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  1. Flexor the Mighty!

    Why are we okay with violence in RPGs?

    AD&D for us back in the 80's was 3-6 players. Though most modules were written for 6-10 PC. We just never had that many people to play.
  2. Flexor the Mighty!

    Why are we okay with violence in RPGs?

    As a referee/DM I really don't differentiate between someone saying to me as if they are a PC and I'm the king, "Your grace, your honor and integrity are legendary thought your realm, as is your sense of justice and mercy...etc, etc." and "OK Aaron, Bill (the players PC) is going to go talk to...
  3. Flexor the Mighty!

    Why are we okay with violence in RPGs?

    Of course I assume the players are going to use some of their own experience when they are playing this game. I don't expect them to do stuff they know is wrong and die. And no Rot grubs are not a staple in games like stirges, dire striges, undead dire stirges, the stirge king, and giant dire...
  4. Flexor the Mighty!

    Why are we okay with violence in RPGs?

    Is tokeplay how they do it in Mass since its been legalized?
  5. Flexor the Mighty!

    Why are we okay with violence in RPGs?

    I disagree. Rot Grubs are wonderful, but usually only get players when they get foolish. I had a PC trying to fish out a hobbit corpse from a pit trap. They lowered him on a rope and he tried to lasso the corpse but kept failing. So he got frustrated and just grabbed it and they hauled him...
  6. Flexor the Mighty!

    Why are we okay with violence in RPGs?

    Call it whatever you will, the terminology doesn't mean that much to me. Referee, GM, DM, largely interchangeable terms for the guy running the game. And I determine the results myself for so much stuff since the game I run isn't loaded down with a rule for everything, especially talking to...
  7. Flexor the Mighty!

    Why are we okay with violence in RPGs?

    For the first question, oh yes. Very much so. Its quite amusing to watch a higher level PC be afraid of a little spider with a save or die effect. When I first started playing 1e AD&D I thought so much in the MM was too weak. Then when I started playing an OD&D clone recently the power of...
  8. Flexor the Mighty!

    Why are we okay with violence in RPGs?

    Even if I don't run a game with social mechanics I still factor in the PC charisma. And it also impacts hirelings and their loyalty.
  9. Flexor the Mighty!

    Why are we okay with violence in RPGs?

    I'd say my job as a referee is to adjudicate between the scenario, call it fiction or imaginary world and those in it, and the players actions. The rules provide a framework for a lot of that but for me some areas are best left to the interactions between the players and the DM. If I know what...
  10. Flexor the Mighty!

    Why are we okay with violence in RPGs?

    Oh I agree. IME the heavier the social interaction rules the more that part of the game becomes "I make a skill check!" rather than trying to roleplay it. Many don't agree and that is fine. Thanks Lowkey. Been a while since I've cracked that part of the DMG open.
  11. Flexor the Mighty!

    2019 Pogre's Miniatures and Models - Printable Scenery Winterdale Water Mill

    As always, great work! So are you in for the new DF kickstarter? Seems a bit expensive compared to the amount of stuff you get, very effects laden though.
  12. Flexor the Mighty!

    Why are we okay with violence in RPGs?

    I don't know if anyone ever asked Gary this, but did OD&D/1e not have all kinds of rules for social situations because he didn't think that was important, or because role playing non combat encounters was something the players at the table did? Granted I don't think the focus of early D&D was...
  13. Flexor the Mighty!

    The MAYA Design Principle, or Why D&D's Future is Probably Going to Look Mostly Like Its Past

    Class levels and character roles make it easy for new players or casual players. I know some of my table has no interest in digging though a bunch of options to build a PC. They just go, "Well that spider killed me so I think my new PC Frank will be a cleric, we need a new healer..." Roll...
  14. Flexor the Mighty!

    Do you like Warhammer FRP 4th edition?

    I haven't dug though 1e/2e in a a while, but I know I'm going to use the Old World as it was in 1e, would that impact using 2e rules? I know they added in stuff about Wizard colleges and witch hunters going after hedge wizards but that fluff can be ignoredm anything else you think would cause...
  15. Flexor the Mighty!

    Do you like Warhammer FRP 4th edition?

    I can see how it would be great for some no doubt. I appreciate all the info everyone! I just sent out an email to gage interest in a 1e, maybe 2e, TEW campaign after we take a pause from Rappan Athuck for a while. Hopefully these jokers can get out of the D&D mindset enough.
  16. Flexor the Mighty!

    Why are we okay with violence in RPGs?

    So in D&D games do people actually encounter and slaughter humanoid tribes that were just living a peaceful existence? I think every orc group I've ran into in D&D over the years was actively raiding the human civilizations around them, pillaging, marauding, or started things off by attacking...
  17. Flexor the Mighty!

    Do you like Warhammer FRP 4th edition?

    Do they have a pdf primer or anything? I didn't see anything on their website.
  18. Flexor the Mighty!

    Do you like Warhammer FRP 4th edition?

    Some players love that. We have migrated back to rules light games, we are currently running an OD&D clone for example. I don't mind combat options but multiple combat conditions to keep track of round by round, and dice rolling to go with that...no thanks. I'm having nightmares of 3.5 feats...
  19. Flexor the Mighty!

    Why are we okay with violence in RPGs?

    Violence is one of the fundamental elements of the human experience I guess. And even our civilization is held together ultimately by the threat of violence. Its a basic part of life. Plus its easy to make into a game. Other fundamental aspects of living, like sexuality, don't translate as...
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