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  1. pawsplay

    D&D 5E (2014) Hasbro CEO Chris Cocks Would Like To Explore Kara-Tur

    How is Kara-Tur low magic? To me it's the land of wu jen, and guys riding quilin.
  2. pawsplay

    What is the most evocative art you've seen in a TTRPG?

    Fabula Ultima, cover to cover. Not just representative of the JRPG/manga genre, but better than most of it. Just beautiful. The cover to Warhammer Fantasy Role-play 1e is just perfect. It's very "metal" but hasn't quite gone overboard with stylized elements. It tells you what exactly is inside...
  3. pawsplay

    D&D 5E (2014) Hasbro CEO Chris Cocks Would Like To Explore Kara-Tur

    Generally speaking, you just want to avoid any big clangers. Things than make people go, "They printed WHAT?"
  4. pawsplay

    D&D 5E (2014) Which classes have the least identity?

    So let's use the category American vegan. I would argue that the American identity is strong enough that people will "American vegan" has some level of tension with a general picture of an American. Is American vegan a strong category? Do people have a strong impression of what an American vegan...
  5. pawsplay

    D&D 5E (2014) Which classes have the least identity?

    That's an absurd assertion. Narrowness is certainly not a synonym for strong.
  6. pawsplay

    "I'm a [BLANK] kid!"

    I'm a getting my legs waffle-ironed by the backseat of a VW Rabbit while I'm wearing running shorts kid.
  7. pawsplay

    D&D 5E (2014) Which classes have the least identity?

    I voted for cleric and bard. We know what they can do, but it has very little to do with who they are. A lot of people voted fighter, but I think the fighter has one of the strongest identities. "I have a bow and arrow, none of this makes any sense" guy is a strong archetype. It's Madmartigan...
  8. pawsplay

    D&D 5E (2014) D&D is a drag race, think of climbing as a cantrip, and the rogue would be better at lock picking if it could only pick a few locks per day.

    This is one of those gatekeeping aspects 5e deliberately moved away from, that I don't miss. Just set the DC enough that a non-thief can't do it reliably during combat, and you'll be fine.
  9. pawsplay

    D&D General When did you leave D&D? Why? For what game? And what brought you back?

    Someone's personal web page. I think I interacted with the author at one point, at random, some years later.
  10. pawsplay

    AD&D 1E Seriously contemplating an attempt at a retro AD&D

    You might be a fighter with Strength 15, but then you find the gauntlets of ogre power, and you're hot sauce. You're a crummy little wizard conserving your spell slots... until you get that wand of magic missile, and two scrolls of fireball. You're a cleric, and healing people is your jam, and...
  11. pawsplay

    What are "essential" TTRPG mechanisms?

    "Jump in" or "the GM makes a Move" are still methods of taking turns.
  12. pawsplay

    What are "essential" TTRPG mechanisms?

    That is still The World. You don't have to do extensive world-building, but you do have to say when and where they are, and something about what is "real" in the game.
  13. pawsplay

    What are "essential" TTRPG mechanisms?

    Well, semantics, and the purpose of this discussion forum. If you think this forum is a good place to describe how to play "Once Upon a Time," then I guess we don't need definitions.
  14. pawsplay

    What are "essential" TTRPG mechanisms?

    Well, you do, and you are always fine with the judgments. :)
  15. pawsplay

    What are "essential" TTRPG mechanisms?

    You could do all that in a game about rabbits living in a meadow. You could simulate their behavior, give them experiences, and watch them live and die. But I don't think it's an RPG, in the formal sense we use the term here, unless someone plays a rabbit. That's the "role" part. When...
  16. pawsplay

    What are "essential" TTRPG mechanisms?

    That's just one major element. You also have to player characters, and the story has to be told through a game system. "Let's take turns telling a story" isn't an RPG as such, it's just taking turns telling a story.
  17. pawsplay

    What are "essential" TTRPG mechanisms?

    You also have to have player characters, The World, and someone to arbitrate on the mechanics.
  18. pawsplay

    What are "essential" TTRPG mechanisms?

    You are asking what is essential. That is not the same as an example. An example of a mechanism might be, "You can only post an action three times a day, and if you interact with another player, you may not post a further action until they respond or a week has passed" (example rule from a forum...
  19. pawsplay

    What are "essential" TTRPG mechanisms?

    A design principle is something like, "Any intelligible action or choice can be resolved in the game with appropriate results." If you write three or four sentences in response to everything in my list Tonguez's, you have enough to run one of those forum-based and chat-based RPGs we used to...
  20. pawsplay

    D&D General What is your favorite Token/Miniature in DnD?

    The Sword of Heironeous. There's a little bit of boob plate going on here but otherwise perfect. My last 5e character was a fighter, for whom I used this mini.
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