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  1. Celebrim

    Star Wars WEG D6 - The Force Point - "Is it a good thing?"

    I mean they don't. Like at this point the can take down an entire platoon of Stormtroopers and that's using an attribute array for Stormtroopers much higher than what is suggested in the base game. In my game a Stormtrooper is pretty darn elite. But we are way past the point where...
  2. Celebrim

    Star Wars WEG D6 - The Force Point - "Is it a good thing?"

    Let me try to refocus the discussion by focusing on the mechanics of what a force point does. It doubles your dice pools for the round. The nature of doubling is the more powerful you are, the more powerful a force point is. If your dice pool only has 2D in it, then a force point only gives...
  3. Celebrim

    Star Wars WEG D6 - The Force Point - "Is it a good thing?"

    As a practical matter, the "dramatically appropriate moments" in the campaign have come down to two types of actions. Using a force point to save the life of someone other than yourself in a dramatic fashion (Luke swinging with Leia over the artificial canyon in A New Hope) or to defeat the...
  4. Celebrim

    Star Wars WEG D6 - The Force Point - "Is it a good thing?"

    You are making unwarranted assumptions here. The PC wasn't gambling with the smuggler for profit. The PC was trying to befriend the smuggler who was also a noted gambler in order to get information about the location of a separatist Battlecruiser operating in the area. Although the PC didn't...
  5. Celebrim

    Star Wars WEG D6 - The Force Point - "Is it a good thing?"

    You only start with one of them and they must be used for a heroic task. If they are used for a heroic task in a dramatic way, you not only get one back, but your pool grows by one. If you use them for a non-heroic task, then you lose them permanently. The trouble of course is that they are...
  6. Celebrim

    AD&D 1E Snarf's Challenge: Was it Possible to Play 1e RAW? SHARE YOUR STORIES!

    I was moving in the other direction before I gave up in frustration with how enormous my house rules were becoming. I had moved to a 10 segment round to be more coherent.
  7. Celebrim

    Star Wars WEG D6 - The Force Point - "Is it a good thing?"

    For a long time I had considered the WEG D6 Force Point to be one of the more elegant mechanics in gaming. My positive impression of it was formed very early, from the first time I saw one used in my very first WEG Star Wars game more than 30 years ago. We were all for the most part playing...
  8. Celebrim

    AD&D 1E Snarf's Challenge: Was it Possible to Play 1e RAW? SHARE YOUR STORIES!

    Not hit to me but I'm happy to field it as well, even at the risk of colliding in the outfield and making the blooper real. a) We did not convert to yards for area of effect outdoors. Unsure if that is RAW or not given the lack of clarity and agreement in the text. b) Yes. Also we had to...
  9. Celebrim

    AD&D 1E Snarf's Challenge: Was it Possible to Play 1e RAW? SHARE YOUR STORIES!

    a) In theory it would be but I don't recall anyone doing so. b) I only recall ever adopting one rule from 1e AD&D and then dropping it. Generally when I discovered a rule I liked it. A good example of this is that after a few years of play I finally figured out what the "Weapon vs. AC"...
  10. Celebrim

    AD&D 1E Edition Experience: Did/Do you Play 1E AD&D? How Was/Is It?

    No. Not at all. Rather, this is Gary telling you about his own campaign style (which he assumes everyone is ultimately headed toward) which is what a modern gamer would describe as "West Marches" style. And under that style, absolutely it is true that you can't have a meaningful campaign...
  11. Celebrim

    D&D 3.x 3.5e Skill Rules Modified To Perfection?

    This doesn't seem to me to address any problems I actually have at the table. This to me looks like pure theory crafting. A lot of this reminds me of my theory crafting and design back in the 1990s and I got to tell you, you aren't designing rules for a table top social roleplaying game. You...
  12. Celebrim

    AD&D 1E Edition Experience: Did/Do you Play 1E AD&D? How Was/Is It?

    There are two things going on, particularly in the 1e AD&D DMG. One, Gygax gives some of the strongest examples of play and descriptions of play in any rulebook ever written. That passage with the party investigating a dungeon that ends in one of them getting randomly eaten by a ghoul with...
  13. Celebrim

    AD&D 1E What is the cost of one night at an Inn?

    ~$189-$270 US. That's 2 1/2 to 3 1/2 silver pieces, or an equivalent number of gold pieces if you use a gold piece standard where everything is normally priced in gold pieces. A good test is how much is a dagger. If you price a knife or dagger in gold pieces, then it's highly likely 1 gold...
  14. Celebrim

    D&D General Stop Yapping, Start Playing: Trimming GM Descriptions

    So I am going to cut against the grain by saying it is imperative everyone in the group is seeing roughly the same thing in their head. Players are taking actions and asking questions based on the scene they imagine in their head. Sometimes it is not clear for several minutes that those...
  15. Celebrim

    Describe your last rpg session in 5 words

    "He died in the war."
  16. Celebrim

    What is your favourite part of TTRPGing?

    Creativity. Social outlet. Watching and getting feedback from people enjoying my creativity. As a player, solving problems, enjoying other people's creativity, immersing myself in the character and the lore of the setting.
  17. Celebrim

    AD&D 1E What is the cost of one night at an Inn?

    So like @haakon1 I build my assumptions about prices from wages. One reason for this is that D&D price lists are historically jacked up and highly unreliable owing to two different pricing structures developing. The Player's Handbook price lists utilizing a gold piece economy and this is...
  18. Celebrim

    D&D General The Great Railroad Thread

    I'd put it differently, though largely agreeing with you. The PCs are the protagonists of the GMs story, but they have shared goals to solve whatever problem that the GM has poised for them - often as a conceit of the campaign. "So you are all pirates..." or "So you all have a reason to hate...
  19. Celebrim

    D&D General Advice for a new DM

    sigh Only because you are new at this. This is an almost invariable problem that will show up in the first session or two. Someone, flush with their first character and thinking that they are really thinking out of the box, and possibly with a background in videogames where nothing you do has...
  20. Celebrim

    D&D General Advice for a new DM

    Eight players is tough to manage, even for an experienced GM. So the main thing to remember is the sort of game you can run as a GM depends very heavily on the number of (and particulars of) the players you have. If you have 1 to 3 players, you can run a game that depends very heavily on...
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