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  1. TorgoTheWhite

    D&D General The Player's Quantum Ogre: Warlock Pacts

    I could see how this works for you. I use the VTT whisper on a macro for each player, so I do whisper alot of specialized knowledge to the wizard or warlock. There is a buttload of lore... so depending on your playstyle and campaign purpose. Mine has alot of mystery-solving. The wizard has been...
  2. TorgoTheWhite

    D&D General The Player's Quantum Ogre: Warlock Pacts

    As long as it is still conceptually a warlock, yes. Also, you said there is still a patron (core feature), just minimized interaction, still fine. I may ask for just a base pact background maybe it is simply a demon wanting to bring more chaos into the world by: "pulling the pin from the...
  3. TorgoTheWhite

    D&D General The Player's Quantum Ogre: Warlock Pacts

    I was thinking too, the group goes as it will. If this seems to be a case of a player just not getting their way and the rest of the group doesn't chime in, then you know it was just the player. I have yet to see a playgroup where any of this happens with adults though
  4. TorgoTheWhite

    D&D General The Player's Quantum Ogre: Warlock Pacts

    Interesting, this take is a different angle. Yes, mine is homebrew as well & that does influence my opinion.
  5. TorgoTheWhite

    D&D General The Player's Quantum Ogre: Warlock Pacts

    As far as "GM agency", if you have hours tons of tabulated info sunk into a campaign with well-written dialogue-points. And you want to call it "my story" you should be able to. Now, if the players are equally loving about their characters the GM should be somewhat obligated to recognize solid...
  6. TorgoTheWhite

    D&D General The Player's Quantum Ogre: Warlock Pacts

    I enjoy all this and the fun thing about it is what someone noted buried up in the post further: often enough the GM is reluctant to involve the patron much and the player is pushing for it. This is more likely than the doom and gloom stuff that the OP never mentioned when the discussion took a...
  7. TorgoTheWhite

    D&D General The Player's Quantum Ogre: Warlock Pacts

    This is a good, extensive debate. Thank you mod for allowing it. Mark of a good mod, knowing that things can be heated, but without name-calling, requesting personal information, etc... Please, do not bring personal information requests into this, it is off-point and pertains to nothing... it...
  8. TorgoTheWhite

    D&D General The Player's Quantum Ogre: Warlock Pacts

    No, from what I read several times.. it is about the import of the patron to the whole package. Then posters assuming IMPORTANCE or gravitas is all the punitive 🪓 + chopping block.
  9. TorgoTheWhite

    D&D General The Player's Quantum Ogre: Warlock Pacts

    Yep, and when those situations do occur. I will hit rewind a little and re-phrase the narrative up to a character core-value break. More often than not it involves some sort of narrative confusion occurring with the player :)
  10. TorgoTheWhite

    D&D General The Player's Quantum Ogre: Warlock Pacts

    Indeed. My players are finding out that a simple "remove curse" or "greater restoration" are culture-changing, history-altering spells in barbarian country :)
  11. TorgoTheWhite

    D&D General The Player's Quantum Ogre: Warlock Pacts

    I'm not understanding the nonstop punitive assumption here. It looks like some DMs saying the patron should matter and then you jump to tirades about assumed punishment. All those class counterpoint are punitive.. but previous statements are not all punitive regarding the Warlock
  12. TorgoTheWhite

    D&D General The Player's Quantum Ogre: Warlock Pacts

    Yes, one is institutional, one is individualized.
  13. TorgoTheWhite

    D&D General The Player's Quantum Ogre: Warlock Pacts

    Their institutions do. Their temples/church typically have a whole load of commandments or expectations. This is likely on the DM and expectation setting if their is no communication with a temple. I personally love the church hierarchy stuff in my game. But, yeah, probably not speaking with...
  14. TorgoTheWhite

    D&D 5E (2024) What’s the difference between sorcerers, warlocks, and wizards?

    Thinking back on our "cleric", I can understand what you say. That player just kind of crapped out Celestian.. which is nebulous at best compared to the main pantheon players, so I had to cater-fill a good bit of institutional lore there to make the character make sense at the very least. The...
  15. TorgoTheWhite

    D&D 5E (2024) What’s the difference between sorcerers, warlocks, and wizards?

    Hmm. Well, I'd say in my game class matters very much when it comes to character exploration, it doesn't sound like this is a minority because there are others who feel the same. Cherrypicking a cleric yammering about Lath all the time doesn't really cut it.. but certainly I would expect the...
  16. TorgoTheWhite

    D&D 5E (2024) What’s the difference between sorcerers, warlocks, and wizards?

    If your player is ok with "I made a deal with a fiend" and I care nothing about expounding about that, yes the base high power creatures will be present in many settings. But, all the rest of the meat has to be put on the bone if the player wants more. So the what makes my patron tick? Do they...
  17. TorgoTheWhite

    D&D 5E (2024) What’s the difference between sorcerers, warlocks, and wizards?

    I don't really understand this either. I don't see how I would have a patron fleshed out for all the possible Warlock subclasses, in a game where there is a lot more going on beyond one player possibly needing a patron option
  18. TorgoTheWhite

    D&D 5E (2024) What’s the difference between sorcerers, warlocks, and wizards?

    So - to me, for how I DM. The Warlock's pact is a story-driven difference between it and other arcane classes. Other, externally driven classes (cleric), indeed do require external inputs.. however, running off established theological principles and gods (which aren't expected to form a...
  19. TorgoTheWhite

    D&D 5E (2024) What’s the difference between sorcerers, warlocks, and wizards?

    I think the DM should have agency to call world-building, history, cultures: "MY story" all the framework to the game. Though I have let players propose world-building too. But Warlocks feel like they tread hard upon the grounds of needing to add historic and world building elements that the DM...
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