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  1. Tellerian Hawke

    Kulan: Knightfall's Heroes of Carnell Game [IC]

    Angus nods, and accompanies Maur on the short walk to re-join the other companions. When Euthartic balks at the thought of Sand Spiders, Angus roars in laughter. Angus says, in broken Harqualian, "My little friend, let them chase you. Lead them to me, you must. Away fly you then, when close to...
  2. Tellerian Hawke

    Too Young to Retire

    Merin nods in agreement. Merin replies,"West it shall be."
  3. Tellerian Hawke

    Some Stories Are True

    Wrenn will augment his Athletic skill for just long enough to climb high into a tree, where he can snipe with his bow. He will then allow the augmentation to fade, until he hears the enemies approaching. When he hears something that could definitely be humanoids approaching, he will re-augment...
  4. Tellerian Hawke

    GREYHAWK CY 576: GREAT LEGENDS RETOLD -- CAMPAIGN THREAD

    Hawke and Nimbar both agree that returning here after visiting The Keep would be a good idea. The whole party gathers up the loot, and proceeds back down the hallway, to where the last, unexplored door is. NOTE: Look at the map above, and discuss in LINE chat which room number you'd like to...
  5. 0841BCF4-94D7-46F8-BF6C-CAC80F90509F.png

    0841BCF4-94D7-46F8-BF6C-CAC80F90509F.png

  6. Tellerian Hawke

    THE HEROES OF DYVERS CHAPTER 7: CLARE'S ERRAND

    Despite being a Dire Bear, Lathir has enough precision with his claws to rip the key free from the Leonid's chest rather quickly; it is indeed messy, as Lathir predicted, but contrary to everyone's expectations, there is very little flesh rended. Most of the mess is from the blood, which spews...
  7. Tellerian Hawke

    Too Young to Retire

    Merin tells Sheldon that he'd like to follow the four sets of prints, to put an end to this business, once and for all.
  8. Tellerian Hawke

    Some Stories Are True

    Wrenn will train his bow on the opening. If anyone tries to open it to throw down a light source, much less to attempt ingress, Wrenn will shoot them.
  9. Tellerian Hawke

    Too Young to Retire

    Merin will look carefully around the cave, investigating, looking for any clues he can find. Then he has an epiphany: he wonders if he could reach out with his mind, by manipulating waylines, to find psychic impressions left by whomever was here. ~If we are all connected, then there should be...
  10. Tellerian Hawke

    Kulan: Knightfall's Crisis in Bluffside Game [IC]

    A thought suddenly occurs to Tim. His instincts are telling him it's probably nothing, that he's probably over-reacting. But his brain is abuzz with this sudden epiphany, and he cannot get it out of his mind. ~No one can disappear that quickly, unless... DOPPELGÄNGERS. The woman!~ Tim tries...
  11. Tellerian Hawke

    Too Young to Retire

    Merin will process the kills, taking anything that could either be sold for armor, or kept for proclivities. He will aid Sheldon, if necessary, and then continue toward the cave.
  12. Tellerian Hawke

    Some Stories Are True

    Wrenn agrees with the first option, retreating back only a short distance. Seeing how gravely wounded he is, Wrenn will try to use leach on the fallen, incapacitated foes, in order to give himself enough of a boost to move at speed.
  13. Tellerian Hawke

    Some Stories Are True

    Wrenn will drop his bow, and spring forward toward one of the uninjured archers, leaping into position to deliver a touch attack which will syphon the opponent's life force.
  14. Tellerian Hawke

    Kulan: Knightfall's Crisis in Bluffside Game [OOC]

    Don't sweat the small stuff, dude. :cool:
  15. Tellerian Hawke

    Too Young to Retire

    Finished updating Merin. I dropped his lesser Boar Tusks for the one in our current collection, which gives a better bonus. This also caused me to drop the Lizard Claws that Merin was wearing. So please remember to take the Boar Tusk out of our collection list.
  16. Tellerian Hawke

    Too Young to Retire

    Merin will lay into the spider that attacked him with a flurry of blows from his two Hanbo. He follow this up with a feinting kick, whose purpose is not to injure, but rather, merely to touch. The touch attack with the kick is meant to facilitate a single purpose: the syphoning of the spider's...
  17. Tellerian Hawke

    Some Stories Are True

    Wrenn will toxify one of the archers, followed by an arrow (at the same archer.) Wrenn says, with an urgent tone, "Target the archers! They're the biggest threat!"
  18. Tellerian Hawke

    Kulan: Knightfall's Crisis in Bluffside Game [IC]

    Big Tim says, "Yes, we should pursue him, though I know him not, nor am I aware of any reason for his ire toward me. The tavern is likely crowded, I doubt he merely passed through it. He is probably in there right now, trying to blend in with the other patrons. Breva, why don't you go through...
  19. Tellerian Hawke

    Kulan: Knightfall's Heroes of Carnell Game [IC]

    Angus stands nearby, at the very edge of the grove, far enough away not to interfere, but close enough to observe all that is happening. He feels helpless, knowing nothing of ritual magicks, incantations, and the like. He pities Galzadar for the pain he is enduring, and he sympathizes with...
  20. Tellerian Hawke

    Kulan: Knightfall's Crisis in Bluffside Game [OOC]

    Big Tim will roll to see if he spots the Kobold as well, as well as Bluff to see if he can be subtle about it. Wow, that's about as good as it gets for Tim.
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