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  1. pawsplay

    What makes an TTRPG a "Narrative Game" (Apocalypse World Discussion)

    Well, I'm not saying that. Your hot air balloon/jet fighter comparison makes a lot of sense to me as a metaphor. What I am saying about PbtA games is that they admirably meet their aims, but not by being "narrative." They have some goals, but the most distinctive thing about a PbtA game is that...
  2. pawsplay

    What Games do you think are Neotrad?

    If the party can either attack or not attack the bone naga ambassador, in what way are their actions constrained? The book gives you lots of options to use the material, but there is still no requirement that any particular thing happen. As I said before, if the party behavior is quite different...
  3. pawsplay

    What Games do you think are Neotrad?

    Yes, obviously. If it helps I have a published Paizo credit, albeit not in an AP book per se. Continue?
  4. pawsplay

    What Games do you think are Neotrad?

    What does "sticking to the module" mean?
  5. pawsplay

    David Wesely: The Man Who Accidentally Invented RPGs

    The Braunstein is the concept underlying all RPGs. Just take a system, any system, that lets someone play a role, and tell them they can try to do anything they want.
  6. pawsplay

    Removing "Friction" In-Game?

    Your body would separate into atoms.
  7. pawsplay

    What Games do you think are Neotrad?

    What if they do? What if they don't even anticipate the direction they're "supposed" to go? What if they try rigorously to follow the "plot" and all the bright glowing question marks they find, but they break something? What if one of PCs absolutely won't do something the PCs are presumed to do...
  8. pawsplay

    What makes an TTRPG a "Narrative Game" (Apocalypse World Discussion)

    At the risk of oversimplifying a long, complicated discussion that spans three different models of RPGs, and the post-model world we live in: "Narrativist" games are games that fulfill a specific kind of gaming experience Edwards thought was under-supported. His response was to envision a...
  9. pawsplay

    What Games do you think are Neotrad?

    Really? How?
  10. pawsplay

    What makes an TTRPG a "Narrative Game" (Apocalypse World Discussion)

    Eg. You step into the dragon's lair. It roars and breathes fire. Make a Move to avoid becoming a marshmallow.
  11. pawsplay

    What Games do you think are Neotrad?

    Edwards basically said "Story Now" is a specific agenda. But I slice the pie quite differently. For me, "story now" pretty much underlies ALL RPGs from the mid 1980s on that cleave to the soul of what an RPG is. That's one reason I object to the trad/neotrad terminology because IME, "trad" in...
  12. pawsplay

    What makes an TTRPG a "Narrative Game" (Daggerheart Discussion)

    It was written to be a narrativist game, which is not the same thing.
  13. pawsplay

    What makes an TTRPG a "Narrative Game" (Daggerheart Discussion)

    I don't consider PbtA games very narrative. Like on a scale from one to 10, with Rolemaster being a 2 on the mechanistic side, and "freeform but playing with a a net, and ostensibly using some published system" being like a 9, I would place most PbtA games at about a 6 or a 7. I consider them...
  14. pawsplay

    What makes an TTRPG a "Narrative Game" (Daggerheart Discussion)

    First of all, just because a game is more narrative in focus, or not, does not remove other elements. All RPGs involve narration, and all involve mechanistic systems, or the wouldn't be RPGs. "You have influenced your audience," is pretty concrete. Whatever might be reasonably accomplished by...
  15. pawsplay

    What makes an TTRPG a "Narrative Game" (Daggerheart Discussion)

    Okay. I'm glad you got that off your chest Most RPGs rate things in terms of success, or failure, possibly with degrees. Some have complications attached to certain actions. In PbtA games, the best games, and the best rules in those games, have a pretty specific result when certain conditions...
  16. pawsplay

    What makes an TTRPG a "Narrative Game" (Daggerheart Discussion)

    In a mechanistic game, a test or challenge gives you a result. In a narrative game, the game asks you to provide one.
  17. pawsplay

    Paradox kills Chronicles of Darkness with The Hedge being the last Changeling the Lost book

    Slightly. I haven't read them, except at the store.
  18. pawsplay

    Paradox kills Chronicles of Darkness with The Hedge being the last Changeling the Lost book

    Well, as soon as I get my tax return I'm getting Hunter: The Vigil second edition and the new Requiem. Those are really the only _of Darkness books I care about.
  19. pawsplay

    What makes an TTRPG a "Narrative Game" (Daggerheart Discussion)

    Narrative does not necessarily mean "narrativist" in some strict technical sense by someone, and distributing GM and world building does not have a direct relationship with being narrative. If something has sort of general methods of resolution, that's enough to make it narrative to me. If I try...
  20. pawsplay

    D&D General Fighter/wizard

    I think "seer" fits. What were you thinking mechanically? In 5e I could see fighter 2/wiz, and just play as a "tough enchanter." Action surge is great.
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