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  1. Charlaquin

    D&D 5E (2024) Views on 24 MM/SRD monster mechanics now

    Yeah, that is often the case, but not always. And since it’s worked into the stats instead of called out as specific features, it just ends up looking like loose design instead of unique traits.
  2. Charlaquin

    Critical Role's Campaign 4 Opens With a Funeral and Plenty of Intrigue

    Being so wildly antagonistic towards the character whose death brought the party together is a very bold choice. I don’t think I’d have ok’d the concept if I had been the DM. But I’m very curious to see how it develops.
  3. Charlaquin

    D&D 5E (2024) Views on 24 MM/SRD monster mechanics now

    Oh, and the attempt at alphabetization was a dismal failure.
  4. Charlaquin

    D&D 5E (2024) Views on 24 MM/SRD monster mechanics now

    I was very excited for the changes initially - I think, for example, that putting save bonuses with the ability scores instead of in a list looks cleaner. I think more unique abilities instead of lists of spells is great for usability. I’m a fan of doing away with non-magic...
  5. Charlaquin

    Critical Role's Campaign 4 Opens With a Funeral and Plenty of Intrigue

    Personally I think it’s very unlikely to be how the regular sessions go. Here they’ve got the whole cast present and are cutting around between scenes with a few of them at a time, whereas the regular campaign is more likely to have only 4 or 5 players involved in any given session. It’s also...
  6. Charlaquin

    Critical Role's Campaign 4 Opens With a Funeral and Plenty of Intrigue

    Sorry, I think the question mark made my comment less clear. I meant it in a “but critical role does have a plot” way, and the question mark was to express confusion because it seemed like you were suggesting it didn’t.
  7. Charlaquin

    Critical Role's Campaign 4 Opens With a Funeral and Plenty of Intrigue

    I mean, the funeral was the backdrop of most of it, but a lot of things happened at that funeral. We met a lot of characters, learned about who they are to each other, what they care about, how they reacted to this tragic event. We learned about the world via characters who are invested in it...
  8. Charlaquin

    Critical Role's Campaign 4 Opens With a Funeral and Plenty of Intrigue

    Your parenthetical “barely” is what I meant about there not being a lot of what I call exposition. Those things are introduced, yes. They kind of have to be, they’re things that exist in the fictional world and are being interacted with. But we don’t get lengthy diatribes about what these things...
  9. Charlaquin

    D&D General Edition Experience - Updated Survey Results (Updated October 2025)

    Same way TotM works in any other edition. Just focus on the statuses those movements force characters into or out of. Able move without provoking OA, not able to move without provoking OA. In Paladin’s aura, not in Paladin’s aura. In the AOE, not in the AOE. Frame things in terms of tradeoffs...
  10. Charlaquin

    D&D General Edition Experience - Updated Survey Results (Updated October 2025)

    Kinda poisons the data well doesn’t it?
  11. Charlaquin

    The Mighty Nein Animated Series to Debut on Prime Video on November 19th

    I completely agree! To reiterate, I really don’t think that choice had any impact on the character’s survival. It’s a choice that I wouldn’t have made myself, and would probably have annoyed me a bit if I had been a player at the table. But I absolutely don’t think It could have made any...
  12. Charlaquin

    Critical Role's Campaign 4 Opens With a Funeral and Plenty of Intrigue

    Very true! This is part of why I’ve eventually fallen off of the previous campaigns. If my attention drifts, I check my phone or something (which often ends up happening during long combats) I very quickly get lost and it’s hard to figure out what’s going on again. That, and because the episodes...
  13. Charlaquin

    The Mighty Nein Animated Series to Debut on Prime Video on November 19th

    Yeah, I tend to prefer when systems give the player some sort of carrot for doing those sorts of voluntary self-nerfs. I’ve seen a few where that’s like the main way you get XP (or the game’s equivalent character advancement resource), and I like that a lot. But when it’s just a choice to be...
  14. Charlaquin

    Critical Role's Campaign 4 Opens With a Funeral and Plenty of Intrigue

    I didn’t think it was a lot of exposition, but maybe @TheAlkaizer is using the term differently than I do. There was a lot of narration, and a lot of dialogue. But that’s to be expected in a game that’s literally played by talking. When I said that there was a lot of lore but not too much...
  15. Charlaquin

    The Mighty Nein Animated Series to Debut on Prime Video on November 19th

    I agree that her RP choice was not why that death happened, at all. But, didn’t she also voluntarily give herself disadvantage on attacks? Again, I don’t think her not doing that would have changed the outcome one bit. But I do remember thinking it was a choice I probably would have gotten a bit...
  16. Charlaquin

    D&D 5E (2024) Legends of Greyhawk: A Superfan's Perspective

    I’ll probably check out the adventures when they become available for home games. Until then, it might as well not exist to me. I’m glad folks who can attend large cons are enjoying it.
  17. Charlaquin

    The Mighty Nein Animated Series to Debut on Prime Video on November 19th

    Ah, yes, I did misremember then. Thanks!
  18. Charlaquin

    The Mighty Nein Animated Series to Debut on Prime Video on November 19th

    It seems like that death scene would translate very well to animation with no changes. In fact, both of the elements that made it feel weird in a gameplay context would be completely invisible in any realtime portrayal.
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