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  1. Charlaquin

    Critical Role Reveals Soldiers' Table and Motivations

    Another banger episode. I must say, I was not expecting Wik and Tyranny to be Soldiers! Also, it seems like Tyranny is likely a Celestial pact, with Wik as her patron? Which is such a cool idea! After the first episode I thought the pair would be really grating to me, as the comic relief duo...
  2. Charlaquin

    D&D 5E (2024) Does Innate Sorcery grant True Strike advantage?

    Well, they differentiate between spells and attacks. Some spells have you make one or more attacks as part of their resolution, and those are spell attacks. But, again, “spell attacks” and “weapon attacks” (not “melee attacks,” but “weapon attacks”) used to be distinct categories that the rules...
  3. Charlaquin

    D&D 5E (2024) Does Innate Sorcery grant True Strike advantage?

    Ah, thank you. Yeah, I definitely misspoke by saying that phrase doesn’t appear. What I meant to express was that I don’t think the weapon attack/spell attack distinction is a thing any more. Spell attacks still exist as a thing you add your spell attack bonus to, but the idea of there being two...
  4. Charlaquin

    D&D 5E (2024) Does Innate Sorcery grant True Strike advantage?

    It’s not this forum specifically, it’s online forums as a medium of communication. And it’s less that it attracts pedants, more that it incentivizes pedantry. Which, I guess probably has the side-effect of being repellent to people who dislike pedantry.
  5. Charlaquin

    D&D 5E (2024) Does Innate Sorcery grant True Strike advantage?

    Sorry, I was careless with my words. “Spell attack bonus” is defined. It’s what you add to the attack rolls of spells you cast. But the “spell attack/weapon attack” distinction doesn’t seem to exist any more.
  6. Charlaquin

    D&D 5E (2024) Does Innate Sorcery grant True Strike advantage?

    You said “that quote” and then didn’t quote anything. I believe you it’s there, but what actually is the quote?
  7. Charlaquin

    D&D 5E (2024) Does Innate Sorcery grant True Strike advantage?

    Notably, this version of True Strike is in the 2024 rules, which don’t use the “weapon attack” vs “spell attack” distinction that the 2014 rules had - probably due to the consternation those categories caused in cases like unarmed strikes where an attack that was not made with a weapon would...
  8. Charlaquin

    D&D 5E (2024) Does Innate Sorcery grant True Strike advantage?

    No. The attack roll you make with True Strike is not “an attack roll of a sorcerer spell.” It’s an attack roll with a weapon, which you make as part of resolving the effect of True Strike. Totally unimportant side note: that’s not really what that idiom means. To “prove” means to test (e.g...
  9. Charlaquin

    Critical Role Campaign 4, Episode 2: Celestial Horrors and Powerful Houses Emerge as Potential Threats

    I’m not saying they never do things that are worth learning from. It’s just important to keep in mind that their games have different needs than yours, and to borrow ideas you like but not blindly imitate or treat them as examples of “best practices” generally.
  10. Charlaquin

    Critical Role Campaign 4, Episode 2: Celestial Horrors and Powerful Houses Emerge as Potential Threats

    I don’t think Critical Role has ever been a good example of best practices for your home game. Indeed, I think trying to emulate Critical Role in your own game has always been highly ill-advised.
  11. Charlaquin

    Critical Role Campaign 4, Episode 2: Celestial Horrors and Powerful Houses Emerge as Potential Threats

    That’s the thing though, Critical Role is entertainment media. The players are part of the cast, the audience is passive. The choice of how to start may arguably not have been ideal for a home game, but it was IMO a very good choice for an actual play. I mean, it’s clear that the players are all...
  12. Charlaquin

    Critical Role Campaign 4, Episode 2: Celestial Horrors and Powerful Houses Emerge as Potential Threats

    These things are synonymous to me, but I understand what you’re trying to say. I mean, the point is to get you invested in the characters who care about the man being executed. Because they’re the reason you’ll care about anything else that’s going on. See, that all seems completely pointless...
  13. Charlaquin

    D&D General I wish those new Forgotten Realms books would hurry up...

    This has been one of the worst years in a long time. Even 2020 at least had a light a the end of the tunnel.
  14. Charlaquin

    Critical Role Campaign 4, Episode 2: Celestial Horrors and Powerful Houses Emerge as Potential Threats

    I’m sorry, is a public execution and a failed rescue attempt not a big bang?? Certainly seems like a bigger bang than Campaigns 1 through 3 started off with.
  15. Charlaquin

    Critical Role Campaign 4, Episode 2: Celestial Horrors and Powerful Houses Emerge as Potential Threats

    Then we fundamentally disagree on the definition of the word. Yes, I know, and I have said so repeatedly. It doesn’t get a whole lot more in medias res than “Liam, someone you love very much is about to die” being the first words of the campaign. Again, nothing wrong with not liking the...
  16. Charlaquin

    Critical Role Campaign 4, Episode 2: Celestial Horrors and Powerful Houses Emerge as Potential Threats

    I never said there was no exposition, just that the amount of exposition is relatively low, particularly for how much lore is being introduced. It has largely been done in a fairly non-expository way, introducing it organically as it comes up, in the context where it’s relevant, as part of the...
  17. Charlaquin

    D&D 5E (2024) Why doesn't D&D have fire arrows?

    Fire arrows weren’t generally used on individual opponents, but not because they wouldn’t have been effective. Rather, because they were expensive to make. Getting hit with a fire arrow is always going to be more of a problem for your target than getting hit with a normal arrow. But, in most...
  18. Charlaquin

    Critical Role Campaign 4, Episode 2: Celestial Horrors and Powerful Houses Emerge as Potential Threats

    5 minutes is an exaggeration. And getting lore after an int check is not new to this campaign.
  19. Charlaquin

    Critical Role Campaign 4, Episode 2: Celestial Horrors and Powerful Houses Emerge as Potential Threats

    Fair enough! Oh, for sure, and I didn’t take it that way. I do find it really interesting how starkly opinions on the campaign so far seem to diverge, at least here. Most people seem to either really like it or really not, and what’s especially interesting is that in a lot of cases it seems...
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