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  1. Minigiant

    D&D 5E (2014) Convince me that the Ranger is a necessary Class.

    Because Rangers also learn from Wizards to get divination for tracking Since no one wants to use tracking rules.
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    D&D 5E (2024) Class and Subclass Design: What Works

    That's how we got the unbalanced Class/subclass situation of clerics and wizard. If one class can get over 50% of magic, you have to nerf it or magic to hell. Understanding class to subclass importance is very important.
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    D&D 5E (2014) Convince me that the Ranger is a necessary Class.

    Another topic brought me back here. Why do we need the Ranger? Why do we need any class? Well they are exaggerations or realizations of the character backgrounds for PCS. In a Feudal Society Royals - (Depends of what the culture respected) Nobles - (Depends of what the culture respected)...
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    D&D 5E (2024) Class and Subclass Design: What Works

    5e was designed around multi-classing being optional. The choice in 2024 of making multi-classing a base rule was a poor one. Instead they should have been multiple very optionals rules that tables could have chosen to get options from other classes and just sucked up that this would be...
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    D&D 5E (2024) Class and Subclass Design: What Works

    That's a 6e discussion. Cutting and elevating some subclasses and toning down some classes. But when it comes to 5e and the wizard itself as a class and possibly the Warlock and cleric.. We might need to have a discussion about Subclass specific spells. Because really there's certain things...
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    D&D 5E (2024) Class and Subclass Design: What Works

    For example, some things can't be subclasses for Class Heavy classes. This is 100% the problem with conjurers and necromancers. The design space for Subclasses are not big enough to give those classes such major change in subclasses. You would have to design within the wizard class to create a...
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    D&D 5E (2024) Class and Subclass Design: What Works

    Agreed. And thus we must categorize the Class heavy, Subclass Heavy, and Balanced Influence classes.
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    D&D 5E (2024) Class and Subclass Design: What Works

    Kinda The Subclass Heavy class like Fighter and Ranger in 2014 and 2024 are really each 3 classes mashed together because WOTC didn't want to add new classes unless forced and they didn't want ruffle grognard feathers Champion, Battlemaster, and Eldritch/Rune/Psi Knight should be their own...
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    D&D 5E (2024) Class and Subclass Design: What Works

    It's bad because Fighter means nothing. Fighter shouldn't mean nothing. If half the power and most of the flavor are in the subclass and not the class.. the class doesn't matter and the subclass should be the class.
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    D&D 5E (2024) Class and Subclass Design: What Works

    The power budget between class and subclass is important. There needs to be enough in each to insert flavor and choose in each. Full casters have too much power in Class. Rangers and Fighters have too much power in subclass.
  11. Minigiant

    D&D 5E (2014) Convince me that the Ranger is a necessary Class.

    Well bard do not have summoned beast to conjure an animal of nor beast sense to see through these senses. And to me, combining skill with low level druid and wizard spells and rituals feels like the D&D ranger. Using wizard divination spells for tracking, wizard transmutation spells for...
  12. Minigiant

    D&D 5E (2014) Convince me that the Ranger is a necessary Class.

    I think the point is less "how do make a class whose specialty is Wilderness Survival come up all the time" And more "Our world has Rangers. What does a Ranger bring to the table". Like a Ranger talks to animals. And they might push the animals to do things. Fight for them. Send messages. Act...
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    D&D 5E (2014) Convince me that the Ranger is a necessary Class.

    West Marches fans and Hubtown fans were the minority of D&D fans in 2014. Adventure path and Campaign play were played WAY more often. Few people played from a main party and ran secondary parties as their first one healed and did downtime stuff. You did the downtime stuff and ran the main...
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    D&D 5E (2014) Convince me that the Ranger is a necessary Class.

    The point is you are the minority. 2014 was designed for a minority.
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    D&D 5E (2014) Convince me that the Ranger is a necessary Class.

    Did you see Natural Terrain? There were a lot of bullet points for all the rules to ignore. And it only worked in the favored terrain. Step outside a ranger's FT or not have a ranger and technically officially you were supposed crack open the DMG and follow a ton of rules no one ever remembers...
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    D&D 5E (2014) Convince me that the Ranger is a necessary Class.

    1) if ranges could ignore the rules that means the rules existed 2) Rangers could only ignore the rules in their favor to rain when outside their favorite terrain they have to follow. the rules. Which they would typically best at.
  17. Minigiant

    D&D 5E (2014) Convince me that the Ranger is a necessary Class.

    @Horwath and i were talking about 5e. In 1e and 2e, utility was a Y or N thing due to how combat worked. Spellcasters had so few slots and could easily be interrupted. "Druids" were barely combat viable so couldn't replace MURDER MONSTERS of rangers.
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    D&D 5E (2014) Convince me that the Ranger is a necessary Class.

    Eh TBH, the official game DOES have robust exploration rules. They are just not what most current fans want AND are hard to remember AND not for the modern styles of play. 2014 Rangers were GREAT at official 2014 exploration. But only 55+ year olds who don't run 5e anyway play that way.
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    D&D 5E (2014) Convince me that the Ranger is a necessary Class.

    Point was that druids were designed to use multiple slots per combat. Where rangers use them only on major combats. So rangers were more free to use slot for utility and noncombat. But if you ran low amounts of combat, the druid could use more spells and wild shapes out of combat. In combat...
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    D&D 5E (2014) Convince me that the Ranger is a necessary Class.

    That's how I would have it. A ranger instead of spells would have: 4 arrow of slaying 2 arrows of ensnaring strike 1 goggles of the night 1 ring of animal influence 1 ring of pass without trace 2 potions of healing That's more due to encounters per day. Ranger was suppose to afford PWT...
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