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    D&D 5E (2014) Warlock Pact of the Talisman--What Am I Missing?

    I believe that the concept is to allow this pact to support the party, by giving the Talisman to someone else. But yes, the base Pact ability and the associated invocations are extremely underwhelming.
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    D&D 5E (2024) Rogue's Been in an Awkward Place, And This Survey Might Be Our Last Chance to Let WotC Know.

    If you want to improve your Rogue's damage, an item that grants Sneak Attack damage does make more sense. For one, the Rogue is already the party member who will be seeking the situations that allow sneak attack, and will often have subclass abilities that enable it in more situations. Making...
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    D&D 5E (2014) The Fighter/Martial Problem (In Depth Ponderings)

    They said that its a magic mace. That is probably why. My Paladin played almost all the way until level 12 wielding a mace, because it was the only magic weapon she had. At 1d6+1, a mace does as good damage as any other one-handed option, and we were fighting a lot of creatures that required...
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    D&D 5E (2014) The Fighter/Martial Problem (In Depth Ponderings)

    Its quite a common suggestion: Poorly designed because it it touted as the class for beginners, yet has no abilities that promote engagement in any parts of the game other than combat. Furthermore, since it is shackled to the Fighter chassis, there are several rather complex decision points that...
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    D&D 5E (2014) The Fighter/Martial Problem (In Depth Ponderings)

    Not everyone chooses the character that they would like to play based on how powerful it is. Character concept is a thing for some people.
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    D&D 5E (2014) House rule for in combat healing and yoyo at 0 HP

    It was offered as a comment about all of the suggestions to deal with "yoyo healing" by punishing the players of the characters who bear the brunt of enemy attacks and are thus likely to be dropped to 0HP more often. Rather than deal with the actual issue causing it (lack of effective pre-0hp...
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    D&D 5E (2014) House rule for in combat healing and yoyo at 0 HP

    I would argue that using a healing spell to keep a party member alive for another round in the middle of a fight is considerably less boring than just going around killing a bunch of helpless enemies if the same spell slot was used for a CC spell instead. Not only that, but it is also more fun...
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    D&D 5E (2014) House rule for in combat healing and yoyo at 0 HP

    So? They're burning all their actions and resources on not dying? That isn't going to win a fight, that is just losing slower. In order to win a fight, you need to spend those actions and resources on actually winning. (Achieving objectives, defeating opponents etc.) That is the beauty of the...
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    D&D 5E (2014) D&D's Inclusivity Language Alterations In Core Rules

    That's very Earthdawn. I did like that game.
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    D&D 5E (2014) House rule for in combat healing and yoyo at 0 HP

    No, I think that there is a middle ground between rocket tag and non-threatening combat, rather than just those two extreme positions. The suggestions already mentioned of adding Temp HP, or allowing the recipient to spend some of their hit dice fall into that middle ground. The discussion is...
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    D&D 5E (2014) D&D's Inclusivity Language Alterations In Core Rules

    You could lean into that further in a worldbuilding sense. Remove Orcs as an always evil race, with orc children always growing up evil. Instead introduce the concept that you mention above: Orcs are what happens when a being of any intelligent race chooses a path of rage and violence against...
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    D&D 5E (2014) House rule for in combat healing and yoyo at 0 HP

    I play support characters quite often and while I will often cast a cure wounds spell to try to prevent a character going down, in the majority of cases I would have been better off using those resources beforehand, to prevent that damage. Preventing damage through effectively ensuring that...
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    D&D 5E (2014) The Fighter/Martial Problem (In Depth Ponderings)

    Yes? But in terms of the claim that I was addressing ("Most of the class options are found in subclasses, not spells"). I thought that a quick fact check was in order. And yes, a spellcaster will probably only have (Ability mod + half level) of these class abilities, chosen (often daily) from a...
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    D&D 5E (2014) The Fighter/Martial Problem (In Depth Ponderings)

    In the aesthetics of character concept, particularly in the distinction between martial and spellcaster, making a class a spellcaster would . . . make them a spellcaster. Well, yes. If one aesthetic is lacking in power, then bringing it closer to balance with the others is going to make it more...
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    D&D General What does the mundane high level fighter look like? [+]

    The Tarrasque is a pretty iconic high-level threat for a party. I'm guessing that you'd be OK with a mixed-class 4-person party defeating it? What would each member's role be in that confrontation? Do you feel that parties consisting of all Clerics, all Rogues, or all Wizards should be capable...
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    D&D General What does the mundane high level fighter look like? [+]

    It wouldn't have been an ancient dragon, but if you accept that a round of attacks on a single target can be flavoured as single, telling blows, a T4 Paladin willing to spend spell slots can deal a lot of damage in two rounds. Particularly if they get some crits.
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    D&D General Wizard vs Fighter - the math

    That makes sense. My 5e experience is from the UK, and a lot of the D&D metrics that they have announced don't fit with my experience with my own group or the AL league and university club.
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    D&D 5E (2024) What would be the path between Wildshape Templates and Use an Beast statblock?

    I believe that you may have those the wrong way around. I can assure you that the people who like paging through several different sourcebooks to find the optimal form for this specific situation aren't the ones who focus on roleplaying. Roleplayers will often want their druid to turn into the...
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    D&D General Wizard vs Fighter - the math

    Oof. I was actually hoping that it would flatten out the graphs. :blush:
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    D&D General Half Formed Thought On Martial Control

    Experienced combatants having more combat move is certainly do-able. We already know that the combat move, and even Dash are not the limit on how fast a person can run, but rather how fast they can move whilst retaining situational awareness and ability to react to threats. (Actual sprinting...
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