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    D&D 5E (2024) Mike Mearls explains why your boss monsters die too easily

    Nope. The whole system wasn't a bad idea. It was just to drastic a shift. If 4e Essentials were the original idea, it would have been loved. The issue was that Essentials came too late. The people who like 4e didn't need it. And the people who would have liked Essential had already abandoned...
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    D&D 5E (2024) Mike Mearls explains why your boss monsters die too easily

    I doubt that. If 4e had open playtesting, it would look more like 4e Essentials.
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    D&D 5E (2024) Does Innate Sorcery grant True Strike advantage?

    The distinction is whether or not it's a attack from the spell which uses your spellcasting modifier or an attack from your weapon which uses your weapon's chosen modifiers. SWIFT QUIVER When you cast the spell and as a Bonus Action until it ends, you can make two attacks with a weapon that...
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    D&D 5E (2024) Mike Mearls explains why your boss monsters die too easily

    That's why you would need four different types of rest to determine your four different amounts of time you typically might have of not engage and resting and what amount of resources you would gain from that. Typically in D&D, You either have: No time to rest A few minutes of rest An hour of...
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    D&D 5E (2024) Mike Mearls explains why your boss monsters die too easily

    The points is that that different styles of play would assume different amounts of restfulness. Dungeon Play would only assume starting the dungeon with the resources of a 1 day rest and only being able to do 1 hour rests while down in the dungeon. Casters would start with all their slots and...
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    D&D 5E (2024) Does Innate Sorcery grant True Strike advantage?

    Really it depends. Is the attack from True Strike a spell attack or weapon attack
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    D&D 5E (2024) There is sauerkraut in my lederhosen: Snarf's Guide to Using (and adjudicating) Skills in 5e

    The lore and empathy skills should be downgraded to the level of tools: regulated to optional side games. That's what I did on my paper games. Arcana-> Arcane Books Survival--> Survival manuals Medicine--> Medicine books Nature-> nature journals Religion-> Religious tomes History->✓History...
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    D&D 5E (2024) Mike Mearls explains why your boss monsters die too easily

    There's money left on the table of somebody creating an entire book of each of the griefing more annoying versions of PCS as NPCs that DMs can sic on players as rival parties. Grief Thief Fireball First Wizard Clericzilla Foreverturn Cheesy McFeatcombo Humanslayer Kthe Ranger
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    D&D 5E (2024) Mike Mearls explains why your boss monsters die too easily

    Sorta. The main combat abilities would be at-will and short rest. Long rest stuff would be rare. Power abilities would be "Extended rest" and be charged up by long term downtime in major town, havens, and personal bastions/strongholds/towers.
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    D&D General Refresher Course D&D Edition Numbers. AKA Modern D&D Is a Self Inflicted Problem.

    Bounded Accuracy 5e shrunk the progression of some numbers that other numbers had to grow to compensate.
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    D&D 5E (2024) Mike Mearls explains why your boss monsters die too easily

    Greyhawk as its own setting book would likely not sell well enough to 5e's current audience and customer base for WOTC. An Adventure sure. But a generic setting with many fill in the box areas doesn't have the exciting bits to pull the numbers a major publisher would want. 5e is in its Sunken...
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    D&D 5E (2024) Mike Mearls explains why your boss monsters die too easily

    You forget I also suggested making the full recharge long rest 3 days. 1 nights rest would just get you to 75% by restoring 25% of your resources. Total slots and other "daily resources" dropped by 66% 3 uses of X Recovery feature. X Recovery only restores after 3 days rest. 3 days rest...
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    D&D 5E (2024) Mike Mearls explains why your boss monsters die too easily

    You can still have that. Instead of having 9 spell slots magically pop into your body when you rest, you could get 5. Then if the DM wants you to go farther in the dungeon he can give the evil cultists two blue man's potions. And if you kill the cultist fast enough and safe* enough, you can...
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    D&D 5E (2024) Mike Mearls explains why your boss monsters die too easily

    The point is that it seems the entire system was designed around upfront resources over metered resources. Even through the game designers expected metered resource use. Nothing is broken per se. But if the game is designed around you only using 1.5 spells slots per encounter or 1 slot per...
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    D&D 5E (2024) Mike Mearls explains why your boss monsters die too easily

    A level 5 wizard. A level 5 wizard has 4 1st level spells, 3 2nd level spell, and 2 3rd level spells along with the ability to regain 3 levels of spells. They wake up from a long rest with that. This is under the expectation of having 20 combat rounds. But nothing stops them from burning all...
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    D&D 5E (2024) Mike Mearls explains why your boss monsters die too easily

    That's only because we insist on either giving you a ton of high powered rifle bullets or an infinite ammo dart gun. Why are you fully rested with 2 fireballs and 3 scorching rays at level 5?
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    D&D 5E (2024) Mike Mearls explains why your boss monsters die too easily

    All this talk of rest. To me the true source of the issues were the large quantity of your resources and the scaling of the usages of them. D&D more or less gives you a sack of bullets and tells you to manage them. Because of realism, you don't start with a small bag and pick up bullets every...
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    D&D 5E (2024) Mike Mearls explains why your boss monsters die too easily

    I still say the game should have been designed around PCs all being able to go 100% for 3 encounters. Then design a floor of 50% that if the characters can take turns going 50% and 100% (or meter out to 75%) over 6-8 encounters.
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    D&D 5E (2024) Mike Mearls explains why your boss monsters die too easily

    The issue is that until about 2020 the prevailing wisdom was "I don't need no more stinking rules I know how to run this game". So playtesting after a certain stage never got to heavily change anything nor be a monetary benefit unless it is cancelled a very very very poorly received design aspect.
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    D&D 5E (2024) Mike Mearls explains why your boss monsters die too easily

    What I was saying is that you can have a system where you have 100% of your offense for three fights guaranteed. However if you would have dungeon that has 8 fightss you only have that 100% for 3 of them. You still have your three fireballs but you have eight rooms to use them. Group B will...
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