Search results

  1. C

    D&D 5E (2014) With Respect to the Door and Expectations....The REAL Reason 5e Can't Unite the Base

    I'd say that it was attempted, but even when it was merely Gary's Greyhawk, it was still default fictional worlds--not singular. The aspect of each group (or at least each DM) making the world their own would be there, even if not encouraged by the rules and advice. The commonality of fiction...
  2. C

    Has the skill list gone in the wrong direction?

    That's why I said the skill list provided by the game is a default, along with instructions about changing it for each campaign. Because while there are all kinds of niche skills that people may want to restrict, every campaign (and group) is different. Consider play instrument, swimming...
  3. C

    Has the skill list gone in the wrong direction?

    @DEFCON 1 , the objection to that, I think, is going to basically be, "we don't want a game where everyone can pick locks." The objections will be very weak to very strong, depending on the group, and the scope will vary, but it will be there. So perhaps an alternative to the current setup...
  4. C

    D&D 5E (2014) With Respect to the Door and Expectations....The REAL Reason 5e Can't Unite the Base

    One of two things, both of which happen to arise out of the same kind of questions--even if you don't know which one you are likely to get when you start: To clarify for me, the poster, other interested participants, or even lurkers, what is being discussed. It's one thing to take a person's...
  5. C

    Ranger Design Idea: Contingencies

    Another twist that might fit with some of that is to build some options around the ranger causing disadvantage to opponents and/or keying off of opponents that are disadvantaged. The idea is that the rogue looks for advantage to really lay down the hurt, the fighter mixes hurt with good defense...
  6. C

    D&D 5E (2014) With Respect to the Door and Expectations....The REAL Reason 5e Can't Unite the Base

    I thought all "forced" movement of allies was always "consent mode" by explicit 4E rule? Or is that what you meant?
  7. C

    D&D 5E (2014) Which 5e innovations do you like the most?

    1. Can't really pick between (dis)advantage or specialties. Call them 1A and 1B so far. 2. Hit Die for healing. 3. Clerics switching to spontaneous casting. Combat superiority will probably move up the list once refined, but right now I'm reserving opinion. Edit: The thing I like the...
  8. C

    Has the skill list gone in the wrong direction?

    This system is complementary to pemerton's alternative, not opposed to it. If the DM wants to lean pemerton's way, he can still use the above as a rough and ready guideline for when and how to assign bonuses. That is, the above system becomes a framework for thinking about how to handle...
  9. C

    D&D 5E (2014) Multiclass in 5E

    I don't think 5/5 compared to 10 staight can be resolved with traditional D&D classes. (It might be with the d20M stuff Greg K was discussing. I'm unsure.) Equal to a 10th level wizard is going to be something between 5/5 wiz/sor and 9/9 wiz/sor. Exactly where depends on how you do the...
  10. C

    D&D 5E (2014) Multiclass in 5E

    I'm referring to the way that a wizard, cleric, or other full caster is generally considered to double in power each time he gains a new level of spells. It's fairly inexact, has exceptions (e.g. 7th caster level), and depends on both the higher level spells and the proliferation of lower-level...
  11. C

    If we have specialities, why do we need a plethora of classes?

    I think that they could probably eliminate half the need for additional classes if every character started with either zero, one, or two specialties--with ways to adjust for those that didn't have them. (That is, something core class specific that you get if you don't take either or both...
  12. C

    D&D 5E (2014) With Respect to the Door and Expectations....The REAL Reason 5e Can't Unite the Base

    In Champions, if the DM builds all the powers, associates a meaning, and then the players pick form the list, you have something closer to traditional D&D. OTOH, if the player builds a Champions power in one of the later versions with the "variable special effect" advantage (or whatever it is...
  13. C

    D&D 5E (2014) With Respect to the Door and Expectations....The REAL Reason 5e Can't Unite the Base

    Two general thoughts invoked from general flow of the conversation: 1. Having played all versions of D&D but the very first OD&D pamphlets, I think that 4E is seen as more extreme in part because in some ways it was a direct rejection of the ways that 3E was itself extreme (while keeping some...
  14. C

    D&D 5E (2014) With Respect to the Door and Expectations....The REAL Reason 5e Can't Unite the Base

    I can see why some could read that, especially if they know my posting style--but in this particular case all I was doing was using an extreme example to contrast to some more moderate ones--specifically to argue the boundaries of good criticism and, err, "less good" criticism--still exist...
  15. C

    D&D 5E (2014) Multiclass in 5E

    Another interesting thing about that "power" column is that it maps reasonably close to full casters getting a new level of spells every level, up to 7th level caster getting 4th level spells. But 5th shouldn't come until 10th level caster, and 6th really should be put off until 14th. I think...
  16. C

    D&D 5E (2014) Multiclass in 5E

    I think the only thing missing is parsing out the levels of the multiclasses more smoothly. I was spitballing it last night as a common factor that could thus be extrapolated into a single chart. But if you try to merge your "level" and "difference" columns, we can see that won't work...
  17. C

    D&D 5E (2014) Multiclass in 5E

    The thoughts behind it are complicated. When you consider multiclassing and all of its issues, the thoughts behind it are always complicated--unless you don't care that it breaks in places. The real question is can the complicated parts be put into a system that handles the breakage while...
  18. C

    D&D 5E (2014) Multiclass in 5E

    Brainstorming and running off on tangents from too many recent posts to quote, trying to reverse-engineer from desirable outcomes: 1. Take Stalker's requirement as a starting place - no XP requirement to handle leveling. This assumes something at least passingly 3E-like in progression, with...
  19. C

    D&D 5E (2014) Multiclass in 5E

    I'm not pretending to have yet absorbed all of that sufficiently to comment on it intelligently, but I gather a D&D (partial) analog would be something like having only 10 levels for Fighter, Thief, Wizard, Cleric perhaps, then with advanced classes as Paladin, Ranger, etc? Or does the...
  20. C

    D&D 5E (2014) With Respect to the Door and Expectations....The REAL Reason 5e Can't Unite the Base

    No, I think your version is better, but still not as good as it could be on this count. Though note I was only addressing the objection that Neonchameleon's point would make all criticisms equally problematic. My uncivil example is a stereotypical lousy statement. As an "I think" statement...
Top