Search results

  1. A

    D&D General Weapons should break left and right

    WOTC made 5e, other companies created what amounts to professionally made home-brew rules. Those rules may be amazing and better than 5E for some people, but they are still supplements. I don't have any problem with that, I think it's a great thing and I use Tome of Beasts and a few other...
  2. A

    D&D General Weapons should break left and right

    I have a player who has been playing D&D for years and running a rogue for over a year. They still ask questions about sneak attack at least once per session. Occasionally we used to remind him about steady aim, but I've given up. I'm regularly reminding other players how their characters work...
  3. A

    D&D General Games Economies

    I think people get way too concerned about money. My solution is fairly simple, gold coins are about the size of a dime not a dubloon and alchemists have devalued gold. Transforming lead to gold isn't free but it still happens. That along with not giving out gobs of gold, having a limited...
  4. A

    D&D General Weapons should break left and right

    I do think it made a point though. The swords broke because it was a narrative turning point. A weapon breaking should have reason and be impactful. Breaking "left and right" is not that, it's not particularly realistic, doesn't improve verisimilitude as far as I'm concerned nor does it sound...
  5. A

    D&D General Weapons should break left and right

    If it didn't work they could easily switch to something else. But it's obvious that no amount of evidence to the contrary is going to change anything so I don't see a point arguing about it.
  6. A

    D&D General Weapons should break left and right

    According to WotC, people are pretty happy with the fighter. I'm happy with the fighter, people I play with are happy with them. I'm not going to argue about this any more.
  7. A

    D&D General Weapons should break left and right

    All I can say is that I enjoy playing fighters now and then, so have several of my players. Those that don't ever play fighters are probably going to play yet another wizard or whatever their favorite class is. If fighter were that lacking I suspect there would have been bigger changes in the...
  8. A

    D&D General Weapons should break left and right

    If you get rid of every simple option you end up with no alternatives. I know that the single most popular class is fighter. Why would so many people play a class they don't like? I am allowed to respond to parts of a post not directed at me, Maxperson doesn't have me blocked.
  9. A

    D&D General Weapons should break left and right

    Then it's a good thing you have options.
  10. A

    D&D General Weapons should break left and right

    Specific blades done at specific moments for dramatic effect under very unusual circumstances. I don't know the story behind the first, but Excalibur broke because it was symbolically representing the fracture of Arthur's ideals of chivalry, loyalty, and the destruction of his kingdom...
  11. A

    D&D General Weapons should break left and right

    First, that's a monk. Second, why did he drop his perfectly good knife? If a player wants to do this? Play a monk. Perhaps take the tavern brawler feat where you have proficiency with all improvised weapons and don't mess with weapons. I remember watching the old McGyver TV show. McGyver is...
  12. A

    D&D General Weapons should break left and right

    So you just talked about how the discussion was had and the people's voices were heard in design and now you're telling me that a class and build I like to play sucks? You don't see the irony there? If you think the base fighter sucks, there are plenty of other classes and subclasses to choose...
  13. A

    D&D General Weapons should break left and right

    Sometimes I want to play a barbarian sometimes I want to play a champion fighter. I gave my reasons. Why do you want to limit people's options to your preferred build?
  14. A

    D&D General Weapons should break left and right

    From a complexity standpoint I'm adding in tracking superiority dice, when to use it, what die to use. From a story perspective I'm relying on what I consider a metagame mechanic unrelated to the in-game story of the character. I see no reason in fiction of the world for my BM to only be able...
  15. A

    D&D General Charisma Checks gone Horribly Wrong - Can you Relate?

    I don't expect players of a charismatic character to be a professional actor. Meanwhile if it's an important social interaction the player does have to make it clear what they are saying and how. I encourage and prefer that they play it out but they can also speak in third person or simply...
  16. A

    D&D General Weapons should break left and right

    I don't care for the battle master mechanics for multiple reasons and sometimes I really enjoy playing a BDF. With the stress of real life, being half brain-dead from a challenging workweek on those occasions when I get to play instead of DMing? Playing a simple fighter and not having to think...
  17. A

    D&D General Weapons should break left and right

    Just as important, why on earth would anyone choose to create a character that was so incredibly nerfed? Play a monk or a wizard so you don't have to rely on weapons.
  18. A

    D&D General Weapons should break left and right

    It doesn't change anything. The fighter's thing is still going to be using a weapon to attack the enemy most rounds, it's just not going to be a sword that actually makes their class choice, build and actions worthwhile. If you really want to add creativity encourage maneuvers like shoving...
  19. A

    D&D General Weapons should break left and right

    There are some players that will be unhappy if they aren't always getting what they want but in my experience it's primarily an issue when it's an issue for some but not others.
  20. A

    D&D General Weapons should break left and right

    I've had a lot of good experiences with public play and a handful of bad ones. I like seeing how other people approach the game and even a mediocre DM can give me insight into what doesn't work well. It was especially nice to go play when I was stuck being a forever DM. I like DMing but I...
Top