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  1. (un)reason

    TSR [Let's Read] Polyhedron/Dungeon

    Living Greyhawk Journal 03: February 2001 part 2/4 Blood of Heroes: Our big feature this time throws the spotlight on various characters who made their way to the bottom tier of godhood by their notable deeds. Some are well known because their names are attached to spells or magic items...
  2. (un)reason

    TSR [Let's Read] Polyhedron/Dungeon

    Living Greyhawk Journal 03: February 2001 part 1/4 36 pages. Just another day in the dungeon, fighting humanoids that look considerably larger and stronger, but will probably fall before superior equipment and skill. What, the contents page inside says they’re supposed to be a demigod &...
  3. (un)reason

    TSR [Let's Read] Polyhedron/Dungeon

    Dungeon Issue 84: Jan/Feb 2001 part 6/6 Armstice: Back to the more morally complex adventures that feel like they were probably written under the old edition’s rules then converted to the new. The PC’s are sent to the Griff mountains, where two feuding tribes have theoretically signed up...
  4. (un)reason

    TSR [Let's Read] Polyhedron/Dungeon

    Dungeon Issue 84: Jan/Feb 2001 part 5/6 Dungeon of the Fire Opal: Well, here’s a familiar sight I’ve occasionally wondered about over the years. The 1e DMG included a sample dungeon map, which was repeated with upgraded visuals in the 3.0 one as well, but even though each room was...
  5. (un)reason

    TSR [Let's Read] Polyhedron/Dungeon

    Dungeon Issue 84: Jan/Feb 2001 part 4/6 The Dying of the Light: After a couple of quite distinctive adventures, it’s time to go back to a very familiar idea. Off to a castle to defeat the vampires that have taken over a small town and are using it as their personal blood bank. Still, it’s...
  6. (un)reason

    TSR [Let's Read] Polyhedron/Dungeon

    Dungeon Issue 84: Jan/Feb 2001 part 3/6 Demonclaw: Another adventure set in Greyhawk, showing that they’re taking the mandate to make it the default campaign setting for the new edition seriously. You’re sent off to Wragby, where a paladin has failed to return after visiting the tower of a...
  7. (un)reason

    TSR [Let's Read] Polyhedron/Dungeon

    Dungeon Issue 84: Jan/Feb 2001 part 2/6 Maps of Mystery is a double bill this time. First up, Todd Morasch gives us an unusually topographic map of a peninsula with a jagged mountain range erupting on one side and a more gradual slope down to the sea on the other. Just like the real world...
  8. (un)reason

    TSR [Let's Read] Polyhedron/Dungeon

    Dungeon Issue 84: Jan/Feb 2001 part 1/6 148 pages. Cor blimey guv, this is a big one and it’s not even any kind of special occasion. They’re getting to the point where they could go monthly and still be a decent size delivering the same overall amount of content. Let’s see if any of the...
  9. (un)reason

    TSR [Let's Read] Polyhedron/Dungeon

    Polyhedron Issue 145: Dec/Jan 2000/1 part 6/6 Clubline: This is particularly large, as they cover the conclusion of this year’s decathlon, the start of next year’s one and all the events in it, which as usual have been tweaked in the hope of increasing engagement, plus a 4 page listing of...
  10. (un)reason

    TSR [Let's Read] Polyhedron/Dungeon

    Polyhedron Issue 145: Dec/Jan 2000/1 part 5/6 The Polyhedron Review: The Sword & Sorcery Creature Collection gets unsurprisingly compared to the Fiend Folio. Do you favour careful design with concern for game balance, or a bunch of weird ideas which might be cool in the right setting, but...
  11. (un)reason

    TSR [Let's Read] Polyhedron/Dungeon

    Polyhedron Issue 145: Dec/Jan 2000/1 part 4/6 Elminster's Everwinking Eye: While Oparl is a playground for the rich, it’s actually exceedingly unfriendly to the poor and casual tourists. There’s not a single inn, restaurant, tavern or other such public convenience to be found, and anyone...
  12. (un)reason

    TSR [Let's Read] Polyhedron/Dungeon

    Polyhedron Issue 145: Dec/Jan 2000/1 part 3/6 Illicit Wages at Blade's Point: Brigands, Pirates, Thugs, Corsairs, all staples on the old random wilderness encounter tables. But why did they decide to take up such a risky profession instead of staying at home working a job with a regular...
  13. (un)reason

    TSR [Let's Read] Polyhedron/Dungeon

    Polyhedron Issue 145: Dec/Jan 2000/1 part 2/6 Living Force Character Creation Rules: If your eyes hadn’t glazed over after all the details of Living City character creation, you can enjoy the somewhat lighter 4 pages of changes for their d20 Star Wars living games. Time period is just...
  14. (un)reason

    TSR [Let's Read] Polyhedron/Dungeon

    Polyhedron Issue 145: Dec/Jan 2000/1 part 1/6 68 pages. Never waste time dividing up the treasure until you’re certain the adventure is over and you’re safely out of trouble. Another of those lessons that’s easy to teach, but also easy to forget in the heat of the moment, particularly with...
  15. (un)reason

    TSR [Let's Read] Polyhedron/Dungeon

    Living Greyhawk Journal 02: Nov/Dec 2000 part 4/4 Dispatches: Things continue to heat up in here, as we’re up to 25 little plot points for different countries over 4 pages. A village destroyed by undead in western Adri. Necromancers having unusual problems keeping their undead under...
  16. (un)reason

    TSR [Let's Read] Polyhedron/Dungeon

    Living Greyhawk Journal 02: Nov/Dec 2000 part 3/4 Enchiridion of the Fiend-Sage: This column starts to settle into a routine, although things aren’t going so smoothly IC, as hunting for info on monsters is a dangerous business and it’s lost many of it’s lackeys in the last couple of...
  17. (un)reason

    TSR [Let's Read] Polyhedron/Dungeon

    Living Greyhawk Journal 02: Nov/Dec 2000 part 2/4 The Way of the Lake: Slightly more instantly usable and easily transplanted to use in other settings are a couple of prestige classes for the Rhenee Bargefolk. After all, lots of settings have nomadic people of some sort or another, and...
  18. (un)reason

    TSR [Let's Read] Polyhedron/Dungeon

    Living Greyhawk Journal 02: Nov/Dec 2000 part 1/4 36 pages. It’s a shakedown, shakedown, don’t have a breakdown. Not sure what the current state of the thieves guilds is under the new edition, with all the new power sources and multiclass options dramatically increasing options for...
  19. (un)reason

    TSR [Let's Read] Polyhedron/Dungeon

    Dungeon Issue 83: Nov/Dec 2000 part 6/6 Alterations: We’re even more unlikely to ever see another one quite like this again, as they do a tie-in adventure for the Greyhawk 2000 stuff in Dragon 277. In the overall scheme of things, that’s a setting variant even more obscure than Council of...
  20. (un)reason

    TSR [Let's Read] Polyhedron/Dungeon

    Dungeon Issue 83: Nov/Dec 2000 part 5/6 Depths of Rage: Back to adventures that feel like a showcase for features of the new system. You’ve hit 4th level, you might think you’re starting to outgrow goblin encounters. But now, even upgrading them from 1st level warriors to 1st level...
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