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  1. Paul Farquhar

    Spoilers Star Trek: Deep Space Nine

    She was already on the Enterprise as a non-Starfleet scientist when they met. So I think we have to assume that there are a significant number of non-Starfleet people working on the Enterprise at any time (this also appears to be case in SNW). In a post-scarcity society, there really isn’t any...
  2. Paul Farquhar

    D&D General What's your view on a pirate-driven campaign?

    Everything is anachronistic to D&D. But in this case it doesn’t matter. The only technological limitation on piracy is “must have sea trade”. You can have is with triremes, you can have it with container ships and speed boats, you can have it with flying ships and ship-mounted wands. You don’t...
  3. Paul Farquhar

    D&D 5E (2024) Does Innate Sorcery grant True Strike advantage?

    Why not? None of this is in the rules. It's just your interpretation.
  4. Paul Farquhar

    D&D 5E (2024) Does Innate Sorcery grant True Strike advantage?

    The ability doesn't specify "spell attack" though. "Attack roll with a spell" may or may not be the same thing as a "spell attack". The rules do not say. I.e. the correct answer is "the rules are vague, so the DM decides".
  5. Paul Farquhar

    D&D General What's your view on a pirate-driven campaign?

    I don't see any reason why the DM would bring it up at all. If the players want to build an armada, or engage in mercantile commerce, then they will bring it up themselves. It's a good idea to have some ideas sketched out in case they do though - I try to avoid any "DM says No" situations, and...
  6. Paul Farquhar

    D&D General What's your view on a pirate-driven campaign?

    But we all know what will happen next: The PCs will hack their way through the "victorious" crew as well, because of the massive power imbalance between PCs and mooks that is inherent in D&D rules. The abstracted approach, where the battle is resolved by the PCs having to deal with a series of...
  7. Paul Farquhar

    D&D 5E (2024) Hellfire Club Starter Set

    Yup. This is a product that's designed to be playable without any other D&D products. But it's not specifically designed to teach people D&D. Note, there is a lot to suggest that this product is largely being paid for by Netflix, as part of an absolutely massive Stranger Things based...
  8. Paul Farquhar

    D&D General What's your view on a pirate-driven campaign?

    Yes. And yet it’s the trope definer for the “Pirate” genre. Which is important, the Pirate genre has as much to do with actual piracy as the Cowboy genre has to do with cows.
  9. Paul Farquhar

    D&D General Extra Life Charity D&D Accessories - With possible hints for the Forgotten Realms books?

    They are most useful if you want to make a goliath PC and want somewhere developed for them to be from.
  10. Paul Farquhar

    D&D General Extra Life Charity D&D Accessories - With possible hints for the Forgotten Realms books?

    I wouldn’t call them a big part, my group didn’t visit either village. There is a significant Goliath werebear NPC.
  11. Paul Farquhar

    D&D General What's your view on a pirate-driven campaign?

    I've tried the squad-as-swarms approach, but it felt too mechanical for me. Didn't suit the fiction. But I don't think you really need large numbers of combatants to do pirates. If you look at pirate movies there are rarely more than a dozen extras on either side, and the original pirate story -...
  12. Paul Farquhar

    D&D 5E (2024) Why doesn't D&D have fire arrows?

    Because the BG1 kobolds used them all.
  13. Paul Farquhar

    D&D General What's your view on a pirate-driven campaign?

    I thought the ship combat mini-game was okay (and possibly adaptable to D&D for a theatre of the mind approach), but the main story was the worst kind of railroad.
  14. Paul Farquhar

    D&D General Extra Life Charity D&D Accessories - With possible hints for the Forgotten Realms books?

    If events in RotFM are taken as canon, most of the Ten Towns was trashed by a robo-dragon, but two Goliath villages were left untouched.
  15. Paul Farquhar

    WotC D&D Universes Beyond

    Their "off duty" outfits might be easier. I think I might be a little old and fat for a Saja boy!
  16. Paul Farquhar

    D&D 5E (2024) Mike Mearls explains why your boss monsters die too easily

    Famously, the game that everyone house rules, as the official rules are terrible*. *Since it was originally intended as an anti-capitalist parable, it was never meant to be fun.
  17. Paul Farquhar

    D&D General What's your view on a pirate-driven campaign?

    I have seen at least one reference earlier in this thread.
  18. Paul Farquhar

    D&D 5E (2024) Mike Mearls explains why your boss monsters die too easily

    Of course you can design it, no one is saying otherwise. What you can’t do is make people like it.
  19. Paul Farquhar

    D&D General 5e System Redesign through New Classes and Setting. A Thought Experiment.

    Nah, plenty of people enjoy playing D&D without thinking or caring about the rules at all. They just tend not to talk about it on the internet.
  20. Paul Farquhar

    D&D 5E (2024) Mike Mearls explains why your boss monsters die too easily

    If the goblins are in a castle, with lots of arrows, cauldrons of boiling oil, etc, then they might pose a serious threat, but CR does not take tactical situations into account any more than it does player skill. Or the goblins in a field might run away and alert the goblin army. Or maybe the...
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