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  1. Flexor the Mighty!

    Review of Twilight: 2000: You’re on Your Own, Good Luck

    So once a character is incapacitated you can just kill him with a shot right? No damage rolls? Assuming you fail your empathy test.
  2. Flexor the Mighty!

    Review of Twilight: 2000: You’re on Your Own, Good Luck

    15mm Team Yankee stuff would be good.
  3. Flexor the Mighty!

    Review of Twilight: 2000: You’re on Your Own, Good Luck

    Scales can easily be adjusted in most games, I'm assuming that is the case in this. Change combat encounter hexes to 2m or something, go off a dry erase hex map with building and stuff, or ditch hex maps and use my wargaming matts and buildings with tape measures. Would depend on the scale...
  4. Flexor the Mighty!

    Review of Twilight: 2000: You’re on Your Own, Good Luck

    Seems like the whole hex crawl aspect of this is a big part of it. Which isn't bad mind you. I haven't had time to fully read it, just flip though, but it seems to be a bit skirmish game, as well as a RPG. The core dice mechanics remind me of some miniatures games I have. But those may be...
  5. Flexor the Mighty!

    Review of Twilight: 2000: You’re on Your Own, Good Luck

    The odds of my players buying specialty dice is minimal but as long as we can work around it with normal dice we will be okay. I've got the box set so I've got a set so that's fine. The main question is will my group that came up on late 70's/early 80's gaming prefer this to 1e and then will...
  6. Flexor the Mighty!

    Review of Twilight: 2000: You’re on Your Own, Good Luck

    On first look this is defiantly a different game than earlier editions. Far more RP emphasis with buddies and unit morale and that. I like the character generation takes a cue from Traveller. Need to read though the combat system more and get a better handle on the dice. Never been a fan of...
  7. Flexor the Mighty!

    Review of Twilight: 2000: You’re on Your Own, Good Luck

    Picking up my copy today. Looking forward to giving it a good read over and then running a skirmish to get a feel for the new rules.
  8. Flexor the Mighty!

    Review of Twilight: 2000: You’re on Your Own, Good Luck

    In 1e there was a map showing all the nukage in Poland as a LOT of tactical nukes, and some strategic nukes, were used by both sides. I hope this is the same. It just never slid into full "empty the ICBM silos" warfare. But Europe and the USA, along with the Soviet Union, were pretty...
  9. Flexor the Mighty!

    OSR OSR News Roundup

    Nice. As an OSE referee I'm always looking for cool new stuff.
  10. Flexor the Mighty!

    Review of Twilight: 2000: You’re on Your Own, Good Luck

    That's cool. I hate miniature war games that are "gamey", they don't really force you to make sound tactical decisions that represent combat in the period of interest, its more about knowing when to flip the gamer card or activate the special powers. Part of why I love Chain of Command over...
  11. Flexor the Mighty!

    TSR TSR CON is running at the same time as Gary Con in Lake Geneva

    There were times when I was at GC that I could have mosied over and taken a look at the HSD. But not for a full badge price. Edit - just saw it was 5 bucks to get in
  12. Flexor the Mighty!

    TSR TSR CON is running at the same time as Gary Con in Lake Geneva

    Yeah at this point I've been packed in tight in so many crowds at metal festivals, casinos, airplanes, that I'm just going about life and the lack of a mask mandate would make me more likely to go. But this "Con" seems more like a game store game day or something. Is this more of an event...
  13. Flexor the Mighty!

    TSR TSR CON is running at the same time as Gary Con in Lake Geneva

    I don't care bout the vaccine stuff but has Ernie been kicked out of GaryCon? I don't follow any of the drama.
  14. Flexor the Mighty!

    Review of Twilight: 2000: You’re on Your Own, Good Luck

    I didn't know that. Their two local brick and mortar stores are pretty good and host a lot of card, war, and rpg games.
  15. Flexor the Mighty!

    Review of Twilight: 2000: You’re on Your Own, Good Luck

    We were playing it a few years ago after not having picked it up in 20 years or more. It took us one gun fight to get back into the mindset of, don't get into random gun fights, don't get into gun fights where you haven't given yourself as much of an "unfair" advantage as you can. Opening...
  16. Flexor the Mighty!

    Review of Twilight: 2000: You’re on Your Own, Good Luck

    This review gives me more hope than earlier snippets I had read about this edition. A fan of the 1e game and we have a campaign on hold that we have been meaning to get back into eventually. I worried that the game would be more action movie than "real war". In 1e getting shot sucked and I...
  17. Flexor the Mighty!

    If Gaming Wasn't Your Hobby...?

    Probably playing more computer games but working in IT has killed a lot of that desire in me. I doubt I would have gotten into mini painting without gaming so that would be gone. I'd probably have already gotten into reloading and spending more time at the range. Read more novels.
  18. Flexor the Mighty!

    D&D 5E (2014) Do PCs at your table have script immunity?

    I'm just a "neutral" arbiter of the rules. Honest. So I do what I can to let the dice and player foolishness decide their fates. Last session the same player died twice via trap. Disintegrated the second time. He rolled up a new L1 PC who washed up on the shore of the island they are on...
  19. Flexor the Mighty!

    D&D General What are you prepping for your next D&D session? (+)

    Going to continue to hone this "Tomb of Slightly Less Horror than the full Tomb of Horrors" thing I have going. The 1/2 Druid/Thief was killed twice last session. Once on a door leading into the heart of the complex, a death effect trap got him. He rolled a 2 on his save. But the Cleric was...
  20. Flexor the Mighty!

    D&D General What are you prepping for your next D&D session? (+)

    A small site adventure that will be an old lair of Acererak before he headed off to the East and became a lich. So it will give clues and bits and pieces to where the Tomb of Horrors is and some other artifacts that could put the party up against some Greyhawk death knights as well. Oh and...
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