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    D&D 5E (2014) Silvery Barbs - How has it looked in play?

    Seen a couple of characters with it so far. Overall it is an extremely powerful spell. While I've seen it used as a cheap way of punching through saves (and counterspell!) it has also been used to negate crits and on quite a few ability checks. It is this sheer versatility as well as raw power...
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    D&D 5E (2014) Should the Flail be a Simple Melee Weapon?

    No. The point of a flail is to hit people with the flail bit, not the shaft. So you're swinging from vertical to almost horizontal at shoulder height or a bit above, and the flail portion continues the motion after the shaft stops, swinging down into your opponents' heads and arms. Conservation...
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    D&D 5E (2014) Are Wizards really all that?

    This is not good game design. The concept of having some players' characters being mechanically superior than others has been used before in games like Arse Magica, but that required a rotating stable of characters and the assumption that everyone would get their turn playing a wizard. It does...
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    D&D 5E (2014) Should the Flail be a Simple Melee Weapon?

    The Footman's flail has a long shaft and the flail portion is only as long as the final 3rd or so. It is quite possible to swing it over the heads of your allies to hit the front line of the people that you are facing, and it can be swung back to vertical to prepare another strike without...
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    D&D 5E (2014) Should the Flail be a Simple Melee Weapon?

    I think the exact opposite in fact. - As long as the opponent has a shield or equally large weapon and freedom to move, the footman's flail is at a disadvantage in a one-on-one situation. Where I think it would shine is in the second rank of a battlefield engagement. The swing of the head would...
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    D&D 5E (2014) Are Wizards really all that?

    I feel that a good part of the reason that you have difficulty seeing your first paragraph is revealed in this last statement. - The most powerful spells do not use saving throws. The second most powerful are the ones that target unusual saves. - Monsters' saves only advance level with DC if...
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    D&D 5E (2014) Battlemaster and Superiority Dice are causing martials to suffer.

    The only suggestions about using this sort of thing at will specifically talked about removing the extra damage, so it was only the goading effect, and not the extra d6. So I'm asking again, because I don't have that many people on ignore - Who has suggested: Please? How? By being hit more...
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    D&D 5E (2014) Battlemaster and Superiority Dice are causing martials to suffer.

    Could you kindly point out who has suggested this please? You truly believe that imposing disadvantage to hit other party members on one or two creatures is going to "overshadow" the other characters? More than say, a Fireball or Hypnotic pattern would?
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    D&D 5E (2014) How to easily and simply balance all the short rest classes

    An 11th level Wizard with a 3-level Sorceror dip could do 22 attacks in 4 rounds of combat, all with advantage, all dealing more damage than the fighter/ranger, suffering no attacks of opportunity from moving between targets and with disadvantage to hit them. Think about that - This isn't AoE...
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    Spelljammer Spelljammer: Adventures in Space Review

    As far as I know, each wildspace system is like as single solar system. When travelling between the wildspace systems, spelljammer ships travel through "hyperspace" (the astral sea.)
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    D&D 5E (2014) How to easily and simply balance all the short rest classes

    If you make it an action to recover short rest resources, that introduces an actual decision point rather than being able to burn through an entire day's worth of resources at the same speed as a full caster can.
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    D&D 5E (2014) Battlemaster and Superiority Dice are causing martials to suffer.

    Suggesting that a Battlemaster fighter can recreate Warlord play experience is like saying that an Eldritch Knight can recreate the Wizard experience. Suggesting that a Purple Dragon Knight fighter can recreate Warlord play experience is like saying that an Champion fighter with magic initiate...
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    D&D 5E (2014) Being strong and skilled is a magic of its own or, how I learned to stop worrying and love anime fightin' magic

    We know that it wasn't conventional electricity: it advances visibly along the lasso, doesn't ignite or flash burn everything in the vicinity as an object hot enough to cut steel and produce light in that spectrum would, and dissipates fast enough to safely touch the lasso within seconds of it...
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    D&D 5E (2014) Being strong and skilled is a magic of its own or, how I learned to stop worrying and love anime fightin' magic

    I would suggest that the Monk is closer to the Paladin in that sense: a warrior attributed magical powers through their spiritual development. The paladin was generally attributed their powers through their faith and purity. The monk similarly so although through a filter of buddism rather than...
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    D&D 5E (2014) Being strong and skilled is a magic of its own or, how I learned to stop worrying and love anime fightin' magic

    The energy depicted does not follow the properties of what any form of actual known energy does. It is effectively therefore 'magic' and has whatever properties the writers choose to give it. If they write the rules to say it travels at a speed of 2m/second or whatever, then that is how fast it...
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    D&D 5E (2014) Being strong and skilled is a magic of its own or, how I learned to stop worrying and love anime fightin' magic

    Without knowing the game, I would look at that and think that that machine is pretty similar to a dragon. Maybe Huge or Gargantuan I'm not sure, but without some of the special abilities/spells etc of an actual dragon. I think that the average dragon could probably tear it up, so why not a group...
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    D&D 5E (2014) Being strong and skilled is a magic of its own or, how I learned to stop worrying and love anime fightin' magic

    Well, 5e is the system that this discussion is about, so it is the capabilities of a martial character able to match up to what a current level 20 caster and level 9 spells can do that you are suggesting. That is entirely fair. So: You personally have presented your opinion that because you're...
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    Spelljammer Spelljammer: Adventures in Space Review

    I get the Hadozee gliding issue, but what was is the issue with the Plasmoids? This made me a little twitchy as well, but I already had to reinforce my suspenders of disbelief due to the surface area of the flaps compared to the size of the Hadozee body. Thus the holes weren't quite sufficient...
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    Dragonlance Dragonlance Brings New Options to D&D

    Is this from the 5e setting guide or just the old, early edition, rules?
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    Dragonlance Dragonlance Brings New Options to D&D

    Yes, but I was under the impression that even the wizards had to have an inborn spark, whether they chose to develop it or not. So if you selected ten random people in Krynn, maybe only one of them could learn to actually be a wizard: you could teach the others Arcana, but they would never be...
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