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  1. (un)reason

    TSR [Let's Read] Polyhedron/Dungeon

    Well, it’s been three and a half years of meandering through the history of roleplaying and I’ve hit the point where Dungeon and Polyhedron merge and start doing minigames. To keep things interesting for myself (and because I haven’t had the chance to actually play since the start of the...
  2. (un)reason

    TSR [Let's Read] Polyhedron/Dungeon

    Dungeon Issue 89: Nov/Dec 2001 part 6/6 Wedding Bells: Another idea that they did several times in the previous edition but have only just gotten around to doing here. The PC’s are invited to the wedding of their friend, but of course things won’t go smoothly and they’ll have to intervene...
  3. (un)reason

    TSR [Let's Read] Polyhedron/Dungeon

    Dungeon Issue 89: Nov/Dec 2001 part 5/6 Rage: After a long brutal adventure where you’re in distinct danger of coming out with fewer levels than you went in, its a relief to see them do a short, lighthearted one as contrast afterwards. A barbarian annoyed a troll witch by killing her son...
  4. (un)reason

    TSR [Let's Read] Polyhedron/Dungeon

    Dungeon Issue 89: Nov/Dec 2001 part 4/6 Headless: Didn’t we just have to deal with rolling heads in Polyhedron. Now we have to deal with headless undead in this adventure? I guess that’s two monsters from one body, which is very efficient use of resources for a necromancer. Maybe you could...
  5. (un)reason

    TSR [Let's Read] Polyhedron/Dungeon

    Dungeon Issue 89: Nov/Dec 2001 part 3/6 Rivers of Blood: Another tie-in adventure straight away as we’re off to 10th century eastern Europe to supplement the themed stuff in Dragon 290. Several different chieftains are fighting for control over the lands around Kiev, (Plus ca change) and...
  6. (un)reason

    TSR [Let's Read] Polyhedron/Dungeon

    Dungeon Issue 89: Nov/Dec 2001 part 2/6 Honor and Eta: As soon as Oriental Adventures was published in 1985, they got a flood of articles and adventures for it, enough to publish one most months until we hit the early 90s, when it gradually petered out. It doesn’t look like the zeitgeist...
  7. (un)reason

    Polyhedron Minigames [Online]

    Hello there. If you’ve been reading these forums for any length of time you’ve probably seen me working my way through Dragon magazine, and now Polyhedron. Having reached the point where they’re putting minigames in the magazines, I’ve decided to slow things down a bit and see if anyone’s...
  8. (un)reason

    TSR [Let's Read] Polyhedron/Dungeon

    Dungeon Issue 89: Nov/Dec 2001 part 1/6 76 (116) pages. It’s been a few years since the great nipple ban officially ended, but here’s the first time they’ve actually put a female presenting one on the cover. However, they’ve definitely gone to quite some effort to make the harpy it’s...
  9. (un)reason

    TSR [Let's Read] Polyhedron/Dungeon

    Polyhedron Issue 148: October 2001 part 6/6 The Polyhedron Review: La Guerre des Ombres is our first and probably last french language review. Head to the campaign setting of Archipels for some nautical-based intrigue. The story is quite interesting, but as usual there’s some obvious goofs...
  10. (un)reason

    TSR [Let's Read] Polyhedron/Dungeon

    Polyhedron Issue 148: October 2001 part 5/6 Elminster's Everwinking Eye: It looks like the series on the Border Kingdoms is never going to be concluded. Even Ed’s writing isn’t prestigious enough to hold back a format change this large. He will eventually release a full book on the...
  11. (un)reason

    TSR [Let's Read] Polyhedron/Dungeon

    Polyhedron Issue 148: October 2001 part 4/6 Nocturno Muerte: Well, this is an unexpected treat for their final issue. An 10 page setting outline for All Flesh Must Be Eaten, Eden Studio’s game of zombie survival horror. Deep in the amazon jungle there is a cursed valley where anyone who...
  12. (un)reason

    TSR [Let's Read] Polyhedron/Dungeon

    Polyhedron Issue 148: October 2001 part 3/6 Terrors of Gothic Earth: It is October once again, and despite being a little distracted by the horrors of finance, they still find time for the somewhat less scary problem of things that go bump in the night. There’s still plenty of real world...
  13. (un)reason

    TSR [Let's Read] Polyhedron/Dungeon

    Polyhedron Issue 148: October 2001 part 2/6 Pillars of Raven's Bluff: They’re still trying to make the Living City work, so here’s some more conversions of important NPC’s. (only some of which we’ve ever seen in the newszine before because consistency? lol) Apparently you actually got to...
  14. (un)reason

    TSR [Let's Read] Polyhedron/Dungeon

    Polyhedron Issue 148: October 2001 part 1/6 47(68) pages. When is a man not a man? When they’re composed of multiple smaller men. Better make sure everyone is of one mind, otherwise the body politic could become quite literal. Is this a metaphor for how the RPGA is stronger together, or...
  15. (un)reason

    TSR [Let's Read] Polyhedron/Dungeon

    Dungeon Issue 88: Sep/Oct 2001 part 6/6 Monster Tokens - Set Three: This is pretty similar to the previous instalments, containing a mix of monsters from this issue and the last one. Regular size counters are Basilisk, Ghost, Fiendish Girallon, Ghost, Half-Dragon, Wraith, Ghast, Hill...
  16. (un)reason

    TSR [Let's Read] Polyhedron/Dungeon

    Dungeon Issue 88: Sep/Oct 2001 part 5/6 The Seventh Arm: We finish with another 34 pager that makes it clear that they’re going to routinely do adventures larger than any 2e one for the foreseeable future. (if not longer in actual play, but then again, statblocks are bigger now on average)...
  17. (un)reason

    TSR [Let's Read] Polyhedron/Dungeon

    Dungeon Issue 88: Sep/Oct 2001 part 4/6 Side Treks - Make it Big: Despite the name, this adventure is even smaller and more self-contained than the last one. After passing through a small village, the PC’s are beset by a gang of hill giants. They both outnumber and outmuscle you, so...
  18. (un)reason

    TSR [Let's Read] Polyhedron/Dungeon

    Dungeon Issue 88: Sep/Oct 2001 part 3/6 Threads of Purloined Vellum: This adventure is also set in the Forgotten Realms by default, but is a much smaller scale one that’s easy to transplant elsewhere. While wandering the streets of Amn, the PC’s stumble across a robbery. If they help to...
  19. (un)reason

    TSR [Let's Read] Polyhedron/Dungeon

    Dungeon Issue 88: Sep/Oct 2001 part 2/6 The Door from Everywhere: Roger Moore is our established name kicking things off with a massive adventure, which leaves me slightly less worried coming in than the last two issues, but still not entirely confident this made it in on it’s own merits...
  20. (un)reason

    TSR [Let's Read] Polyhedron/Dungeon

    Dungeon Issue 88: Sep/Oct 2001 part 1/6 91 (116) pages. Two issues of the same thing in a row? The amount of variety in my journey is definitely winding down after several years of sometimes haphazard skipping back and forth. The covers continue to be dominated by the headlines rather than...
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