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  1. Sadrik

    Removing/modifying the Cantrips Subsystem

    I think what you are attributing to cantrips is only a gamist perspective. Gamist is very important, I do not want to diminish its importance in D&D. However, there are other perspectives to this and you are avoiding those other perspectives by only looking through that one lens. Two...
  2. Sadrik

    Removing/modifying the Cantrips Subsystem

    Affects whether at-will or daily are the world changers. True. My point, which evaded you though, was that many 5e at-will magic effects are too world changing when available at-will.
  3. Sadrik

    Removing/modifying the Cantrips Subsystem

    It removes the cantrip subsystem and makes them all regular spells. They are no longer at-will abilities with their own subset of rules. They are now something that function like a regular spell for learning them, for casting them, and allows them to scale like any spell might rather than...
  4. Sadrik

    Removing/modifying the Cantrips Subsystem

    And to treat them like spells too! So you can learn them in your spellbook. Or the cleric knows them all, because clerics know every spell. And it makes other first level attack spells into cantrips too. It is a very robust idea. To speak to Yunru's issue you could include the auto-scaling in...
  5. Sadrik

    Removing/modifying the Cantrips Subsystem

    You may not like it. That is ok. It does make cantrips weaker. To infinite cast them they will only ever do 1dX of damage. That said, you can scale them. Other 1st level spells gain the cantrip tag. That is a pretty good thing. Slots can be expended to scale them up, I think this is ok though. I...
  6. Sadrik

    D&D 5E (2014) Likes and Dislikes?

    Like: It is a simple straightforward game. Dislike: Classes are too complex.
  7. Sadrik

    Removing/modifying the Cantrips Subsystem

    Yes this would scale up like a regular first level spell would. It would allow the caster to have two ways to cast fire bolt: as a 1d10 damage cantrip and retain the spell in memory and expend no slots or as a 2d10 1st level spell, 3d10 2nd level, 4d10 3rd level spell etc. but would lose the...
  8. Sadrik

    Removing/modifying the Cantrips Subsystem

    In edition 1e through 3e this was the case. Fall back to darts, or light crossbow, dagger or staff. Until you got your first wand... Then you pretty much blasted until you ran out of charges.
  9. Sadrik

    Removing/modifying the Cantrips Subsystem

    This does not affect the infinite magic of cantrips. The idea is that all of the 1st level attack spells can be cast as a cantrip for 1d damage. And they can also be scaled up by using higher level slots. Cantrips are still there. They just all become first level spells and behave like a...
  10. Sadrik

    Removing/modifying the Cantrips Subsystem

    There are no 0 level spells, they are moved to 1st level. Cantrip is a tag on certain spells, allowing it to be cast at reduced effect without losing it from memory. Spells from Basic: Bless: As a cantrip can add +1 Burning Hands: 1d6 as a cantrip Fire Bolt: 1d10 as a cantrip, or 2d10, and 1d10...
  11. Sadrik

    Non-Spellcasting Ranger Houserule

    Yup, I see where you are going with it. A good direction. So for your game your classes available are: Archer (Fighter) Armiger (Fighter) Berserker (Barbarian) Executioner (Rogue/assassin?) Harrier (Rogue) Hunter (Fighter or Rogue or the Ranger in this thread) Man-at-arms (Fighter) Thief...
  12. Sadrik

    D&D 5E (2014) Silly/Senseless Rules You Have Found

    An alternative is removing proficiency from the caster's DC. This would model 1e and 2e quite well. Caster's never increased their effectiveness to casting their spells. Instead, the higher level your opponent the more likely they were to resist your magic. This is also a very valid option. Keep...
  13. Sadrik

    D&D 5E (2014) Silly/Senseless Rules You Have Found

    Well it is the 30% plus other factors which makes it egregious. 8+Prof+Highest Stat vs. d20+Low Stat Worst case (without magic items): DC19 vs d20-1 Typical case: DC19 vs d20+1 It is not auto-fail but it places the assumption on high level casters, while casting against a poor save, will...
  14. Sadrik

    Non-Spellcasting Ranger Houserule

    What about doing a conversion of the Iron Heroes classes? I think that would be pretty bad ass. 5e is easily mutable and not difficult to do that with. It would be especially easy because you almost throw out the whole spell system. Archer Armiger Berserker Executioner Harrier Hunter...
  15. Sadrik

    D&D 5E (2014) Silly/Senseless Rules You Have Found

    100% agreed. The save system is way awesome in 5e too, breaking it to the 6 stats was genius. Perhaps a slightly more consistent application of effects to the stats (minor) and fixing the 6 point separation of good saves (major). Other than those two things best version.
  16. Sadrik

    D&D 5E (2014) Silly/Senseless Rules You Have Found

    Agree for pcs it is the difference of up to a 1 point difference. Where I see it might break a little bit is because the slope of 1/2prof increases at a different rat and monsters with higher than 20 levels/HD it begins to separate some. Good bad idk, that's why I thought slope-2 would be best.
  17. Sadrik

    D&D 5E (2014) DM purposely gimping my Warlock

    I don't agree. I think fifth edition is the easiest version of the game to modify. I think the hardest thing to do is to get everyone to agree to some sort of version that works for everybody. This is a really good area where official variants can be developed. If you want to remove all short...
  18. Sadrik

    D&D 5E (2014) Silly/Senseless Rules You Have Found

    An excellent house rule is give single weapon wield +2 to hit and move the +2 to damage to the great weapon. taking care of two problems the wonky great weapon reroll ability and fixing the melee =/= ranged attack bonus.
  19. Sadrik

    D&D 5E (2014) Silly/Senseless Rules You Have Found

    Yes my goof, I was regurgitating past example and did not check what i was saying. Thanks for the catch. So the best in my book is (stat + prof -2) for all saves except the good ones which are just (stat + prof).
  20. Sadrik

    D&D 5E (2014) Silly/Senseless Rules You Have Found

    I don't know if this a silly/senseless rule but the saving throw systems math is goofed. Saving throws are awesome as a concept, I jump out of the way, I resist the mind control etc. However, when proficiency bonus only applies to some stats while applying to caster's spells all the time the...
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