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  1. (un)reason

    TSR [Let's Read] Polyhedron/Dungeon

    Dungeon Issue 87: Jul/Aug 2001 part 6/6 Side Treks - The Shalm's Dark Song: Even the short adventures are experiencing a bit of inflation in the new edition, as this is nearly a full 6 pages long. Pilgrims to a nearby shrine of Obad-Hai have been failing to return lately. Has it been taken...
  2. (un)reason

    TSR [Let's Read] Polyhedron/Dungeon

    Dungeon Issue 87: Jul/Aug 2001 part 5/6 Valley of the Snails: Aaron Williams is busy this month, not only doing Nodwick, but all the illustrations for this adventure as well. This sets the tone perfectly, as it’s a low level, low stakes mildly comedic one full of opportunities for...
  3. (un)reason

    TSR [Let's Read] Polyhedron/Dungeon

    Dungeon Issue 87: Jul/Aug 2001 part 4/6 Glacier Season: Another massive adventure in quick succession, showing that they’re definitely using their increased page count to provide larger adventures rather than more per issue at the moment. At least this one is a high level one with a...
  4. (un)reason

    TSR [Let's Read] Polyhedron/Dungeon

    Dungeon Issue 87: Jul/Aug 2001 part 3/6 The Cradle of Madness: Straight away, here’s another adventure they would never have published under the previous edition, but for much more interesting reasons. It’s time for an incest plotline, and not a “they’re step-siblings so you can use it as...
  5. (un)reason

    TSR [Let's Read] Polyhedron/Dungeon

    Dungeon Issue 87: Jul/Aug 2001 part 2/6 The Raiders of Galath's Roost: Once again we lead off with an adventure from an official writer of a size that they’d have pruned heavily or turned into a standalone module in the previous edition. But unlike the past few issues, there’s no epic plot...
  6. (un)reason

    TSR [Let's Read] Polyhedron/Dungeon

    Dungeon Issue 87: Jul/Aug 2001 part 1/6 125 (144) pages. These headlines are getting increasingly large and tabloidish in an attempt to catch the attention of newsstand browsers, making the artwork increasingly obscured. Not that the artwork is particularly impressive, as it’s just a...
  7. (un)reason

    TSR [Let's Read] Polyhedron/Dungeon

    Living Greyhawk Journal 05: July 2001 part 4/4 Dispatches: This column limps to the finishing line, going back to a mere 10 bits of news over 2 pages. The Ahlissan missions to find dragon statuettes has a fairly satisfying resolution, but one that leaves things open for further adventures...
  8. (un)reason

    TSR [Let's Read] Polyhedron/Dungeon

    Living Greyhawk Journal 05: July 2001 part 3/4 The Rock of the West: We still have one massive 13 page article to go before this is merged into Dragon and eventually dropped entirely. We’re off to the Sultanate of Zeif. While it does technically have one guy in charge of everything, in...
  9. (un)reason

    TSR [Let's Read] Polyhedron/Dungeon

    Living Greyhawk Journal 05: July 2001 part 2/4 Gem of the Flanaess: The big look at Greyhawk City is not only never going to be finished, but they aren’t even going to get all the way through the Clerk’s district. This article takes us from C4 to C12, but it’s obvious that it could have...
  10. (un)reason

    TSR [Let's Read] Polyhedron/Dungeon

    Living Greyhawk Journal 05: July 2001 part 1/4 33 pages We’re going to need a longer spear, as that Chuul is quite capable of doing serious damage with it’s claws even if you do manage to impale it mid-leap. Then again, all those dramatic descriptions have always been pretty unimportant in...
  11. (un)reason

    TSR [Let's Read] Polyhedron/Dungeon

    Polyhedron Issue 147: July 2001 part 6/6 Web Wanderings: Time for another round of links submitted by readers to test and see which have survived. The website of the Chateau de Rochebaron is still around and being updated, but the internal links have changed and weirdly, it’s lost it’s...
  12. (un)reason

    TSR [Let's Read] Polyhedron/Dungeon

    Polyhedron Issue 147: July 2001 part 5/6 Bestiary: Monkeymen are a real world cryptid that caused panic in New Delhi, monkeys with metal hands that spread mischief before disappearing again just as mysteriously. Given what the mundane monkeys get up to around there there’s probably a...
  13. (un)reason

    TSR [Let's Read] Polyhedron/Dungeon

    Polyhedron Issue 147: July 2001 part 4/6 Talking the Tree Tongue: The druidic themed material continues with a mostly system free primer on Ogham. A written alphabet obviously designed to be carved on stone, wood or other hard materials, each letter is just 1-5 slashes against a stave...
  14. (un)reason

    TSR [Let's Read] Polyhedron/Dungeon

    Polyhedron Issue 147: July 2001 part 3/6 Taking Revenge on Civilisation: Being a druid isn’t all musical numbers with happy woodland animals and easily defeating any despoilers of nature with a smile like Captain Planet. In many worlds, including our own, they’re fighting a losing battle...
  15. (un)reason

    TSR [Let's Read] Polyhedron/Dungeon

    Polyhedron Issue 147: July 2001 part 2/6 Pillars of Raven's Bluff: Despite the setbacks, they’re still working hard on converting the Living City to 3e. Here’s some of the more famous NPC’s from the last decade with suitably beefed up 3e stats. Lord Mayor Charles O’Kane has gone from 15th...
  16. (un)reason

    TSR [Let's Read] Polyhedron/Dungeon

    Polyhedron Issue 147: July 2001 part 1/6 64 (47) pages: Another reminder that druids have even more leeway to be ruthless and bloody without losing their powers this edition, and can make very effective and creepy villains for a story by clever use of said powers. The hills have eyes, the...
  17. (un)reason

    TSR [Let's Read] Polyhedron/Dungeon

    Dungeon Issue 86: May/Jun 2001 part 6/6 Adventure Design Tips: They’re obviously still struggling to get submissions that stick to the much stricter 3e rules and formatting, as this shows up again just 6 months after the last time. It’s not just a straight copy-paste though, skipping the...
  18. (un)reason

    TSR [Let's Read] Polyhedron/Dungeon

    Dungeon Issue 86: May/Jun 2001 part 5/6 Mysterious Ways: Our final adventure is another long and highly setting specific one, as Thomas Harlan takes us off to crusades era earth for a tie in with his series of short stories in Dragon of the same theme. Like the Robin Hood adventure a few...
  19. (un)reason

    TSR [Let's Read] Polyhedron/Dungeon

    Dungeon Issue 86: May/Jun 2001 part 4/6 Stormdancers: Last time we had to deal with an eternal storm, it was a shakespearean epic of an adventure that put you through a whole string of challenges before you could resolve the main one. This is a much smaller and lower level affair that...
  20. (un)reason

    TSR [Let's Read] Polyhedron/Dungeon

    Dungeon Issue 86: May/Jun 2001 part 3/6 Rana Mor: Now here’s one I can go into with somewhat less trepidation, as while Richard Baker isn’t quite as successful as a novelist as Tracy, the game writing I’ve already seen from him is much more to my tastes, including the rather cool Prism...
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