking for new ideas even if they aren't worth it for my current campaign.
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    D&D General Games Economies

    Are you an economist with a minor in medieval studies or similar? It doesn't matter to me what you do in your game, but more granularity doesn't necessarily mean more accuracy. Especially when you start throwing in things like other species, magic and a hundred other things that D&D assumes is...
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    D&D General Games Economies

    Beyond "This is a trade city because it's on a river that opens into the ocean" or "Being close to the dwarven mines, this city is a distribution point trading finely made goods and refined ore for consumables the dwarves don't have" how often does it matter? Much like I think about climate on a...
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    D&D General Games Economies

    I think of a GP like a $20 bill (or a bit more because of inflation nowadays). The average person would have at most 10 or so, if you want more you have to encounter the equivalent of a Brinks truck. It also depends on the assumed wealth level, many economies worked primarily on a barter or...
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    D&D General Games Economies

    If DMs think the characters have too much gold, isn't the solution simply to not give them as much? I fail to see the issue here. If you're running a published module you are free to adjust it as you see fit. I don't personally see giving the characters a reasonable amount of gold and things...
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    D&D General Weapons should break left and right

    There is no way to "tackle" this complaint because people have been repeating the same complaint ad nauseum for most editions of D&D. Meanwhile fighters have always been and continue to be a popular class. It's not like you're lacking more complex characters in D&D but it depends on the...
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    D&D General Perception vs Investigation

    From the 2024 PHB Investigation: Find obscure information in books, or deduce how something works. Perception: Using a combination of senses, notice something that’s easy to miss. Along with actions you can take include Search and Study, with the details in the glossary. For search action...
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    D&D General Weapons should break left and right

    If Draw Steel works better for you and the people you play with, then you should play it instead of ignoring the people who say they like the fighter as is. Because it always comes back to "some people say". Well, some people say a lot of things and the fighter isn't for everyone. I like...
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    D&D General Weapons should break left and right

    If you believe #1 there are likely multiple classes and builds you wouldn't want to play. Fortunately there are subclasses or other classes that have more options. Personally it's not an issue for me, when playing a fighter I focus on other things and there are always options for shoving...
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    D&D General Games Economies

    There are a lot of thrill seekers out there who do dangerous things just for the thrill of it. In my games most characters are doing it because there's some goal other than personal wealth. That could be vengeance, stopping something, trying to recover lost secrets or any number of things.
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    D&D General Weapons should break left and right

    I think paladin's steeds are underpowered to the point of being useless a level or two after you first get the ability to summon them. So as a house rule, I give them HD and proficiency bonus equal to the paladin's level. If a discussion about mounts come up I may mention it. But I won't call...
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    D&D General Weapons should break left and right

    At what point does it not become D&D if it simply shares a lot with WOTC's (or TSR's since it's general means it's not 5E specific) D&D? Does Daggerheart qualify? PF 2? I don't have an issue with bringing in supplements or other games. Just be clear about it.
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    D&D General Weapons should break left and right

    I can't imagine how much confusion, delay and page flipping that would cause in my game. Also, of course, along with the whole "there are always weapons lying around even when fighting a monster that doesn't use weapons" amongst others.
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    D&D General Weapons should break left and right

    I don't care what rules you bring up. But if I'm discussing a house rule, a rule I got from a supplement, a different game or even an idea I got from a video game I will say where I got it from. You aren't just bringing up other games though. You repeatedly call anything you've read or use...
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    D&D General Weapons should break left and right

    Several feats only work with specific weapons, unless you're now saying that if I pick up a crossbow I now have crossbow expertise, a quarterstaff and I have polearm master? Because that just makes it significantly more complicated for minimal benefit.
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    D&D General Weapons should break left and right

    But even those randomized spells would have different effects. It's more like casting burning hands and randomly picking which die and how many will be rolled for damage. Sometimes it's 3d6 fire, sometimes it's 2d8 cold. Woohoo.
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    D&D General Weapons should break left and right

    There's a pinned post at the start of this forum.
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    D&D General Weapons should break left and right

    With 2024 they added weapon mastery. Which means that depending on the situation my barbarian may want to use a greatsword because it does damage even on a miss or my warhammer because I want to push people around the battlefield. If I didn't care about carrying multiple large weapons I'd add...
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    D&D General Weapons should break left and right

    It's a shake up that provides no real benefit and has no significant justification. The fighter is still going to pick up a weapon and roll to hit, all that's changing is that you've added overhead, complexity, made fighters less effecting and assumed that there is always a weapon handy.
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    D&D General Weapons should break left and right

    If they use the core mechanics of D&D 5e, they are supplements. If they are their own standalone games they are not D&D. I don't care about the "legal sense", I'm not putting anything on a pedestal, people like all sorts of different games and many of the supplements are very high quality. I'm...
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