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  1. (un)reason

    TSR [Let's Read] Polyhedron/Dungeon

    Living Greyhawk Journal 01: September 2000 part 1/4 35 pages. Looks like the issues proper are going to be somewhat larger than the introductory one, although still smaller than Polyhedron itself. They’re already adding significantly to their workload by releasing something every month and...
  2. (un)reason

    TSR [Let's Read] Polyhedron/Dungeon

    Living Greyhawk Journal 00: August 2000 part 4/4 Dispatches: One of the important but also challenging parts of a Living setting is making it feel alive, changing things enough over time that it doesn’t feel completely static, but also not making the metaplot so overbearing and out of the...
  3. (un)reason

    TSR [Let's Read] Polyhedron/Dungeon

    Living Greyhawk Journal 00: August 2000 part 3/4 Wheels within Wheels: Since they’re our cover stars, it’s no surprise that the real meat of this issue is an 8 page (of course!) article on the history of the Circle of Eight. They’ve been going for a good 30 years now both IC and OOC in...
  4. (un)reason

    TSR [Let's Read] Polyhedron/Dungeon

    Living Greyhawk Journal 00: August 2000 part 2/4 Character Creation Guidelines: For a good decade, the RPGA has been leading the way in using point buy rather than rolling for stats as the default. It’s no surprise that Living Greyhawk is strictly point buy as well. However, instead of a...
  5. (un)reason

    TSR [Let's Read] Polyhedron/Dungeon

    Living Greyhawk Journal 00: August 2000 part 1/4 14 pages. One side quest ends, another begins. Between the Trumpeter, Polyhedron UK and this the journey has turned out somewhat longer and more complicated to keep track of than I thought at the outset. They definitely seem to be taking the...
  6. (un)reason

    TSR [Let's Read] Polyhedron/Dungeon

    Polyhedron UK Issue 8: August 2000 part 5/5 Reviews: Diablo II: the Awakening takes the monsters from the computer game and converts them to D&D. 16 dungeon levels of hack and slash brutality should be enough to satiate the bloodlust of nearly any player. People who are in it for the...
  7. (un)reason

    TSR [Let's Read] Polyhedron/Dungeon

    Polyhedron UK Issue 8: August 2000 part 4/5 Welcome to the Flanaess: Another thing that we’ve been seeing from different perspectives on both sides of the pond gets a bit more info dripped out. We already knew that the Living Greyhawk setting would be linking setting locations to real...
  8. (un)reason

    TSR [Let's Read] Polyhedron/Dungeon

    Polyhedron UK Issue 8: August 2000 part 3/5 In Defence of the Realm: A bit of light relief as we head off to Castle Falkenstein for some steampunk fun. How could the British Empire protect itself from an invasion of Bavarian airships? What new technological tricks could they employ with...
  9. (un)reason

    TSR [Let's Read] Polyhedron/Dungeon

    Polyhedron UK Issue 8: August 2000 part 2/5 Alternity Planet Generator: Last issue they gave us a system for random stars. Now they zoom in a bit and add the planets. Probably should have done it all in one go since both are just a few pages long but such are the whims of editors. Unlike...
  10. (un)reason

    TSR [Let's Read] Polyhedron/Dungeon

    Polyhedron UK Issue 8: August 2000 part 1/5 72 pages. Raarg! Beefy Barbarian smashed backdrop and will now smash you! We might not quite have all the 3e rules yet, but they’re already adopting one of the less pleasing aspects of the era - covers that are just static close-ups of a single...
  11. (un)reason

    TSR [Let's Read] Polyhedron/Dungeon

    Polyhedron Issue 143: August 2000 part 5/5 Internet 101: Going back to the dungeon is supposed to be one of the big changes of the new edition. But what exactly is a dungeon? Just as importantly, what wasn’t originally intended as a dungeon but could be used as one? So this column is a...
  12. (un)reason

    TSR [Let's Read] Polyhedron/Dungeon

    Polyhedron Issue 143: August 2000 part 4/5 Fire Island: We haven’t had any adventures in here in nearly a year, so I’m mildly surprised to see one last Alternity one. Doubly curiously, it’s for the Gamma World setting. We’re off to Argentina, where floating cows radiate auras of serenity...
  13. (un)reason

    TSR [Let's Read] Polyhedron/Dungeon

    Polyhedron Issue 143: August 2000 part 3/5 A funny thing happened on the way to the dungeon: Random encounters have been on a long slow decline over the years and that’s one thing the edition change will only accelerate, as the faster XP advancement gives you less leeway before you have to...
  14. (un)reason

    TSR [Let's Read] Polyhedron/Dungeon

    Polyhedron Issue 143: August 2000 part 2/5 Member Spotlight: This column goes way yonder down under to interview Craig Anthony Walker. He’s been a gamer since 1979 and can give us plenty of insight on australian gaming and how it differs from the USA. Some things are the same - schools &...
  15. (un)reason

    TSR [Let's Read] Polyhedron/Dungeon

    Polyhedron Issue 143: August 2000 part 1/5 36 pages. From the victoriana of last issue, we’ve moved onto the 30’s, as your basic loinclothed pulp hero fights a rather large gorilla with only his wits and a sword. What improbable twist of fate will he win with, lacking a party of wizards...
  16. (un)reason

    TSR [Let's Read] Polyhedron/Dungeon

    Dungeon Issue 81: Jul/Aug 2000 part 5/5 Khazefryn: Last adventure gradually became more old school as it went on. This one is old school to the core all the way through, but using different influences, being a deliberate throwback to the D series that packs all the details for a full...
  17. (un)reason

    TSR [Let's Read] Polyhedron/Dungeon

    Dungeon Issue 81: Jul/Aug 2000 part 4/5 The Door to Darkness: After their first adventure series finished, there was a fair amount of discourse on what to do next. One idea that was thrown around more seriously than the rest was a series of low level adventures revolving around the...
  18. (un)reason

    TSR [Let's Read] Polyhedron/Dungeon

    Dungeon Issue 81: Jul/Aug 2000 part 3/5 Divisions of the Mind: Our cover story takes itself somewhat more seriously, but still manages to have some quirky elements in it. A beholder has indeed been rampaging at a nearby village, but although it caused a fair amount of property damage...
  19. (un)reason

    TSR [Let's Read] Polyhedron/Dungeon

    Dungeon Issue 81: Jul/Aug 2000 part 2/5 A Race Against Time: The advantage of capturing enemies rather than killing them is that they can escape, letting you reuse villains, which makes it much easier for the PC’s to develop an emotional attachment to them. Just a couple of issues ago we...
  20. (un)reason

    TSR [Let's Read] Polyhedron/Dungeon

    Dungeon Issue 81: Jul/Aug 2000 part 1/5 108 pages. Beauty may or may not be in the eye of the beholder, but this beholder is at least pretty impressively rendered, although the Behir just behind it is in somewhat worse shape. I suspect the PC’s may need to talk or run fast if they want to...
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