I’ll just tell you straight up, I didn’t click on the link. But I just did and saw it’s an acronym. Cool!
Anyway same question, but thanks for the snark. I just wanted to understand if the name was purely coincidence or if we are drawing off of same sources for adventure design
We just recorded our first session of our podcast for A5E, sound only though. If that would be ok for consideration lemme see if we can get it edited and submittwd
Here is what I am going to use for poisons and I am working on a similar option for medicinals and health potion gathering:
One roll for the week dc 15.
Failure by 5+: you find nothing. No chance for poisoning in downtime because resolution seems pointless
Failure by less than 5: you gather...
I agree 100%, specialty poisons are a research then craft thing outside of the basics. Half pb bonus/day makes sense and fits with current 5e design trends
Ok so one of my players wants to spend downtime making poison.
Now. I know downtime allows for 2 items able to be crafted in a week from equipment and tools.
On the other hand. Poisoners kit allows for harvesting on a hour by hour basis.
How would you handle 1 week spent making these basic...
Can we all take a moment to appreciate that this show continues Obi’s awesome trend of manipulating young impressionable force users to attempt assassinating Vader? I couldn’t stop laughing. “Oh Ben you rascal”