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  1. EzekielRaiden

    D&D General Weapons should break left and right

    Really cool and cinematic...for some people. For me, I very much prefer signature weapons that the user develops a bond with, and then grow its abilities through effort, or magic, or augmentation, or training, or exposure to dangerous things, or...etc. Having my weapon break all the time gets...
  2. EzekielRaiden

    D&D General Self-Defeating Rules in D&D

    The problem, of course, is actually making the choice worth taking, without making it obviously correct every time. You don't want to create a game where everything settles into "side A Dodges, side B attacks; side A attacks, side B Dodges; side A Dodges, side B attacks"--because now you've...
  3. EzekielRaiden

    D&D General The Great Railroad Thread

    [[Citation needed.]] You can find someone to say anything you want. Whether or not someone says something is hardly a mark of its truth. There's someone who says that the moon is made of green cheese. Are you more inclined to believe that that is so as a result? You were going quite well here...
  4. EzekielRaiden

    D&D General Hit Points are a great mechanic

    Consider, for example, that you can lose them by failing skill checks (e.g. in Dark Sun, failing Endurance checks to survive in the desert). And if you run out of them, you functionally can't be healed anymore. So, as I said, a soft, no-penalties wounds system. It's not a death spiral wounds...
  5. EzekielRaiden

    D&D General The Great Railroad Thread

    At least at my table, nothing is fudged. Of course, it helps that essentially all rolls for whether something happens are made by players, not by the GM.
  6. EzekielRaiden

    D&D General Hit Points are a great mechanic

    Hit points are a good mechanic. But Healing Surges added on? That combo is a great mechanic. Because now you can have your cake and eat it too. You can keep all the utility and straightforwardness of hit points, and have the benefits of a light, simple, not-super-punishing "wounds" system as...
  7. EzekielRaiden

    D&D General The Great Railroad Thread

    In my experience, it has absolutely nothing whatever to do with making "a villain to hate" (which is, if anything, a very silly and humorous thing to say!) Rather, it has to do with the plain and simple fact that D&D, even with the breadth of internal styles it has....is not, has not ever been...
  8. EzekielRaiden

    D&D General The Great Railroad Thread

    Well, my main counterpoint to this would be that some people aren't particularly good actors, but they can have phenomenal story ideas. Giving those story ideas a compelling, exciting, enthralling performance is rather different from having them in the first place, and just because someone can't...
  9. EzekielRaiden

    D&D General The Great Railroad Thread

    Seems a bit of a jaundiced view to me....
  10. EzekielRaiden

    D&D General The Great Railroad Thread

    Would you say there is a difference between the act of facing a challenge to something you care about/your character cares about, vs. the act of changing the sound of your voice, speaking dialogue chosen for dramatic effect, and "selling" a scene as having a certain emotional color and texture...
  11. EzekielRaiden

    D&D General The Great Railroad Thread

    I think the reason they get dragged along with it for folks who come from other, non-narrative-game perspectives is that these innovations generally came to their attention only through narrative games like AW, 13A, etc. So if they're in a narrative game, they must be narrative mechanics, right?
  12. EzekielRaiden

    D&D 5E (2024) Class and Subclass Design: What Works

    Personally, I thought the 5.0 Warlock "split subclass" concept had a lot of potential. It just wasn't necessary for the Warlock, and the new version is better for making pacts non-unique. The Summoner class I've been chewing on for a few years now uses this model. At 1st level you choose the...
  13. EzekielRaiden

    D&D General The Great Railroad Thread

    It does not. Unless the GM is a control freak, I guess. Why do you insert the "randomly"? That was never mentioned. You are inserting ideas, specifically player-hostile and antagonistic ideas, for no reason; the post quoted certainly doesn't give the slightest reason to do so. No, they don't...
  14. EzekielRaiden

    D&D General The Great Railroad Thread

    Perhaps, then, there has been a breakdown in communication, if you believe you are arguing for A, and multiple different people are interpreting you as arguing against A.
  15. EzekielRaiden

    D&D General The Great Railroad Thread

    Then if they genuinely are completely unprepared, they should answer honestly: "I don't actually have anything prepared for doing this, and I'm not up to improvising it tonight, so this will need to be the end of the adventure proper for this week. I'm happy handling downtime activities, or any...
  16. EzekielRaiden

    D&D 5E (2014) Durable feat

    There are no classes with a d4 hit die, so as phrased, the question is moot. However, if you had a Cleric, Wizard, etc. with 20 Con, then you could have a situation where 2x[Con Mod] is greater than the hit die. Personally? I think the feat should give you that minimum value. So you...
  17. EzekielRaiden

    D&D General The Great Railroad Thread

    When I finally have to get concise, I often can. It's just a matter of getting my brain in the right gear. 99% of the time, logorrheic sludge.
  18. EzekielRaiden

    D&D General The Great Railroad Thread

    Because you said that a GM having things they like and thus think would be cool to have in their game is railroading. Or at least that's where your examples keep pointing, whether or not that was your intent. Because when you say things like... Especially after you have (repeatedly) said that...
  19. EzekielRaiden

    D&D 5E (2014) Durable feat

    At least in this case, I am partially basing that on this very forum. Folks here very frequently tend to skew that way, sometimes to an almost unbelievable degree. Plus? We literally had an over-1k-page thread specifically on this forum talking about the conservatism of the D&D community. This...
  20. EzekielRaiden

    D&D 5E (2014) Durable feat

    Twilight Cleric is in fact the reason I couldn't say "spellcaster options", because people freaked out about that one pretty hard. "May or may not get a pass" was because of the kerfluffle from silvery barbs, which was actually a huge nothing-burger but good Lord people were crying apocalypse...
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