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  1. Palladion

    Middle-Earth 4.0

    And make identifying them (for those that adhere to those rules strictly) more a function of History than Arcana.
  2. Palladion

    Help with Swordmage feat selection please

    Do you have a particular idea or theme you want to have for this character? For example, I play a tiefling swordmage in a home game that I acts as a teleporting striker more than a stand-and-deliver defender. This dictates my feat selection somewhat (feats and magic that add to mobility and...
  3. Palladion

    Chain Shirt and Half-Plate

    Quite true. Another modification I would propose is that chain shirt requires Armor Proficiency (Chainmail) and is affected by Armor Specialization (Chainmail) instead of hide, and half-plate is affected by the plate proficiency and specialization. Mainly I suggest this for the purpose of...
  4. Palladion

    Chain Shirt and Half-Plate

    Just musing the other day... Chain shirt would use the same stats and proficiency as hide armor (including Armor Specialization), except when qualifying for magic item abilities, where it would count as chainmail. Catch is that the DM would have to watch for instances (i.e. Agile Armor) where...
  5. Palladion

    Middle-Earth 4.0

    Remember to state that the bonus is an enhancement bonus, in case you do give out a magical item of the type (weapon, armor, amulet). DMG 174 has a monster magic threshold for more on the idea everyone has presented here.
  6. Palladion

    Minotaur Paladin (Cleric in Plate)

    There is no "Cleric 3 Paladin 7". If you select paladin as your class, you can only select cleric powers with feats and vice versa. Your encounter powers are incorrect, you can only select 1 power, not multiple. Also, you get 2 ability points at appropriate levels (PH 27, 29).
  7. Palladion

    Minotaur Paladin (Cleric in Plate)

    Apologies, but you need to go back and read the Player's Handbook more carefully. You are not building a 4th edition character. Forget notions of 3rd edition as well. You need to decide your character's "class" identity at 1st level (paladin) and you can pick some cleric powers via feats (PH...
  8. Palladion

    16 years, 400+ sessions, and the campaign is done!

    What is next for the intrepid 'cat? What new story will grace the pages of our imagination? Congratulations.
  9. Palladion

    Has anyone statted a mimic?

    Thought about this before... Using the black dragon (MM 75) as an example of a solo lurker, the mimic needs somewhere to ambush attack from and retreat to (cloud of darkness in the case of the black dragon). It requires high movement to get away and probably terrain advantage to keep it...
  10. Palladion

    When does "dazed" begin?

    Just to be technical for a moment, PH 288, "No Further Actions: After you resolve a charge attack, you can't take any further actions this turn, unless you spend an action point to take an extra action." However, if was only movement (or another action) that provoked the opportunity attack or...
  11. Palladion

    Temporary HP for an Unconscious Character

    PH 294, it specifically states that "...if your current hit points are 0, you still have 0 when you receive temporary hit points..."
  12. Palladion

    Opportunity Attacks and Qick Draw

    The original question had to do with opportunity attacks and Quick Strike (PH 200). Drawing the weapon is part of the opportunity attack (basic melee attack) action.
  13. Palladion

    Evasion vs Mettle

    Very much agree with KarinsDad. Also not taken into account is what tiers these creatures are at, given Evasion and Mettle can only be taken at paragon (and probably not facing many heroic tier creatures after that point). Probably a better bet to take a defense feat (i.e. Lightning Reflexes)...
  14. Palladion

    Marking

    Marked is a condition (like prone or unconscious), PHB 277, independent of the fighter and paladin abilities. Their abilities just cause marked and do other stuff on top of that.
  15. Palladion

    Two rules questions

    1. PHB 286, there is no limitation to where you can teleport, as long as you have line of sight. 2. PHB 276, you are correct, resist all is resist all. Untyped damage is also covered by "resist weapons" usually.
  16. Palladion

    D&D 4E When do 4E characters gain new trained skills

    You may also retrain a skill, PHB 28, replacing one trained skill from your class list for another, but you do not get any extra.
  17. Palladion

    At what distance do my PC's spot the wolves stalking them?

    I agree with Wolfwood2 (though his name might indicate a bias towards the wolves, heh). The range on weapons (like the longbow) are not ridiculous anymore, so engagement beyond 40 squares is extremely difficult (PHB 219, maximum range for a longbow) and moving 20 squares even with a run takes...
  18. Palladion

    Holy Symbols: are they God-specific? Can they be altered?

    Generally, monsters do not have magical treasure as part of their equipment, so many (to most) holy symbols found by the party will not be in use by the monster you kill, but within a pile of treasure claimed from its possession (maybe a trophy of some sort). Regardless, since clerics have...
  19. Palladion

    Feywild - any details?

    What Dalzig mentioned above (it has a lot of great ideas) and Manual of the Planes coming out later this year. I remember a mention (cannot think of the reference at this time) of approximate tiers where character go adventuring on the planes, Feywild and Shadowfell being paragon tier.
  20. Palladion

    Shifty and Double Moves

    You answered your own question. The kobold is not taking two move actions to shift, but a move and a minor action to shift each action. Double move (PH 284) is a benefit because you add your movement together before moving (this is important for difficult terrain), you are not forced to take...
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