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  1. J

    [The One Ring] The Marsh Bell

    "My father and his father and his father and his grandfather before him lived here. They say the first of us came all the way from the city of Dale, back when there was still traffic on the river. But then the Dragon came and burned Dale, and nobody came here any more. They founded a new town...
  2. J

    [The One Ring] The Marsh Bell

    Heads up: my parents are in town for the weekend so I probably won't get a chance to post again until Monday. Sorry for the delay.
  3. J

    [Adventure] Desolation Island (DM: jsb420; JUDGE: covaithe)

    Oops. Since Finnean's in E9, there's no reason for goblin 6 to be where he is - in fact, all the goblins might have wanted to go for him instead of ganging up on Ironheart. So there might not be a good reason to cast Phantom Chasm at H9... Are we retconning the goblin's movements and treex's...
  4. J

    [Adventure] Desolation Island (DM: jsb420; JUDGE: covaithe)

    treex: Ouch! Sorry to hear that. Do you need to be NPC'd for a while?
  5. J

    [The One Ring] The Marsh Bell

    This must be the Stair of Girion - a passage around the waterfalls at the south end of the long lake. You had heard that there used to be a village of Men here that made their living as traders and porters, carrying boats down the stair to the river at the base of the falls for a price, but...
  6. J

    [The One Ring] The Marsh Bell

    I would say that this is close enough to Mirkwood to fall under Mirkwood Lore, sure. If you roll the skill and succeed, you MIGHT get an AP, depending on how important & difficult it is. You can invoke Mirkwood Lore to either get an automatic success on your roll, but on AP, or after you roll...
  7. J

    [The One Ring] The Marsh Bell: Character Creation

    Experience points. You spend them at the end of the adventure to increase your skills. I didn't explain how much exactly it costs because it doesn't really matter at this point, beyond the obvious "more = better".
  8. J

    [The One Ring] The Marsh Bell

    Ok, so you have a TN of 12 for the medium boat, and with the Inspire roll, you get two rolls and keep the highest. That would be Authiel's. ;) For making the Athletics roll, Authiel gets an Advancement Point (the first of three) in the Movement skill group. (Reminder that it takes a more...
  9. J

    [The One Ring] The Marsh Bell

    FourMonos: Nope, that's 11: 1-10 are the numbers as rolled, 11 counts as 0, and 12 is auto-success.
  10. J

    [The One Ring] The Marsh Bell

    Voda Vosa: Sure, make a TN 14 Inspire roll. If it succeeds, two people can make Athletics rolls and we'll take the best roll. If you get a Great Success (one 6), two people can roll plus the TN is reduced by 2. If you get an Extraordinary Success (two or more 6's), two people can roll plus the...
  11. J

    [The One Ring] The Marsh Bell

    Part 2: A Long and Weary Way At sunup you are assembled on the dock jutting from the edge of Lake-Town, with Gimli calling for the boat-keeper. The boats of the Lake-men are wooden, round-bottomed skiffs with high prows, carved to resemble the heads of birds and beasts. The boat-keeper...
  12. J

    [Adventure] Desolation Island (DM: jsb420; JUDGE: covaithe)

    Really? In that case, I'd like to use Warden's Lunge on the cutter that I didn't mark instead. (Because I would have wanted to mark it on a miss.) That means I don't have the 4 thp, but Cutter 3 is dead. Yes, if the rats attack you I'll use Warden's Fury, and I guess you should roll it...
  13. J

    [Adventure] Desolation Island (DM: jsb420; JUDGE: covaithe)

    Ironheart hesitates as he hears Jesse scream from outside, but short of interposing his massive body as a shield for a single target there is nothing he can do. Meanwhile, Finnean is still outnumbered here. "Get into shelter as fast as you can!" he bellows, as he moves around the goblin...
  14. J

    [Adventure] Desolation Island (DM: jsb420; JUDGE: covaithe)

    So if I go back outside and stand at the top of the ramp, it'll be 5 squares away to hit them? (30 feet up from here is 6 squares, including the one I'm standing in which doesn't count for range.) Do I have line of sight from there? I assume if I go down to the bottom of the ramp, it'll be 6...
  15. J

    [The One Ring] The Marsh Bell

    Well, I guess everyone who's going to weigh in has done so. So, new post tomorrow.
  16. J

    [Adventure] Desolation Island (DM: jsb420; JUDGE: covaithe)

    Are those arrows coming from the top of the tower or out of windows? And how high off the ground is the level they're being shot from? (How many stories is that from the room I'm in now?)
  17. J

    Even Newer(er) Tavern Thread: The Hanged Man

    Nope, Ironheart's in Desolation Island. I retconned it to say that adventure happened before he came to the Tavern, so he's "sleeping" while I find out what happened there. Then he can wake up and tell us all about it!
  18. J

    Even Newer(er) Tavern Thread: The Hanged Man

    Oops! I thought Tarkus was Level 3! (Was mixing him up with my other character, Ironheart. It's confusing when one adventure jumps you 4 levels...) I think having a level 5 character would be unbalancing, and I'm pretty sure if Someone was ok with it there are other people with higher level...
  19. J

    Even Newer(er) Tavern Thread: The Hanged Man

    "It's..." Tarkus heaves a sigh. "It's more complicated than that. I've recently realized that I've been trying Juna's patience for too long, and so She's sent me a message. I'm trying my best to do Her will, but the habits of a lifetime are hard to undo. Perhaps it would be better if I wait...
  20. J

    [Adventure] Desolation Island (DM: jsb420; JUDGE: covaithe)

    "Finnean, wait!" Ironheart bellows. His leaves tremble in horror as he realizes how far away the rogue has gotten, how exposed and vulnerable. "Not again..." he whispers as visions of trees crashing down around him flood his mind. Hefting his axe, he charges towards the tower with a bestial...
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