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    What's your group's AYCW?

    It's by gaming group. All the players might want to buy PHB's for all I know. Or it might even be a big gaming group (a dozen players?). But when you throw in DDM and Dungeon Tiles into the mix it's an acquirable amount.
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    need help for spell/feat for a sorcerer that love FIRE

    Searing Spell (Metamagic) from Sandstorm. Occupies one slot higher but double damage against those with the cold subtype (or simply fire vulnerability), ignores fire resistance, and half damage to those with fire immunity (fire subtype still takes no damage), applies only to spells with the fire...
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    Warrior-Mage Prestige Classes: which are viable & which are not

    By RAW, no. They'll stack. But bear in mind when Complete Warrior and Complete Divine was being written, there wasn't swift actions yet. (Hence the Divine feats in Complete Warrior was a free action to activate instead of the subsequent swift actions to activate it.) Both are untyped bonuses so...
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    Warrior-Mage Prestige Classes: which are viable & which are not

    The explanation is that the Thistledown modification applies to the undergarment of the armor (since you usually wear padding beneath the armor). The padding is more maneuverable for somatic gestures but it has added weight. (Think of it has wearing multiple layers of t-shirts... it's...
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    Warrior-Mage Prestige Classes: which are viable & which are not

    Thistledown (armor modification) from Races of the Wild also reduces ASF by 5% although it increases ACP by 1.
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    Warrior-Mage Prestige Classes: which are viable & which are not

    It's also present in the Book of Exalted Deed where it first appeared.
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    A way to balance the greataxe with the greatsword

    WotC needs uses for the d12 aside from rolling up Barbarian hp. And Warblade hp. =)
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    Warrior-Mage Prestige Classes: which are viable & which are not

    On the WotC boards there was a way, after lots of enhancements and miscellaneous additions (there's the material in Races of the Wild too that reduces ASF by 5% and it's an add-on), to give a Wizard a breastplate. The armor check penalty was reduced to 0 so he didn't need proficiency (FYI you...
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    Generalizations the GM can get away with

    Two words: Iron Heroes.
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    A way to balance the greataxe with the greatsword

    You could always simply increase their size and they'd all get converted to 3d6 either way. :)
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    Mages vs Clerics

    It's a Jedi mind trick! The psions will rule us all!
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    Mages vs Clerics

    Except with the right Domains a Cleric has access to Time Stop too... oh and has access to nearly any spell the Wizard has up to 5th-level (Greater Any Spell). Again, it's a counter-preparation war. And one of initiative. P.S. Mind you, I'm not saying the Cleric will trump the Wizard. It could...
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    Mages vs Clerics

    We don't have arena fights. The exact conditions of the battle wasn't specified in the topic. But at the end of the day, the Cleric can pick up the Suffering Domain and have access to Enervation as a Domain spell and perform the same combo.
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    Mages vs Clerics

    I'd go for Disjunction not because it'll rupture his gear but because it's an automatic dispel magic on his buffs. A Cleric doesn't need to kill a spellcaster with his gear -- his spells are sufficient. The problem too is that the spellcasters will enter the fight with buffs on. The winner...
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    Mages vs Clerics

    Again, for me, it comes down to initiative: I have 1st-round killing combos for each: Wizard: A Quickened, Split Ray, Maximixed (via Greater Rod of Maximization) Enervation (8 negative levels) followed by a Split Ray, Twin Spell, Maximized (Rod) of Enervation (16 negative levels). Of course it...
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    Mages vs Clerics

    At the end of the day, the problem isn't a battle of spells: it's the cherry on top that hurts. For example, the Druid essentially has Polymorph that lasts 1 hour/level so he can cast spells and be in animal/elemental form while he's at it, providing him with good physical offense and defense...
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    Are there rules for younger characters?

    (newborns to age 11): –3 Str, –1 Dex, –3 Con, –1 Int, –1 Wis, –1 Cha.
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    A way to balance the greataxe with the greatsword

    2d6 averages 7, 1d12 averages as 6.5 -- overall an almost negligible difference. The Greatsword has a 19-20/x2 threat range while the Greataxe has x3 -- a fair trade as far as I'm concerned.
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    Ever had a player in your group throw a tantrum or worse? Most uncomfortable moment?

    I was playing a Cleric at the time and the party Rogue found a trap. He was hesistant to spring it though (high DC? low ranks in the skill?) and so I got into a discussion with another player (I forgot what he was playing, I think it was a Barbarian) on who should "tank" it and spring the trap...
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