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  1. Celebrim

    D&D General Settings of Hope vs Settings of Despair

    Tolkien believed in both. My main point was that a world where even the noblest intentions cannot save it might not look like what you imagine.
  2. Celebrim

    D&D General Settings of Hope vs Settings of Despair

    What's really ironic about this paragraph is Middle Earth is a setting of despair, where things are not fundamentally good, and in fact it is a world of darkness and hopelessness and greed and evil is the prevalent state of the world. Tolkien describes his world as "fighting the long defeat"...
  3. Celebrim

    RPGs in Retirement Homes

    Too many feels. No like button option is quite appropriate for that post.
  4. Celebrim

    Star Wars WEG D6 - The Force Point - "Is it a good thing?"

    I kind of like this idea but it needs some refinement to make it work. I don't usually run explicit "scenes" and for your suggestion to work the expenditure of the Force Point would need to be tied to something in the meta. But exactly how you define that in a way that just isn't moving the...
  5. Celebrim

    D&D 3.x Still playing 3e? Share your 3.0 and/or 3.5 house rules

    Like you I conceptually understand that critical hits are bad for the game, as they always favor the monsters over the PCs. But, while I can understand nerfing them, my solution leans in the other way. 1) Critical hits are one of the ways I can keep martials competitive with non-martials as...
  6. Celebrim

    D&D General What's your view on a pirate-driven campaign?

    In my ongoing campaign, the PC's "hero ship" is based off a homebrew Suwantek Systems TL-2200 Medium Freighter itself based of the canon TL-1200 Medium Transport. And it has been heavily upgraded and indeed started the campaign pretty heavily upgraded because I didn't want to go through a...
  7. Celebrim

    D&D General What's your view on a pirate-driven campaign?

    Only if your ship is the Millenium Falcon or the Enterprise. You don't become emotionally invested in a garbage scow or a rotten tub. The ship has to be something you have depended on successfully and is well, better than other ships. The Millenium Falcon was legitimately the fastest ship of...
  8. Celebrim

    D&D General What's your view on a pirate-driven campaign?

    I've already mentioned this, but technology doesn't change the dynamics and in fact just makes it worse. A pinnace could have crew of 25. Balinger's were crewed by 40. Longships could have crews over 100, and even typical ones a crew of 70. The same pressures apply. Bigger ships have more...
  9. Celebrim

    Playing AS monsters?

    I had a goblin campaign that I kept trying to run in college where everyone was a goblin (or kobold). It never got past a couple of sessions, but it did cause me to do a lot of brainstorming about goblins which was very influential in my later play.
  10. Celebrim

    D&D General What's your view on a pirate-driven campaign?

    I think that's definitely one of the two ways to start the campaign. The other, is that you start for whatever reason as part of the crew of the larger vessel, though that way requires the group to be OK with the game being on rails for a while. But at 1st level, just a small 30 or 40 foot...
  11. Celebrim

    Your Three Desert Island RPGs

    That would probably be my 4th through 6th, so let's end up on the same island.
  12. Celebrim

    Your Three Desert Island RPGs

    D&D 3e CoC 7e (or BRP generally) WEG Star Wars D6 (or D6 generally)
  13. Celebrim

    D&D General What's your view on a pirate-driven campaign?

    We actually found siege weaponry vastly too powerful under 1e AD&D rules because they assumed AC 10 on all targets with no official penalties for size class or low accuracy (at least that I could find). A broad side of a SOL would murder just about anything in the game short of a castle or...
  14. Celebrim

    D&D General What's your view on a pirate-driven campaign?

    Cannons definitely have their place and are just as medieval as full plate and rapiers, crows' nests, abundant currency, standing armies, and stable nation state monarchies and republics. I've never seen one true medieval town in all of my time playing the game. In my own campaign it's...
  15. Celebrim

    D&D General What's your view on a pirate-driven campaign?

    The one I was in that worked used age of sail trappings, right down to the major military powers having "ships of the line". The GM didn't want to introduce gunpower - less because of the worry about cannons and firearms and more about the worry of PC's putting barrels of gunpowder in portable...
  16. Celebrim

    D&D General What's your view on a pirate-driven campaign?

    D&D is conceptually pegged at Medieval. In practice, Gygaxian D&D is Victorian minus gunpowder. Age of Piracy is actually anachronistic the other way in many cases. It's not really obvious because the medieval era is so far away historically that unless one actually reads primary sources from...
  17. Celebrim

    D&D General What's your view on a pirate-driven campaign?

    I mean some of this happened but that's not really an accurate description of the mechanism of pirates in the Golden Age of piracy. Those smaller targets generally had to do with the age of criminal pirates post 1730 when pirates couldn't be expected to have safe ports or government backing...
  18. Celebrim

    Critical Role Campaign 4, Episode 2: Celestial Horrors and Powerful Houses Emerge as Potential Threats

    That's a novelist point of view. It's not normally how you write for an RPG. In an RPG the players are invested in the characters but you need to get them invested in and excited about the setting. Of course, the problem Critical Role has is that this is both an RPG and a play with an...
  19. Celebrim

    Critical Role Campaign 4, Episode 2: Celestial Horrors and Powerful Houses Emerge as Potential Threats

    It's an emotional bang, not a dramatic one. It's meaningful to the characters. But as others have noted, this sort of bang works better if you are invested in the man being executed or the characters trying to rescue him. The whole city experiencing a natural disaster, an invasion of...
  20. Celebrim

    Critical Role Campaign 4, Episode 2: Celestial Horrors and Powerful Houses Emerge as Potential Threats

    I think it is probably better for an audience though I think I would probably detest it as a player. I also think from the description he's violating the rule that you start an adventure with a Big Bang, then you lore dump once you have people excited. This is playing out as a slow burn novel...
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