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  1. EzekielRaiden

    D&D 5E (2024) Mike Mearls explains why your boss monsters die too easily

    If that is the case, then why do we need to stick to a system, despite its flaws? Why wouldn't we just go freeform, and ditch the problematic system entirely, just keeping the cool ideas? It's not like that's that hard--nor is it alien to TTRPGing, since that's what the Free Kriegsspiel folks...
  2. EzekielRaiden

    D&D 5E (2024) Mike Mearls explains why your boss monsters die too easily

    But this is precisely my problem with much of this stuff. "The concept is so good! We should keep playing it!" Concept is easy. Anyone can produce cool conceptual ideas. A system exists in order to perform a function. Systems are inherently teleological. They are designed to fulfill some...
  3. EzekielRaiden

    D&D 5E (2024) Mike Mearls explains why your boss monsters die too easily

    So they don't know that spells recharge with a rest? That seems like an odd thing for nobody to know.
  4. EzekielRaiden

    D&D 5E (2024) Mike Mearls explains why your boss monsters die too easily

    Well, at least for me, the big thing was the word "amazingly". I don't think any game fully backwards-compatible with 5.0 can be "amazingly" balanced. I think it's quite possible to improve the balance, and I completely agree that 5.5e did that. I believe I've even said as much on this forum...
  5. EzekielRaiden

    D&D 5E (2024) Mike Mearls explains why your boss monsters die too easily

    I guess I haven't seen the "egregious Nova damage abilities" being nerfed. I agree that the weakest things were given buffs, but in my experience they were incredibly tiny buffs....and the powerful classes got their own buffs along with it, so it kinda came out in the wash in my experience. (And...
  6. EzekielRaiden

    D&D 5E (2024) Mike Mearls explains why your boss monsters die too easily

    Really? Like...really? I'm genuinely baffled by this statement. How do you mean "balance" then? I'm sincerely trying not to slip into sarcastic jerkish responses here. I'm baffled that anyone could feel this way about 5.5e, and see it as somehow dramatically improved over 5.0, given...
  7. EzekielRaiden

    D&D 5E (2024) Mike Mearls explains why your boss monsters die too easily

    I never thought "Druid + Natural Spell" counted as being "out to break the game with super uber combos." And yes, I have known people on this very forum who either personally did this, or personally did things like it, following what made sense for their characters, and bumbling into something...
  8. EzekielRaiden

    D&D General What's your view on a pirate-driven campaign?

    I love the idea of a nautical campaign! It's a great context for monster-of-the-week type stuff, episodic fare, while still having the possibility of longer-term arcs. I recommend reading the Seven Voyages of Sinbad the Sailor. While the tales focus on a merchant rather than a pirate, they're...
  9. EzekielRaiden

    D&D General Edition Experience - Updated Survey Results (Updated October 2025)

    Yep. I would absolutely, positively love to have civilized discussions about 4e. Even about some of its flaws--because it has flaws aplenty! I have never seen a forum where that is possible.
  10. EzekielRaiden

    D&D 5E (2024) What should the 15th Class be?

    I've got a half-built concept that I think would do just fine. It is, however, genuinely only half-built, so it's missing a bunch.
  11. EzekielRaiden

    D&D 5E (2024) What should the 15th Class be?

    Objectively? Really. That's....interesting. I don't agree with that any more than the previous thing! Every class should get feats specific to it, so the fact that it warrants class-specific feats is not a bad thing. Now, if it is completely incapable of interacting with all or nearly all feats...
  12. EzekielRaiden

    D&D 5E (2024) What should the 15th Class be?

    Then there is essentially nothing for us to discuss. I completely disagree with this philosophy, and anything I say on the subject will be predicated on the idea that only-exactly four classes is not even an idea on the table. This is incorrect. Nothing is needed. Ever. There is literally not...
  13. EzekielRaiden

    D&D 5E (2024) Mike Mearls explains why your boss monsters die too easily

    Oh. My. God. This is precisely and exactly what I've been arguing as a flaw in 5e's design since before it was even CALLED 5e. Twelve years now, I've been told I'm crazy. Hateful. Biased. "White room"ing. Etc., etc., ad nauseam. Now it's literally coming straight from the horse's mouth. Will...
  14. EzekielRaiden

    D&D 5E (2024) What should the 15th Class be?

    Well, no, not really. Because that former thing says "you really are exactly a cleric, we're just pretending you don't use magic", which is not what a Warlord is. I mean, unless you want to claim that every class that fights other than Fighter is really a Fighter who works by magic. Turns...
  15. EzekielRaiden

    D&D General Edition Experience - Updated Survey Results (Updated October 2025)

    I am fairly sure no such method exists. Even if it did, it would cause the thread to be rapidly buried because it would get zero posts.
  16. EzekielRaiden

    Hasbro Opens New Wizards of the Coast Video Game Studio in Montreal to Support D&D Franchise

    Is it? Like seriously, is it? They trashed several things with no actual testing, just "it didn't hit the arbitrary 70% threshold, destroy it forever". But then they kept Mearls' darling Proficiency Dice for like four or five packets running before finally, finally killing it and replacing it...
  17. EzekielRaiden

    D&D General Edition Experience - Updated Survey Results (Updated October 2025)

    Given the recent developments just in this thread? Nah. Folks cannot resist the temptation.
  18. EzekielRaiden

    D&D 5E (2024) What should the 15th Class be?

    At least four subclasses come to mind: Ninja -- as stated, though I'd accept a more culturally-neutral name if one could be found Poisoner -- classic trope whether East or West, with plenty of room for mechanical expression Operative -- James Bond, medieval-style, perhaps with elements of...
  19. EzekielRaiden

    D&D 5E (2024) What should the 15th Class be?

    Where are we going with this, counselor? I'm genuinely not sure what you're aiming for with this. That there could be--functionally--a Rogue-based, rather than Fighter-based, Bladesinger-like subclass? I suppose that we could do that, but...why? I'd also say that any Wizard getting "bonus...
  20. EzekielRaiden

    D&D 5E (2024) What should the 15th Class be?

    Your game is of course the primary exception to my previous experiences--but I'm quite content with what Kalthor is.
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