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  1. Sadrik

    Simple Spellcasters

    Um I think slots are more simple, there is a lot of complexity in your rules. I think points are easier than dice too. Use beads during play. For instance: Casters get 1 spell point per level + their caster stat. Casting a spell costs spell points equal to its spell level +1 (could add +0 -...
  2. Sadrik

    D&D 5E (2014) Rate the 5e player character classes

    Thought I would start a rating for classes based on theme and mechanics. I am only going to do 3 ratings Strong, Average, and Weak. Theme I chose the base four as strong themes and then the additional types were either average or weak dependent upon how close or different they were from the base...
  3. Sadrik

    D&D 5E (2014) Warlock invocations using spell slots

    I think the warlock is perhaps the weakest character class in 5e. It is too dependent upon the DM and the other players to be effective. If they get the short rest after every encounter then they are pretty darn effective. If they do not take the hour downtime then they are very ineffective...
  4. Sadrik

    Fixing the 5e saves

    Excellent analysis, however I want to pull out one point. I am in a 3e high level game right now and I am a wizard with a 35 INT. It is all kinds of fits. 3e is not a good way to model saving throws in the game imho. I also feel like 1e/2e is not the right way too. The math has to be able to...
  5. Sadrik

    Fixing the 5e saves

    Another possible slight variation on that could be proficiency -2: 1st : +2/+0, at 5th: +3/+1, at 9th: +4/+2, at 13th: +5/+3, and at 17th: +6/+4 This one tackles the high level splitting off of the proficient vs. not proficient better than just 1/2 proficiency. The two numbers do split still...
  6. Sadrik

    Fixing the 5e saves

    So there is an issue with the math at high level with regards to saves. The first thing you have to decide is do you think high level characters should save more or high level effects should make them fail their save more. Once you have that figured out I think you can clearly decide the...
  7. Sadrik

    D&D 5E (2014) Action Econ 101

    I think this is a good and valid point. Good points, though the "use it or lose it" does exist in 5e for bonus actions. Creating a smaller array of bonus actions that you can do each round can make the game faster at the table. The two weapon fighting rogue/monk might disagree with that...
  8. Sadrik

    D&D 5E (2014) Action Econ 101

    It looks like they took down the L&Ls but I found a blog commenting on the article that was posted. http://tobolds.blogspot.com/2012/06/action-economy-of-d-next.html The impression left from the L&L article was that the action economy would be much simpler. It is simpler, much though... I am...
  9. Sadrik

    An idea to make the game feel lighter

    I am swayed, I think the second method is superior. I think getting the players to think in less terms of "what can do?" and more in terms of "Let me try this". An aside: The math is flatter and should allow players to attempt things even though they are not maxed out in it. Upper level 3e is...
  10. Sadrik

    D&D 5E (2014) Action Econ 101

    My goodness I know what a class is. And it is a really solid argument. That said I am looking at the architecture, building in that class of stuff means you get lots of that kind of stuff. My thought is that stuff can all be represented in a different way where that class is not needed. The more...
  11. Sadrik

    D&D 5E (2014) Action Econ 101

    There is no limit to this rogue ability. If you limit it in your games it is a house rule. I think it needs to be house ruled too. Quirky, but the rogue simply moves faster than everyone else. Bonus actions are just an action that they will want to fill up every round if they can. It is the...
  12. Sadrik

    D&D 5E (2014) Action Econ 101

    I was using that as an example of how natural language works effectively for those types of spells and clearly they could have been all codified to be bonus actions with a 1 round duration or some such. Applying that approach to many of the other spells, abilities, and effects could have been an...
  13. Sadrik

    Bring warlock into the normal continuum

    Like way off or a little off in your opinion? Eldritch blast is not that different from fire bolt that the wizard has so not sure if there is an issue there. I think the possibility of invocations pushing it over the top is a real concern though. They have a very limited spell known chart, the...
  14. Sadrik

    An idea to make the game feel lighter

    I kind of agree with this. I think it may be important to at minimum list the other skills to show what is possible for the character to try and accomplish. For old hands at the game this will not be needed but sometimes players want to stare at their sheet to get an idea of what they want to do...
  15. Sadrik

    D&D 5E (2014) Action Econ 101

    I think he is talking about things like the rogue's cunning action where as a bonus action the rogue gets to move again. So rogues are just faster than everyone else. How does that affect marching. etc. etc. etc.
  16. Sadrik

    D&D 5E (2014) Action Econ 101

    Yes, I do see the distinction by pulling out the trivial things of minor actions and honing in to more like a "swift" action of 3e splats. Prior to the slpats though there was no such thing as a swift action. I likely would have preferred that approach. Swift spells could just be as part of the...
  17. Sadrik

    Bring warlock into the normal continuum

    Because the spell lists are what make the casters have a unique feel. I think it would be possible to do that for a campaign but to keep the arcane/divine you want to keep them separate. Again, I think there is some validity in deciding to be a cleric/warlock and just using the warlock...
  18. Sadrik

    D&D 5E (2014) Action Econ 101

    I will also disagree. You do get a bonus action every round. There is no may not have it at any moment that is any different than 4e or 3e later splats for that matter. Minor actions were the same way, you may not have been able to use a minor action on any given turn too. You still got it every...
  19. Sadrik

    Bring warlock into the normal continuum

    So if the warlock used the standard caster table (to allow easier multi-classing). They would lose the Mystic Arcanum class feature. Should the number of invocations be be reduced? Having a lower number of cantrips counter balances the number of invocations and they have a low number of spells...
  20. Sadrik

    D&D 5E (2014) Action Econ 101

    Right, it provides an additional action and not a bonus action. So conceptually a bonus action is not a "bonus" action in the sense that it is an additional action but is instead a completely different type of action. I think SuperZero has a good point in that the naming convention of this...
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