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    OD&D or RC?

    I would recommend the Rules Cyclopedia. Not only is it a more complete game, but it is also laid out much better than the original box, and has fewer contraditctions built into the rules. Both Cyclopedia stat blacks and oD&D stat blocks should be able to fit onto note cards, although a long...
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    Rich Baker Blog on Monsters

    I understand the logic there, but I'm not terribly excited by that design strategy. (Also, I guess that means the poor flumph will have to sit out. Again.)
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    Troll Porn

    While it's not particularly disgusting, one of the PCs in my game now has a copy of Ye Olde Bathroom Reader from a b&e job in a wizard's tower.
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    What will the DMG#'s have?

    Nah...the Rules Cyclopedia has all that stuff. :cool:
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    D&D 4E Druids in 4E

    One could argue that wildshape isn't essential to the druid class, though. I don't think the BECMI druid had that ability.
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    D&D 4E Do there need to be a "lot" of changes to be 4E?

    I'd prefer a smaller update, myself. Something akin to the 1st edition --> 2nd edition change in AD&D, where the numbers get smoother out but the game is mostly compatible. I see 3rd edition as something that came about because the AD&D system had become outdated. I don't think that 3e/the d20...
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    DRAGON #360 Art Gallery: Dryad

    I'd like it if the tree-thing was the dryad's true form in the feywild, and the hot chick was a shape taken in the material plane. That could also play up the foreign nature of the planes, while keeping the dryad as the beautiful witch in the woods that she currently is.
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    Voyage of the Golden Dragon advice

    I don't know if my advice for Part Two would be useful, since it played to my strengths as an improv-heavy DM. I guess the most important part would be to not worry about hitting on all the character motivations -- only focus on what the PCs are interested in. If the PCs aren't interested in the...
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    E6 Campaign - What to do with all that gold?

    The upkeep rules are intended as a quick way to keep track of assumed costs such as boarding expenses, armor and weapon repair, and so on. The rule is on page 130 of the 3.5 DM's Guide. Essentially, PCs get charged a certain amount of gold each month depending on their living conditions. The...
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    E6 Campaign - What to do with all that gold?

    Property, noble titles, guild fees, fancy gifts to important NPCs (maybe a valued hireling, or a damsel the PC hopes to win over). Those are just a few ideas that pop into my head. You can set a price and give a little bit of role-playing for expensive items and services. Property prices can be...
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    There's Powerful Deviltry at Work Here...

    On the one hand, I think it would be a mistake to cater the game to the BADD crowd, just like it was a mistake to do so in 2nd edition. On the other hand, I do think the demons and devils thing is currently being played up as a bit too prominent for my liking. I'm not a big fan of warlocks...
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    Voyage of the Golden Dragon advice

    Part Two was by far the best part of that module for my group. I'd recommend skipping over Part Four entirely and using that encounter in a future adventure. Two hijacking attempts on the ship within the span of a few weeks feels very redundant.
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    Looking back on 3.x-era d20 products: which kinds were most useful?

    As I've mostly been a core-only player for the duration of 3rd edition, adventure modules are far and away the most useful books I've come across. New rules or prestige classes that get featured in modules sometimes make it into my game in some shape or form, but I've had very little interest in...
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    Ability Scores

    Which boils down to a mechanic that some people are going to have a problem with. Some DMs will work around it, but it's a point of abstraction that will likely draw a lot of controversy. Sort of, but not terribly so. The high-level wizard is more likely to hit, but unless he uses magical...
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    Multiclassing

    I say let them experiment. While 3rd edition was a huge jump forward, no version of D&D has done multiclassing particularly well. It's one of the areas where a tweak could actually be useful, so long as it's playtested thoroughly.
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    Ability Scores

    Well, it doesn't necessarily have to be applied to just arm wrestling. Using a strength-based skill, like, say, swimming, the 90-year old wizard will be able to outswim his young and spry counterpart, even if the 90-year old mage spent most of his life in a desert. Adding 1/2 of a character's...
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    Monotheistic Religion - How to?

    My homebrew features a monotheitstic religion. The one goddess of the world is worshipped by many different races under many different aspects. Her actual alignment is unknown, or she's simply beyond what mortals categorize as good and evil. Rules-wise, I let her clerics choose any two domains...
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    One new setting a year?

    I'm betting that by 2010 there will be enough product released for the "core" 4e setting that WotC could create a new campaign setting drawing from that material. Sort of like how the Known World was born out of the early D&D products.
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    The Book of Experimental Might: Now in Print!

    I'd be interested to see how the system works. It would be more of a curiosity thing, though. I don't see myself picking it up as a product, largely because my players and I are pretty familiar with the 9-spell level model, and I'm of the mind that I don't want to "fix" it if it isn't broken.
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    Red Hand of Doom with 2 PCs - advice?

    My general formula when running a module for fewer players as designed is to increase the party level by two levels per character they're short on. So a 5th-level module would become a 9th-level adventure when played with only two characters. It's hardly a perfect system, and still requires some...
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