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  1. Zerth

    Under strange stars

    Amira forgets about using direct damage spells, because the creatures seem to be very resistant to magic. She instead concentrates on improving her allies fighting ability by making them faster. (Casting Haste, affecting as many allies as she can, beginning with the best fighters. She makes...
  2. Zerth

    Open-Minded Adventurers Wanted for Extravagant Planes-Hopping!

    I can usually post at least once every weekday. I try to find a picture for the character as you suggested. I deliberately didn't mention many names in my background, because it's your homebrew world and I thought you wanted to control the naming policy. Illira doesn't even know the demon's...
  3. Zerth

    Under strange stars

    Amira lets out a shout of panic, which is quickly muffled by the falling parts of the mast, the sail and all other parts falling on her. She manages to avoid most of the falling objects and gets up having taken some minor bruises. "Curse you!" she yells at the serpent, who has Shin'nairo...
  4. Zerth

    Dromus Characters

    Illira Astirel Female Human Fighter 1 / Sorceress 4 / Spellsword 3 Neutral Size: M (5'8''; 130 lbs.) HD: 1d10 +7d8 +16 HP: 58 Initiative: +4 (+4 Dex) Speed: 30 ft. AC: 21 [+4 dex, +6 Armor, +1 natural] BAB: +7/+2 XP: 28,000 / 36,000 for level 9 Attributes: Str: 18 (+4) (8 pts), +1...
  5. Zerth

    Under strange stars

    "Wait, Shin'nairo! I have a spell, that will help you," Amira shouts. She speaks arcane words and as a result, the elven warrior grows in size so she is better able to reach the attacking serpents. (Cast Enlarge Person on Shin'nairo) Razeem does his best to hang on up above. He breathes at the...
  6. Zerth

    Of Jungle Deeps and Ocean Depths

    "I don't have much need for any of those items. Rappai said she could give the ability to breathe underwater with a spell, and that's good enough for me," Tiana says. "I should take something nevertheless... Well, I'll take those darts, if noone else really wants them. They could be handy, if...
  7. Zerth

    (Adventure) The old fashioned way...

    Durg takes a look at the half-orc, but keeps an eye on the large wolf, who he still thinks is the biggest threat. How does the wolf react to the command? He grunts something to the other half-orc. In orcish [DM only, I think]: Durg lowers his javelin, but doesn't yet put it back to the...
  8. Zerth

    Open-Minded Adventurers Wanted for Extravagant Planes-Hopping!

    I've given some thought to the issue and since there's nothing forbidding it, I will take the monasteries version. It feels like the better choice considering, that she's lived with the monks almost all her life.
  9. Zerth

    Open-Minded Adventurers Wanted for Extravagant Planes-Hopping!

    Here's the latest version of Illira. With the better BAB progression for Sorcerers I noticed, I could take only one level of Fighter and three Spellsword. Basically I just traded one hp and bonus feat for ability to cast 3rd level spells, which is a good trade. Most of all, it allows me to...
  10. Zerth

    Open-Minded Adventurers Wanted for Extravagant Planes-Hopping!

    I have a question about my character's planar touchstone. There are two possibilities for someone from Tila'kun and I'm not sure, which one I should have. The background says, that she is raised in a monastery, but then again she's not a monk or even lawful. Could she still have Tila'kun...
  11. Zerth

    Open-Minded Adventurers Wanted for Extravagant Planes-Hopping!

    1) The stats are final numbers after all adjustments. I thought I had item effects listed there. I'll check. 2) What a pleasant surprise - I get more hps and better BAB. Woo hoo! I'll make all the proper adjustments. Actually, I noticed I have 59 hp's. 10 (max 1st) + 1d10 (5.5) + 6d8 (27) + 16 =...
  12. Zerth

    Under strange stars

    Amira stays away from the edge of the ship, but that doesn't mean she isn't all business. "Thank you for showing your ugly faces, sea-serpents!" she yells and casts lightning bolt at one of them. Razeem, meanwhile can do very little against such monsters and hangs on to a rope attached to a...
  13. Zerth

    (Adventure) The old fashioned way...

    Durg grabs a javelin from his back and waves it in the air, ready to throw it at the wolf, if it decides to attack. "A big beast! Prepare yourselves!" he grunts to his companions while trying keep his horse calm.
  14. Zerth

    Open-Minded Adventurers Wanted for Extravagant Planes-Hopping!

    Here's my character so far. I have taken a Jovar as a weapon. It is an exotic weapon from the Planar Handbook and is basically a celestial greatsword used normally by archons with an improved threat range (18-20). I will include the reason, why she has it in the background to come, if it's ok to...
  15. Zerth

    Under strange stars

    When it's obvious to her, that the going is getting tough, Amira will cast Mage Armor on herself. Razeem flies up above, unless the storm is heavy enough to forbid flying so high. Can Razeem spot, what's in the water with his darkvision?
  16. Zerth

    Open-Minded Adventurers Wanted for Extravagant Planes-Hopping!

    I've finished reading all the stuff and I have to say I liked it. Your house rules are great. No, not great, simply awesome. As for my character concept, I'm thinking about making a Fighter2/Sorcerer4 combo with two levels already taken in the Spellsword PrC (from Complete Warrior). Demon...
  17. Zerth

    Open-Minded Adventurers Wanted for Extravagant Planes-Hopping!

    This looks very interesting. I have to read all the documents closer, but count me in as a potential player.
  18. Zerth

    Under strange stars

    Amira uses the days of travel to dechipher the magical scrolls she was given by using Read Magic. When done, she carefully places them into her scroll case for later use. Razeem spends most of the journey flying above and around the ship's masts and keeps a lookout for anything out of...
  19. Zerth

    Under strange stars

    "It seems like we all agree to go," Amira says looking at everyone at present in turn. "I have longed to feel the touch of the Infinite Sea's winds on my face once more. The air spirit Jazarr grants me many powers, but his touch bestows the heart of a wanderer as well." Amira smiles. "I will...
  20. Zerth

    Under strange stars

    "Yes, the fountain, we must go there," Amira mutters. "But we need the book to find our way there, if you won't come with us. Do you know, if the vizier has it? We left it to Sage Kyot, but when we returned, we saw no sign of neither him or the book," Amira says looking at Minah.
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