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  1. (un)reason

    TSR [Let's Read] Polyhedron/Dungeon

    Dungeon Issue 86: May/Jun 2001 part 2/6 Anvil of Time: Oh no. Our first adventure is not only a Dragonlance one, but a Dragonlance time travel adventure by the king of cheese himself, Tracy Hickman. Just as in the original Ravenloft module, you’re teleported straight into the adventure...
  2. (un)reason

    TSR [Let's Read] Polyhedron/Dungeon

    Dungeon Issue 86: May/Jun 2001 part 1/6 132 pages. A typically buff minotaur in a maze. Another of those cliches we’ve seen plenty of times, but it’s the first time this edition, so they have plenty of leeway to make them more interesting by adding class levels and templates. Will it be...
  3. (un)reason

    TSR [Let's Read] Polyhedron/Dungeon

    Living Greyhawk Journal 04: May 2001 part 4/4 Dispatches: This is somewhat smaller than last time, only covering 23 countries over 4 pages. The faerie folk all joined forces to repel an invasion of humanoids in the Adri Forest. If prince Molil is responsible, he can expect some retaliatory...
  4. (un)reason

    TSR [Let's Read] Polyhedron/Dungeon

    Living Greyhawk Journal 04: May 2001 part 3/4 Enchiridion of the Fiend-Sage: This continues to drop hints as to who the Fiend-Sage serves and what their long term agenda is, but mostly in the context of what cool new things they’ve discovered. An intelligent sword named Kaurok that’s...
  5. (un)reason

    TSR [Let's Read] Polyhedron/Dungeon

    Living Greyhawk Journal 04: May 2001 part 2/4 Silent Sorcery: The introduction of sorcerers in 3e raises somewhat of a quandary in already existing settings where they’re used to all spellcasters needing spellbooks & study. They could ban them entirely, but that wouldn’t be pleasing to...
  6. (un)reason

    TSR [Let's Read] Polyhedron/Dungeon

    Living Greyhawk Journal 04: May 2001 part 1/4 36 pages. Librarians aren’t the only ones trying to get you to shush, many religious orders are also pretty keen on it. That does not mean they’re nice, after all, the Scarlet Brotherhood is pretty keen on moving silently for underhanded...
  7. (un)reason

    TSR [Let's Read] Polyhedron/Dungeon

    Dungeon Issue 85: Mar/Apr 2001 part 6/6 Natural Selection: Usually druids and rangers get along quite well despite their alignment differences. (which are both much looser now anyway after the edition change. ) But you can still run into differences of opinion over where exactly the...
  8. (un)reason

    TSR [Let's Read] Polyhedron/Dungeon

    Dungeon Issue 85: Mar/Apr 2001 part 5/6 Side Treks - Flesh to Stone: It is the april issue, and thankfully they have managed to find one whimsical but still usable submission which has the kind of tone they used to back in the late 80’s. A family of Stone Giants has managed to capture and...
  9. (un)reason

    TSR [Let's Read] Polyhedron/Dungeon

    Dungeon Issue 85: Mar/Apr 2001 part 4/6 Lord of the Scarlet Tide: They’ve clearly relaxed their word count limits since the edition change, as James Jacobs gives us a 36 page mammoth that’s not quite as massive as Monte’s last issue, but still comfortably larger than any single-parter for...
  10. (un)reason

    TSR [Let's Read] Polyhedron/Dungeon

    Dungeon Issue 85: Mar/Apr 2001 part 3/6 Ever-Changing Fortunes: One fairly significant change 3e has made is not just listing the alignment of creatures, but which ones are pretty much always that alignment and which it’s merely a suggestion for. This is particularly the case for many of...
  11. (un)reason

    TSR [Let's Read] Polyhedron/Dungeon

    Dungeon Issue 85: Mar/Apr 2001 part 2/6 Letters: First letter praises them for making their contact info easier to spot. It’s the little things like that which really affect the number of submissions they get. Second is a much longer one with a whole load of comments about recent issues...
  12. (un)reason

    TSR [Let's Read] Polyhedron/Dungeon

    Dungeon Issue 85: Mar/Apr 2001 part 1/6 82 (100) pages. A cold-blooded metabolism may allow you to survive on a small fraction of the food a warm-blooded one requires, but you do still need to eat, which our cover star evidently hasn’t been doing nearly enough of. Let’s find out how likely...
  13. (un)reason

    TSR [Let's Read] Polyhedron/Dungeon

    Polyhedron Issue 146: March 2001 part 6/6 The Polyhedron Review: Thieves in the Forest is a short 1st level adventure from Atlas Games, at a mere 24 pages smaller than most actual old school modules. The rules editing has improved since their last offering, but the story is nothing to...
  14. (un)reason

    TSR [Let's Read] Polyhedron/Dungeon

    Polyhedron Issue 146: March 2001 part 5/6 Elminster's Everwinking Eye: Another very literally named location this time, as Ed takes us to Owlhold, which does indeed have a lot of owls in its wild winding woodlands. Not a huge number of people though, with those there widely spread out in...
  15. (un)reason

    TSR [Let's Read] Polyhedron/Dungeon

    Polyhedron Issue 146: March 2001 part 4/6 Taverns - Gateways to Adventure: Dungeon has worked very hard over the years at making sure you don’t get the majority of your missions from mysterious strangers in taverns. Polyhedron has never had the number of submissions to be so selective and...
  16. (un)reason

    TSR [Let's Read] Polyhedron/Dungeon

    Polyhedron Issue 146: March 2001 part 3/6 The magic of Raven's Bluff (concluded): Bowls of Monster Summoning extend and enlarge the effects of any Monster Summoning spell cast by the owner, with a few minor provisos. Since becoming a specialist wizard is somewhat easier this edition, you...
  17. (un)reason

    TSR [Let's Read] Polyhedron/Dungeon

    Polyhedron Issue 146: March 2001 part 2/6 The magic of Raven's Bluff (continued): Deathstryke is an intelligent bastard sword with some quite amusing quirks. If you’re the wrong alignment, it’ll scream constantly until you let go. If you’ve got the right stuff, it’ll act as your personal...
  18. (un)reason

    TSR [Let's Read] Polyhedron/Dungeon

    Polyhedron Issue 146: March 2001 part 1/6 56 pages. The many faces of Myrkyssa Jelan. Now she’s been defeated for good, (or at least a century) they can reveal just how well she managed to lead multiple lives without even casting any spells. A bit of acting talent, different outfits and...
  19. (un)reason

    TSR [Let's Read] Polyhedron/Dungeon

    Living Greyhawk Journal 03: February 2001 part 4/4 Dispatches: This continues to grow in both number of entries and length of individual entries, with 29 countries over 6 pages. Mysterious golden dragon statuettes in Ahlissa, which are being sought by lots of adventuring groups hired by...
  20. (un)reason

    TSR [Let's Read] Polyhedron/Dungeon

    Living Greyhawk Journal 03: February 2001 part 3/4 The Gods of Oerth: Following directly on from last article, they list all 111 deities that are currently allowed in Living Greyhawk, including repeating the 16 we just saw. Name, gender, (all but the one from another planet are firmly...
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