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  1. Celebrim

    Which are you, The plan everything out GM, or the Ad lib?

    They aren't really, but I do think it is interesting that you think that they are. It's the exact opposite of the system you used. I'm shocked you can't see that. The Star Wars rules tie each moment very specifically to the details of the fiction. Namely, how difficult is this terrain...
  2. Celebrim

    AD&D 1E What is the cost of one night at an Inn?

    That would be one way to do it, but only if the relative abundance of precious metals was exactly the same between the two settings. Using wages is a more reliable guide. If we assume a daily wage is 1 s.p., and the daily wage in the 15th century was 3 pence, then we come up with about 3 s.p...
  3. Celebrim

    Which are you, The plan everything out GM, or the Ad lib?

    That I don't think is true. We both see agency in some way as being about the players being able to make meaningful choices. We differ in how we approach the idea that a choice is meaningful. You are saying well, "Their choice constructs the narrative so its obviously a meaningful choice."...
  4. Celebrim

    Which are you, The plan everything out GM, or the Ad lib?

    Played it. Yes, FoD is similar but less elegant. And I feel FoD suffers from the same problem many complex cooperative games suffer from of not giving individual players enough agency to make their own decisions, as you inevitably will have the more dominate players in the group trying to...
  5. Celebrim

    AD&D 1E What is the cost of one night at an Inn?

    You make a good point, and one I was aware of but only addressed indirectly. So the problem with trying to use purchasing power is it is skewed by industrialization. If you want to get price equivalents, you generally need to use the closest to non-industrial goods you can manage. So, one of...
  6. Celebrim

    Which are you, The plan everything out GM, or the Ad lib?

    That's too bad. It's a pretty good game and it's often overlooked in the board gaming community because it came out after the American golden age that gave us Risk, Life, Sorry, Clue, etc. but before the European Renaissance. But I was hoping if you hadn't you could imagine the situation...
  7. Celebrim

    D&D General What's your view on a pirate-driven campaign?

    Another way to go about this is to consider Piracy just another extension of warfare. The PC's are patriots working for some nominally better government fighting against some larger more powerful empire. Perhaps they are seeking to assist freedom fighters in obtaining their independence from...
  8. Celebrim

    D&D General What's your view on a pirate-driven campaign?

    Most GMs are not prepared to run a campaign about "Pirates!" if by pirates they mean something like "Captain Blood", "Treasure Island" and "Pirates of the Caribbean". The trouble you are going to run into is once you get past a few levels and the size of the ships and the crew grows, you are...
  9. Celebrim

    Which are you, The plan everything out GM, or the Ad lib?

    @zarionofarabel: I'm going to only respond to a limited number of claims in your post, just to avoid argument without structure. It matters a lot. Let's focus on a concrete scenario and the different ways that it could work out. Have you ever played a game like Scotland Yard? This is a...
  10. Celebrim

    Which are you, The plan everything out GM, or the Ad lib?

    Even the most linear adventure, say Tomb of Horrors will provide different experiences to different groups. There will be a lot in common but how they dealt with or failed to deal with different traps and the different solutions that they applied to the Tomb will all be different. You'll have...
  11. Celebrim

    Which are you, The plan everything out GM, or the Ad lib?

    This is why people buy adventures. It saves them prep time. You're paying someone else to do it.
  12. Celebrim

    Which are you, The plan everything out GM, or the Ad lib?

    This is 100% correct. The reason I prepare so much is so the game won't be on rails. The more I prep, the less on rails it would be, it's just I can't possibly spend the time it would take to go from my already prep heavy Narrow->Broad->Narrow to a true sandbox without narrow gates.
  13. Celebrim

    Which are you, The plan everything out GM, or the Ad lib?

    The structure I'm providing is more "narrow-broad-narrow". The PC's are bounty hunters. Right now I am not giving them really the ability to choose their own jobs. The standard structure is the Guildmaster tells them there is a particular job he wants them to take and the job involves...
  14. Celebrim

    Which are you, The plan everything out GM, or the Ad lib?

    Your average of 3000 to 4000 words a session sounds to me like a very realistic estimate for planning purposes. I'm guessing that I'm writing 5000 to 6000 words per session over the course of the campaign, especially when counting the overhead for house rules and such things (for example, I...
  15. Celebrim

    Star Wars WEG D6 - The Force Point - "Is it a good thing?"

    Well, it's not my win-button. In essence I'm talking about how differently games play when you play them for 20 hours or 40 hours compared to 200 or 400 hours. What seemed cool at first seems trite more often than not now. And while I'm not planning to mid-campaign rewrite or take away...
  16. Celebrim

    Star Wars WEG D6 - The Force Point - "Is it a good thing?"

    It's an interesting thought, but if I have to take away the force point at exactly the time it's supposed to be useful, it feels like it is answering my original question in the negative. Which again, is very similar to the problem of "I have decided to use my win button to negate your win...
  17. Celebrim

    Which are you, The plan everything out GM, or the Ad lib?

    Fixed it for you. May their reward be great in heaven.
  18. Celebrim

    What rpg system would you use for a 60+ session fantasy campaign?

    3.5 had a very few things worth adopting, mostly in the form of weaker spells. Generally speaking, I take the weaker of either the 3.0 or 3.5 version of the spell. But for the most part, the changes in 3.5e were bizarre and ill-thought out, and the situation just got distinctly worse over time...
  19. Celebrim

    Which are you, The plan everything out GM, or the Ad lib?

    I can relate. The past year it's been hard to meet every other week as was our usual habit, and as such we had a lot of problems with everyone forgetting what had happened. But one of the players has without prompting taking it on themselves to write up a 3-4 paragraph recap so that we can all...
  20. Celebrim

    Which are you, The plan everything out GM, or the Ad lib?

    No. I'm too arrogant for that. Nothing I have is publishable or currently formatted to publishable quality, but I like it and just like the wild dream were for no reason whatsoever, someone picks me without any prior experience to work on the Dungeon & Dragon's cartoon reboot (my character...
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