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    D&D General Weapons should break left and right

    I guess that's simply something (rules penalties for casters) I've never seen. Then again a lot, but not all, of what I've seen has been with public games where the DMs are supposed to follow official rules. They can still add "flavor" and some people seem to really hate characters in heavy...
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    D&D General Weapons should break left and right

    If the high quality weapons characters are assumed to have never break that is also consistent within the setting. If you want to add this kind of penalty, that's fine. I just think if we're talking about penalties, there should be ideas for similar penalties for all builds because far too...
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    D&D General Weapons should break left and right

    It was an attempt at humor. We don't have to be serious with every post.
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    D&D General Weapons should break left and right

    I assume that unless specified otherwise it's D&D as published by WotC. I'm well aware that you consider many games D&D that I, and most people, would not.
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    D&D General Weapons should break left and right

    By martials I meant people that use weapons. You know, the ones affected by the proposed rules.
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    D&D General Weapons should break left and right

    Isn't using different weapons depending on circumstances part of the logic behind weapon mastery? Because that to me feels like a better approach, a carrot rather than a stick. Especially when the stick only affects some classes.
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    D&D General Weapons should break left and right

    If you want to start up a thread about how to apply "verisimilitude" to all classes go ahead. Except is there is no verisimilitude when it comes to magic because that works however the fiction says they work, just like equipment in most fiction. It's only with weapons and similar that we...
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    D&D General Weapons should break left and right

    I don't remember ever using that rule, but then the rest of my arguments remain. Where are the penalties for the characters that don't rely on weapons?
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    D&D General Weapons should break left and right

    A fighter would likely look something like the following if the rule was used
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    1759065104554.jpeg

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    D&D General Weapons should break left and right

    Accusing people of "getting worked up" about a topic is dismissive of them expressing their opinion and is not constructive in any way.
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    D&D General Weapons should break left and right

    Depends on the DM. If magic weapons don't break then the rule is pointless once the characters affected get magic weapons.
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    D&D General Weapons should break left and right

    Imagine making it difficult to find spell components or spell components getting ruined if the character fails a save or gets wet. Clerics needing to make regular sacrifices or somehow push the agenda of their god at a cost of not receiving spells if they don't make their religion checks. Monks...
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    D&D General Weapons should break left and right

    I assume we're talking D&D on a D&D forum and the game has no encumbrance rules. I care about verisimilitude to a certain degree but not when it is only ever applied to martial characters.
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    D&D General Weapons should break left and right

    Do you also have casters constantly scrounging for spell components? Make that monk risk bruising their knuckles or that cleric's god demanding proper sacrifices or obeisance in order to receive spells? Not a game I would be interested in but the issue is only one type of character having to...
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    D&D General Weapons should break left and right

    Is it really helpful to accuse people of "getting worked up" when they have an opinion you disagree with? This is a rule I've experienced in person and yes, it did feel like the DM going out of their way to abuse martials. It's something I really don't understand but something I've seen time...
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    D&D General Weapons should break left and right

    So if a character breaks sword #1, what stops them from pulling sword #2? The encumbrance rules certainly aren't going to matter much, even a greatsword only weighs 6 lbs. At 11th level fighters have 3 attacks per round and action surge which means up to 6 for some fights. On average they'll...
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    D&D General Advice for a new DM

    I avoid end-of-the-world apocalypses for several reasons. First of all the characters might fail and I don't want to create a brand new world for every campaign. Second, as @Clint_L just said the players know where everything is headed, I want the game to be more flexible and focused on what...
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    D&D General Hit Points are a great mechanic

    I don't want to play a game where every single attack could be the difference between life and death, that would be too swingy for me. Even in our current game my character leapt into the action to distract the enemy from attacking some innocents and I got taken from full health to 0 in one...
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    D&D General Hit Points are a great mechanic

    If you feel "safe" in every or even the majority of combats I'd say the DM is not running challenging enough encounters if that's what you want. I've knocked one or more character down to zero in a combat at all levels up to 20th. Meanwhile there's far fewer accidental deaths where you're...
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