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  1. Committed Hero

    On Running a Horror Game

    I didn't say confront the antagonist, but the horror. Even a survival game needs a credible threat of meeting the zombies. In a game where the PCs need to investigate the horror, this is a greater imperative. Perhaps I should've said "interact" with the horror.
  2. Committed Hero

    On Running a Horror Game

    It's extremely hard to scare players. The best you can hope to achieve is to worry them about their PCs not accomplishing their objectives, or harassing NPCs the players come to care about. Games like the ones McGibster cites use mechanics to this effect. Give the PCs a selection between two...
  3. Committed Hero

    TTRPGs Where Everyone's a Mage?

    Broomstix or Kids With Brooms. I would add Sorceror or Unknown Armies.
  4. Committed Hero

    Illusionism: Where Do You Stand?

    How does this apply to the ogre, especially if the players don't know one is lurking up ahead?
  5. Committed Hero

    Illusionism: Where Do You Stand?

    I'm interested in whether you think this goal clashes with "be a fan of the PCs" - or if the latter is important at all in your eyes.
  6. Committed Hero

    Illusionism: Where Do You Stand?

    I'm OK with this setup, for a couple reasons. First of all, as a player, I don't know how I would ever find out that meeting the ogre was inevitable. Why would a GM brag about it after the fact? Secondly, the setup is not an automatically antagonistic reaction between GM and players. Or between...
  7. Committed Hero

    Obvious Truths Go Here

    Talk with your players. Talk with your GM. Say what is working and what isn't. Say what you'd like to happen. Dancing around things in character wastes time no one has in abundance.
  8. Committed Hero

    Unpopular opinions go here

    Do recipes converted from imperial measurements to metric round things off to manageable numbers, or are there calls for like 37.2mls of olive oil?
  9. Committed Hero

    Unpopular opinions go here

    There is still some conversion required to switch within non-temperature metric units. I've never seen anyone measure anything in hectounits - and don't get me started on deci vs deca. It's like you need to know which steps to avoid! In honesty, I think it's easier to use the imperial system...
  10. Committed Hero

    Unpopular opinions go here

    The Jedi should be barred from teaching anyone.
  11. Committed Hero

    Unpopular opinions go here

    Skills and ability scores are redundant.
  12. Committed Hero

    Long campaigns, Besides D&D and Pathfinder

    Savage Worlds has a ton across different genres, although the experience mechanism is not quite what you are looking for. Actually outside of D&D there are few that get you explicitly from novice to looking at retirement - and in a lot of games, including Savage Worlds, your characters start out...
  13. Committed Hero

    (Traveller) Preview: The World Builder's Handbook

    For me the best part of the OTU over the years is how the likelihood of gas giants to have rings has steadily risen.
  14. Committed Hero

    Rules volume and play focus.

    Combat is by far the most important thing in D&D. It is the only subsystem of the game that has more than one layer of complexity (hit points plus what is essentially a skill-check mechanism for hitting targets). To your main point, a good design does focus its rules on the core activity of the...
  15. Committed Hero

    Good games specifically to showcase non-D&D TTRPGs

    Night's Black Agents. Jason Bourne vs Dracula.
  16. Committed Hero

    First Russian RPG?

    I know Ars Magica was translated into Russian, but I have never seen a game that originated there.
  17. Committed Hero

    What are the greatest published adventures you've run?

    Convergence for Delta Green has the greatest reveal of all time. Orient Express for Top Secret was a very flexible toolkit for running missions aboard trains.
  18. Committed Hero

    How To Teach New DMs (Dungeon crawling, etc.)

    I do see some games reusing the "example of play" framed as a dialog between players and GM. That's another way to present the dungeon crawl structure.
  19. Committed Hero

    What do you want out of Character sheet?

    I was intimating that a PC can "remember" owning one without having actually acquired it.
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