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    Five-Minute Workday Article

    Break spells down into three groups, roughly by power for their level: Minor spells - can pretty much be cast on a whim or as a reaction, feather fall being the prime example, but other defensive/reactive spells could fall in this group. Standard spells - use the standard D&D casting mechanics...
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    Five-Minute Workday Article

    It's curious, but in my experience, the first one is actually that you need resources that are trivially regained or very difficult to regain--preferably a mix. So they don't all need to be short. There is a window in the middle that seems to encourage such play--and the window is different...
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    D&D 5E (2014) The Door, Player Expectations, and why 5e can't unify the fanbase.

    Actually, I'd be quite happy with the Batman route as one option for an upper-end mundane, pushing mythic fighter. It means that the character can be physically direct when it fits, but isn't built to solve every problem with a weapon. If you've got plenty of options (i.e. not merely intimidate...
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    Five-Minute Workday Article

    You could always give XP as a percentage of the total hit point damage done to the party over the course of the adventure, with perhaps some special bumps for "save and end up with some condition incurable except by magic". This will have some perverse effects on munchkins, but I'm not sure...
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    Automatic success for every class

    I like having some automatic success, but not hard-wired into the main part of the skill system, magic system, etc. Though what I would prefer is probably too reliant on metagaming thinking to satisfy some people. Namely, what I'd prefer is that characters have an explicit narrative...
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    D&D 5E (2014) The Door, Player Expectations, and why 5e can't unify the fanbase.

    Herd of dinosaurs. That's be pretty mythic, in kind of a primitive way. ;) (with insincere apologies to Rolf the Dog, Miss Piggy, Janice and the Vet Hospital skits)
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    D&D 5E (2014) The Door, Player Expectations, and why 5e can't unify the fanbase.

    No, it was more where your post got me thinking. As soon as you started the bit about elemental air and lift, I thought of the various people that had tried to make wings, and that made me think of Icarus. Having gone that far, it wasn't much of a jump in my scattered brain to Epimetheus and the...
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    D&D 5E (2014) The Door, Player Expectations, and why 5e can't unify the fanbase.

    So Underman, I presume from that last answer that you'd be ok with Dadelus and Icarus flying, right? That is, fighters can't fly cause fighters got no wings. You find a way to strap some wings on him, he can flap 'em and get lift. We won't get too deep into that business of how baby birds...
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    D&D 5E (2014) The Door, Player Expectations, and why 5e can't unify the fanbase.

    Yeah, Amber shadow walking is functionally teleport. It's merely got a ton of drawbacks on it normally. If you walk the pattern again (with its own dangers), then you get to "teleport" in the D&D sense (albeit to anywhere in the known universe).
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    D&D 5E (2014) The Door, Player Expectations, and why 5e can't unify the fanbase.

    Also against talking animals, distaste for "furries". I'm not saying it's a good reason or not, just that where "talking animals" are concerned, preferences are skewed by all kinds of reactions to the source material. I heard a player at another table once, in all seriousness, say that...
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    D&D 5E (2014) The Door, Player Expectations, and why 5e can't unify the fanbase.

    Sure. But if a god gives you a magic shield so that you can handle the medusa, then getting turned into stone isn't so out of place. High risk, high reward. That's pretty much mythic. That's why I said earlier that the mythic power of equipment wasn't in being able to use magic items but...
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    D&D 5E (2014) The Door, Player Expectations, and why 5e can't unify the fanbase.

    Thought of another one -- swim in rough water wearing heavy armor. I just read last night that a Polish knight was one of the few knight survivors of the battle of Nicopolis (very late 14th century, or thereabouts), who got away by swimming across the Danube. All the other knights that tried it...
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    Five-Minute Workday Article

    Yes. Just put the XP award on a logarithmic scale, with a chart that shows how to adjust the total. There's an expected value that is considered baseline for a given level, and then a multiplier to reduce or increase the stated amount by creatures and straight challenge based on the log of the...
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    D&D 5E (2014) The Door, Player Expectations, and why 5e can't unify the fanbase.

    The more you get away from hard facts, the less reliable Wikipedia becomes. If you want to make an argument, we can discuss it--perhaps in a branched topic if it drifts far afield. But I'm not going to get into a "cite authority" discussion. I took C.S. Lewis's advice. When I wanted to know more...
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    D&D 5E (2014) The Door, Player Expectations, and why 5e can't unify the fanbase.

    There was this conceit that high level mages in various D&D worlds had ways of getting together, trading spells, complaining about the coffee service, etc. It tended to play up the higher end of magic for those that were more on the high fantasy wavelength. I disagree with your assessment of...
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    D&D 5E (2014) The Door, Player Expectations, and why 5e can't unify the fanbase.

    Well understand I'm working from a particular context here that might not be shared in the wider game. So my examples are subject to adjustment with criticism. And I'm not fully answering your question here, as stated. But I'll give it a shot ... :D Given some related asides about the future...
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    D&D 5E (2014) The Door, Player Expectations, and why 5e can't unify the fanbase.

    That's because what D&D purported to do in its examples (and source material) versus what the mechanics did once you got away from a large does of DM sleight of hand has always been at odds. Nobody thinks twice about trying to pull characters from myths and plunking them because D&D told them...
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    Working in the Game Mine

    Start with the monster core and then skin with roles works ok until you run into the problem that 4E was trying to solve with roles in the first place. It's most obvious when you consider adding caster class levels to monsters in 3E. Adding 1 or 2 levels of sorcerer or cleric or wizard or druid...
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    D&D 5E (2014) The Door, Player Expectations, and why 5e can't unify the fanbase.

    The upper branches of mythic are not the whole of mythic, any more than "everyone eventually catches the plague or gets knifed in a dark alley" are the sum of gritty. :) We talk about the extremes so that we don't have a 500 post topic arguing about whether James Bond crossed the line when he...
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    D&D 5E (2014) The Door, Player Expectations, and why 5e can't unify the fanbase.

    Yes, I've been saying "two different classes, one mundane and one mythic" in the latter part of this topic, because it is way to skip the direct implementation and discuss the ideas and needs behind it. Earlier, Imaro, Underman, and I were discussing other methods. If someone had a wide...
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