Search results

  1. Charlaquin

    D&D 5E (2024) Mike Mearls explains why your boss monsters die too easily

    There’s always time pressure if you roll for random encounters at regular intervals. Just saying.
  2. Charlaquin

    D&D 5E (2024) Hellfire Club Starter Set

    I think culturally, much of the US at least is in the process of a shift in what words are taboo. People are much more comfortable with their kids hearing and using “swear words” than they were even when I was a kid, and my generation’s parents were much more lax about such language than their...
  3. Charlaquin

    D&D 5E (2024) Feywild technically doesn't mention the Seelie and Unseelie Court

    As a huge fan of both goblins and the Raven Queen, I am all for this interpretation.
  4. Charlaquin

    D&D 5E (2024) Feywild technically doesn't mention the Seelie and Unseelie Court

    Lolth got exiled from the Feywild into the Demonweb Pits of the Abyss. The drow who still follow her aren’t fey courtiers at all, they’re demon cultists now. The Raven Queen is her successor (possibly usurper?) for the throne of the Unseelie court, and her elven followers are the Shadar-Kai.
  5. Charlaquin

    D&D General Two Simple Ways to Make Combat More Engaging

    As for methods of handling initiative, I think they have much less impact on the pace of combat than keeping up narrative momentum does, but they do have some impact. I’ve long been a fan of initiative variants that involve re-rolling initiative at the top of each round, to keep the action...
  6. Charlaquin

    D&D General Two Simple Ways to Make Combat More Engaging

    The brand new (at time of posting) episode 2 of Critical Role campaign 4 has a great example of keeping combat feeling active and fast-paced in the opening minutes. Brennan Lee Mulligan uses narration before, after, and during the players turns to keep the focus on action rather than mechanical...
  7. Charlaquin

    Critical Role Campaign 4, Episode 2: Celestial Horrors and Powerful Houses Emerge as Potential Threats

    Loved this episode. While the previous one saw some critique for being an entire four hours of just people talking at a funeral with only a brief interlude of investigating the ransacked hideout, this one was much more dynamic in terms of number and types of scene. Not mentioned in the summary...
  8. Charlaquin

    D&D 5E (2024) Mike Mearls explains why your boss monsters die too easily

    I mean, they already do. They’re a corporation, at the end of the day sales are the thing they care about most. The difference is, D&D doesn’t yet have a product line that’s pretty much universally hated among players but still selling better than any product line players do like. Knock on wood.
  9. Charlaquin

    D&D 5E (2024) Mike Mearls explains why your boss monsters die too easily

    To be fair, anything that taxes the PCs hit points and/or causes them to spend limited resources equivalent to what they would lose/spend over the course of 3 rounds of combat probably should be counted as an encounter for the purposes of this discussion.
  10. Charlaquin

    D&D 5E (2024) Mike Mearls explains why your boss monsters die too easily

    Oh, yeah, it’s terribly designed and I’ve yet to meet a dedicated Magic player who actually likes it. But, based on what sealed collector boosters are going for compared to other sets’ collector boosters, there are enough people who aren’t dedicated magic players who want the cards just because...
  11. Charlaquin

    D&D 5E (2024) Mike Mearls explains why your boss monsters die too easily

    Spider-Man “hasn’t gone down well” in the sense that there is a lot of very vocal criticism of the set among fans, and unlike other Universes Beyond sets, it hasn’t broken records in terms of number of sales. However, despite looking like it’s going to be the worst-selling Universes Beyond set...
  12. Charlaquin

    WotC Wizards hiring D&D Creative Brand Manager

    I think @Parmandur is right, it’s very similar to the job description of the position Chris Perkins moved up to shortly before leaving WotC. That job didn’t include language about the “D&D franchise” cause they hadn’t adopted that model yet, but in practical terms it sounded like pretty much the...
  13. Charlaquin

    D&D 5E (2024) Mike Mearls explains why your boss monsters die too easily

    Certainly I think they appreciate their brand being considered synonymous with the hobby itself.
  14. Charlaquin

    D&D 5E (2024) Feywild technically doesn't mention the Seelie and Unseelie Court

    Lol Unseelie court coming in with the anti-immigration rhetoric
  15. Charlaquin

    D&D 5E (2024) Mike Mearls explains why your boss monsters die too easily

    I’m counting both under the 5e umbrella. My understanding was that TSR editions had no real notion of game balance, at least in the sense we’re talking about here, of level-appropriate combat difficulty.
  16. Charlaquin

    D&D 5E (2024) Mike Mearls explains why your boss monsters die too easily

    I think it’s the second-best balanced edition of D&D. Not a high bar, but it’s something.
  17. Charlaquin

    D&D 5E (2024) Feywild technically doesn't mention the Seelie and Unseelie Court

    Oh, the ambiguity of text-based communication! What I was intending to express is that my interpretation of the fickleness and mischief of the fey is not so much a product of them having “Blue and Orange Morality.” rather, I view it as something akin to “Blue and Orange Legal Code” - a term I...
Top