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  1. Sadrik

    D&D 5E (2014) Tiny flavor tweaks

    Druids are witches Monks use mystical weapons that they create/summon with their minds. They don't punch and kick. No rules changes, just their attacks themed differently and perhaps cause a different damage type than bludgeoning. Wizards get their spells from gods too. They just steal it from...
  2. Sadrik

    D&D 5E (2014) Rolling up a random race and class

    For a typical NPC adventurer or a particularly adventurous player I was thinking we could come up with a table of frequency for the PHB Classes and Races. I realize this can vary greatly based on campaign setting but for a typical game. Thoughts and opinions on this or if the numbers are off in...
  3. Sadrik

    D&D 5E (2014) Adding Skills to Saves

    I think this is true with just the party dynamic and not a 5e only thing. When the math makes your save a need a '19' or '20' only at high level, you kind of roll your eyes and say ok, this is what high level is like. You then hope the other players around he table can step in and step up to...
  4. Sadrik

    D&D 5E (2014) Potent Cantrip and Hoard of the Dragon Queen

    A successful attack roll is not an I connect with you and therefore I do damage it is a my attack had enough strength to puncture your defenses (AC). I can buy DoaM effects. Others could not. Related too, I liked all spells causing a save to resist. Some people objected and then they added...
  5. Sadrik

    D&D 5E (2014) Adding Skills to Saves

    There is a perceived math problem. It was highlighted in various threads right after the release of basic. I say perceived because I am sure that some think there is no issue. I feel there is. Hence I created the house rule to "fix" the saves at the upper end of the levels. Logic is that most...
  6. Sadrik

    D&D 5E (2014) Adding Skills to Saves

    I do this in my house rules. I think it is an excellent way to put two similar things together into one unifying whole. http://www.enworld.org/forum/showthread.php?356621-5e-basic-house-rules
  7. Sadrik

    Called shots

    That sounds like fun. As a general I think called shot rules have to be good enough where it is an option but not too good where it is the default attack. -3DM seems like that would be a reasonable penalty for a vitals shot, or shooting to hit the device in the guys hand, or hitting the eye...
  8. Sadrik

    Called shots

    I am unfamiliar with this system. Is it a random hit location system? Or is it a I try to shoot him in the groin and then roll to see if you do kind of system?
  9. Sadrik

    D&D 5E (2014) WotC: Please do something about divine spells known bloat in 5e

    I think you can easily house rule this for your home game. Though when you play out at the game club or convention, clerics and druids will be in full force. I also have an issue with this too btw. Even if you gave them a spells known list of double what the wizard has and a prayerbook like a...
  10. Sadrik

    D&D 5E (2014) Advice on replacing druid shapeshifting?

    I think you turn the class feature into a spell. Make it whatever level you deem appropriate. I don't think you feel that it simply should not exist I think you feel that it is too frequent in its use/utility. This one change would make the druid player scrutinize over his spells and wild shape...
  11. Sadrik

    Called shots

    In traveller HP are pretty much meat. You take stat damage based on the damage rolled. So that is why it always felt a little wierd that you could not target the gun in there hand and what-not it is simply I hit your general HP bag and you deduct from your physical stats after armor. So...
  12. Sadrik

    5e basic house rules

    Mostly did some clarifying of a few things. Minor features, grapple, short rests, sleep spell etc.
  13. Sadrik

    Called shots

    We are going to be starting a new campaign pretty soon. One of the things that too me is very important in modern games are called shots. Monsters and robots and characters that are bags of HP are not very sci-fi to me. I want to hit the guy in the face with my laser- should have worn your...
  14. Sadrik

    D&D 5E (2014) A few thoughts on 5E.

    I also had these same concerns. I thought an interesting way to alter the spell chart to accommodate scaling spells would have been to give a caster 20 spell slots whether level 1 or level 20. What depended was which spell levels those slots were in. I made a chart but cannot port it in. Here...
  15. Sadrik

    D&D 5E (2014) Perception in 5e, discuss how it works

    I am really liking the option to remove perception and then just go with the other three for their respective areas. No overlap and clear delineation between them (Insight, Investigation, and Survival). And they other stuff too, they are not just perception and that is it. This also enhances the...
  16. Sadrik

    D&D 5E (2014) Perception in 5e, discuss how it works

    I think you may be crossing your wires on Nature skill and Survival skill. It is very detect oriented. Follow tracks, notice hazards in a natural setting, perceive signs of weather changes etc. Personally, I would be ok with nixing the survival skill all together and merging the two halves with...
  17. Sadrik

    D&D 5E (2014) Perception in 5e, discuss how it works

    I think you will find your cleric PC saying... I do a general sweep and your wizard PC saying I search the book shelf the desk the bed and the curtains and the rug and the chandelier. Ultimately the same thing occurs. The will make an investigation roll (WIS or INT). I am uncertain about that...
  18. Sadrik

    D&D 5E (2014) Perception in 5e, discuss how it works

    I like this too. I also agree that perception as the gateway skill can be a problem. We noticed the rogue in the starter set does not have perception but has investigation. So in the early traps where it called for perception checks the rogue was unable to find the traps very well, despite his...
  19. Sadrik

    D&D 5E (2014) Perception in 5e, discuss how it works

    I think this is an excellent reason to not use anything but passive perception. Then apply the +5 for advantage and -5 for disadvantage to represent hardship - rather than a crap or great roll. Also there still is randomness on the other side of the equation...
  20. Sadrik

    5e basic house rules

    I think that is not a solid point. It is a simple game therefor do not alter it. I think it is the opposite of this and could be the version that allows the most tinkering and ability to capitalize on make truly unique settings and gameplay visions. So 5e is the best version of the game for me...
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